MyceliumPains
A custom infected experience
Description
MyceliumPains adds a feature to your server that harms players when they get to close to "the infection" aka. mycelium. You can edit almost everything like damage, range and messages in the config (see "Config").
Permissions:
- mp.bypass : allows user to bypass the damaging
Commands:
- /mp : basic info
Config:
- approximation_dmg : damage dealt to player when entering approx-range
- enter_dmg : damage dealt to player when staying on top of mycelium block
- approximation_range : range for the approximation-damage (in blocks)
- enable_infected_creepers : should creepers replace grass with mycelium instead of blowing it up ?
- dmg_delay : the time passed between damage is dealt in milliseconds (DO NOT SET UNDER 50, this will cause overflow-errors)
- entermsg : printed when entering approx-range (supports color codes)
- leavmsg : printed when leaving approx-range (supports color codes)
- creeper_exp_radius : when a infected-creeper explodes all grass (2) blocks within this range are replaced with mycelium (in blocks)
- creeper_exp_range : the minimum distance a creeper needs to a mycelium block to be infected when exploding (in blocks) (0 if unlimited)
- wilt_range : range of leave blocks that disappear from a nearby mycelium-block in blocks
- wilt_delay : poll delay for wilting
Warnings:
- dmg_delay under 50 will cause overflow-disconnects because a game tick is 50 ms and everything below that will mess up the ingame-timers
- 6 comments
- 6 comments
Facts
- Date created
- Jan 27, 2013
- Categories
- Last update
- May 11, 2013
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- MyceliumPains
- Downloads
- 84
- Recent files
- R: MyceliumPains_1.0.5 for CB 1.5.2-R0.1 May 11, 2013
- R: MyceliumPains_1.0.4 for CB 1.4.7-R0.1 Jan 27, 2013
- Reply
- #6
MrKorvic Feb 01, 2013 at 05:22 UTC - 0 likesPerhaps just have the biohazard option able to be turned off via config so that people who don't want it, don't have to have it?
- Reply
- #5
Typical_Name Jan 31, 2013 at 22:13 UTC - 0 likesI support the suggestion by Der_Wisch. (I would add that the kind of armour used should be configurable.)
- Reply
- #4
iToobi Jan 30, 2013 at 14:07 UTC - 0 likes@Zvarthos: Go
What does it say (the stacktrace) ?
Want me to code a custom Bukkit plugin for your server (and may let it be an exclusive)? Check out my very own website (EN) for further details and information : http://itoobi.de/customplugin Plugins made exclusively won't be uploaded to bukkit-dev. You can also suggest plugin ideas on my Twitter : https://twitter.com/Tobias_Glaeser
- Reply
- #3
Zvarthos Jan 30, 2013 at 11:40 UTC - 0 likesI keep getting the invalid plugin yml error :(
- Reply
- #2
iToobi Jan 28, 2013 at 18:59 UTC - 0 likes@Der_Wisch: Go
I'll give it a try. But I dont know - if it's possible - when I'm able to add the feature, because the plugin is already finished because it was some kind of custom-made, and I have a few other projects running. But I definetly keep that idea in mind, thanks for your suggestion !
- Reply
- #1
Der_Wisch Jan 28, 2013 at 10:08 UTC - 0 likesSounds interesting, thought about adding some kind of biohazard suit?
Renamed (Gold/Yellow Leather) Armor which, if you are wearing a full set, protects you from the damage. Crafting recipe could be customizeable, defaults to armor shapes made from slimeballs maybe?
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