My Worlds

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Plugin Notice. Please read. ALERT ZOMG

Version: 1.61 | Craftbukkit/Spigot: CB 1.5.1 R0.1

Description

This plugin features everything related to worlds. Features:

  • Load, unload, copy, delete, save and create worlds
  • Show information of worlds and list available chunk generators and worlds
  • Set world game mode, difficulty, time, weather, autosaving, PvP
  • Set world mob spawn restrictions
  • Evacuate worlds to clear them from players
  • Repair broken worlds to some extend
  • Make portals cross-world, one-way, simple, no commands needed
  • World-specific chat rooms using permissions
  • Automatically load worlds when the server starts and persistent settings
  • Extensive permission system, you can even set who can enter what world
  • Can act as a tool for other plugins to teleport players from one world to the other
  • Simple teleportation commands
  • Set OP lists for specific worlds to make players operator on certain worlds
  • Easy-to-remember commands: with aliases and chat-message help
  • World inventory separation, merging and disabling (clear)
  • Main world where players spawn can be configured
  • Can set to re-spawn all players on the main world at all times

For more information:

Commands

Permissions

Configuration

World Configuration

Localization

Portals

Look at the source on GitHub

Look at the changelog

Disclaimer (because things CAN go wrong)

I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)

Separate inventories?

Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.

Go to the BKCommonLib Dev-bukkit page

Development builds

Go to the development builds Dev-bukkit page

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  • Avatar of Moxiesan Moxiesan May 24, 2013 at 20:29 UTC - 0 likes

    ok they finally got bkcommonlib back up, so I tested the new myworld dev build, and it didn't fix the whole on top of nether portal thing, at least it didn't on my world. and on top of that, some of the chunks were missing in one of the worlds, but i was able to use world edit to regenerate those missing chunks so it wasn't a huge issue.

  • Avatar of Moxiesan Moxiesan May 22, 2013 at 23:49 UTC - 0 likes

    Oh and another thing. If they remove BKCommonLib permanently and stop updating it, are you going to be building it into the MyWorlds plugin? BTW this is one of my absolute favorite plugins. Great job with it!

  • Avatar of Moxiesan Moxiesan May 22, 2013 at 23:43 UTC - 0 likes

    i was going to try the dev build of MyWorlds, but I cannot update BKCommonLib... it's gone... missing! WHY IS THIS HAPPENING!?

  • Avatar of bergerkiller bergerkiller May 22, 2013 at 09:32 UTC - 0 likes

    @Moxiesan: Go The spawning in the air only happened to be after I crashed the server by messing up the MyWorlds jar files or aborting the server process while disabling. I do have to look at the default portal teleportation thingo, as it doesn't seem to find custom-made portals well.

  • Avatar of Moxiesan Moxiesan May 22, 2013 at 07:15 UTC - 0 likes

    it has something to do with the default spawning points and nther portals... my server is doing the same problem..

    but also i noticed that the spawn points generated by MW is way up in the air, a simple fix would be as follows:

    run set auto default spawn point as a column of air and at the first non leaf block+1 (move over one if hit wood)

  • Avatar of mcdigdug mcdigdug May 17, 2013 at 05:20 UTC - 0 likes

    <<reply 1496821="">>

    I'm having the same portal positioning problems as rafale21. I'm using MW 1.62 and BKLib 1.52-SNAPSHOT on CB 1.5.2-R0.2-20130512.060215-4

    We have several portals which were all placed and sync'd before I installed MW. When MW is installed we usually end up on top of portals, or if the portals are embedded then on top of whatever they are embedded in (which fits with looking for a safe spawn point I suppose!)

    When MW is removed the problem goes away and everything returns to normal.

    We have a bunch of other plugins but nothing relating specifically to portals.

    Plugins (13): PowerNBT, CoreProtect, BKCommonLib, OpenInv, HungerRestore, PermissionsEx, PlayerHeads, LWC, PlayerHandler, Essentials, Essentials
    Protect, EssentialsSpawn, VanishNoPacket

    Happy to provide any other info you need to track it down.

    Cheers.

  • Avatar of bergerkiller bergerkiller May 16, 2013 at 23:26 UTC - 0 likes

    @rafale21: Go Build #25 on the CI server was supposed to fix your issue, and I was unable to reproduce it afterwards. But if it's still there, I'll see if I can build some more portals and retry. I did not fix the ender teleport issue yet, I am switching back and forth between projects a lot.

    @bluecojiro: Go If you are using Libigot, use the current latest BKCommonLib build. There was an issue of the package paths being hardcoded to a specific version, which caused it to fail on Libigot.

  • Avatar of bluecojiro bluecojiro May 16, 2013 at 18:19 UTC - 0 likes

    Well this is strange. Everything is installed correctly and updated. MyWorlds and BKCommonLib are in the plugins folder but Bukkit is not recognizing that it's installed. I've used this in the past and haven't had any problems! Any clue what might be wrong?

  • Avatar of rafale21 rafale21 May 16, 2013 at 11:13 UTC - 0 likes

    @bergerkiller: Go

    I tested repeatedly on 2 servers and the problem (of nether's portal) is still here. This is version 1.62?

    Thank you anyway, there remains the problem of the ender's portal. :)

    Last edited May 16, 2013 by rafale21
  • Avatar of bergerkiller bergerkiller May 16, 2013 at 08:06 UTC - 0 likes
    Last edited May 16, 2013 by bergerkiller

Facts

Date created
Oct 22, 2011
Categories
Last update
Apr 30, 2013
Development stage
Release
License
MIT License
Curse link
My Worlds
Downloads
88,990
Recent files
  • R: v1.61 for CB 1.5.2-R0.1 Apr 30, 2013
  • R: v1.60 for CB 1.4.7-R1.0 Mar 08, 2013
  • R: v1.59 for CB 1.4.7-R1.0 Jan 26, 2013
  • R: v1.58 for CB 1.4.7-R0.1 Jan 19, 2013
  • R: v1.57 for CB 1.4.6-R0.3 Jan 07, 2013

Authors