Version: 1.61 | Craftbukkit/Spigot: CB 1.5.1 R0.1
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
Links
For more information:
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Development builds
Facts
- Date created
- Oct 22, 2011
- Categories
- Last update
- Apr 30, 2013
- Development stage
- Release
- License
- MIT License
- Curse link
- My Worlds
- Downloads
- 88,990
- Recent files




- Reply
- #905
Moxiesan May 24, 2013 at 20:29 UTC - 0 likesok they finally got bkcommonlib back up, so I tested the new myworld dev build, and it didn't fix the whole on top of nether portal thing, at least it didn't on my world. and on top of that, some of the chunks were missing in one of the worlds, but i was able to use world edit to regenerate those missing chunks so it wasn't a huge issue.
- Reply
- #904
Moxiesan May 22, 2013 at 23:49 UTC - 0 likesOh and another thing. If they remove BKCommonLib permanently and stop updating it, are you going to be building it into the MyWorlds plugin? BTW this is one of my absolute favorite plugins. Great job with it!
- Reply
- #903
Moxiesan May 22, 2013 at 23:43 UTC - 0 likesi was going to try the dev build of MyWorlds, but I cannot update BKCommonLib... it's gone... missing! WHY IS THIS HAPPENING!?
- Reply
- #902
bergerkiller May 22, 2013 at 09:32 UTC - 0 likes@Moxiesan: Go The spawning in the air only happened to be after I crashed the server by messing up the MyWorlds jar files or aborting the server process while disabling. I do have to look at the default portal teleportation thingo, as it doesn't seem to find custom-made portals well.
- Reply
- #901
Moxiesan May 22, 2013 at 07:15 UTC - 0 likesit has something to do with the default spawning points and nther portals... my server is doing the same problem..
but also i noticed that the spawn points generated by MW is way up in the air, a simple fix would be as follows:
run set auto default spawn point as a column of air and at the first non leaf block+1 (move over one if hit wood)
- Reply
- #900
mcdigdug May 17, 2013 at 05:20 UTC - 0 likes<<reply 1496821="">>
I'm having the same portal positioning problems as rafale21. I'm using MW 1.62 and BKLib 1.52-SNAPSHOT on CB 1.5.2-R0.2-20130512.060215-4
We have several portals which were all placed and sync'd before I installed MW. When MW is installed we usually end up on top of portals, or if the portals are embedded then on top of whatever they are embedded in (which fits with looking for a safe spawn point I suppose!)
When MW is removed the problem goes away and everything returns to normal.
We have a bunch of other plugins but nothing relating specifically to portals.
Plugins (13): PowerNBT, CoreProtect, BKCommonLib, OpenInv, HungerRestore, PermissionsEx, PlayerHeads, LWC, PlayerHandler, Essentials, Essentials
Protect, EssentialsSpawn, VanishNoPacket
Happy to provide any other info you need to track it down.
Cheers.
- Reply
- #899
bergerkiller May 16, 2013 at 23:26 UTC - 0 likes@rafale21: Go Build #25 on the CI server was supposed to fix your issue, and I was unable to reproduce it afterwards. But if it's still there, I'll see if I can build some more portals and retry. I did not fix the ender teleport issue yet, I am switching back and forth between projects a lot.
@bluecojiro: Go If you are using Libigot, use the current latest BKCommonLib build. There was an issue of the package paths being hardcoded to a specific version, which caused it to fail on Libigot.
- Reply
- #898
bluecojiro May 16, 2013 at 18:19 UTC - 0 likesWell this is strange. Everything is installed correctly and updated. MyWorlds and BKCommonLib are in the plugins folder but Bukkit is not recognizing that it's installed. I've used this in the past and haven't had any problems! Any clue what might be wrong?
- Reply
- #897
rafale21 May 16, 2013 at 11:13 UTC - 0 likes@bergerkiller: Go
I tested repeatedly on 2 servers and the problem (of nether's portal) is still here. This is version 1.62?
Thank you anyway, there remains the problem of the ender's portal. :)
- Reply
- #896
bergerkiller May 16, 2013 at 08:06 UTC - 0 likes@softvelvet: Go Yes