MultiCurrency was originally made by ashtheking but went inactive. So I updated it. It basically supplies multiple currencies, useful when you have an RPG server that has different nations on it, and when they all want their own currency. MultiCurrency allows you to pay each other in different currencies, earn different currencies, convert an item into currency, create currencies, remove currencies and exchange from one currency to another, and to change the exchange rate that this goes at! Such a nifty set-up!
Commands:
All commands' aliases are prefixed by "mc" e.g. /pay -> /mcpay
- /pay <player> <amount> <currency> : gives <player> <amount> of <currency>
- /money <currency> : checks the amount of <currency> you own.
- /convert <currency> <amount> : converts <amount> of the item into <currency>
- (OP) /create <currency> <item> : creates <currency> which can be obtained after converting <item>
- (OP) /remove <player> <currency (optional>: Nulls the maximum / specified currency of the player (changes it to 0.00)
- (OP) /exchange <currency> <amount> : Changes the exchange rate of <currency> to <amount>. Exchange rate is the amount of <currency> you get for one <item>
- (OP) /eco <give/add/remove/rm> <player> <currency> <amount> : Adds / removes <amount> of <currency> to/from <player>. Checks if they have it before removing if you want to remove though.
Permissions:
- /pay = multicurrency.pay <default - true>
- /money = multicurrency.info <default - true>
- /convert = multicurrency.convert <default - true>
- /create = multicurrency.create <default - op>
- /remove = multicurrency.remove <default - op>
- /exchange = multicurrency.exchange <default - op>
- /eco = multicurrency.eco <default - op>
- Config only permission:
- multicurrency.obtain.<currency> = give this permission to players you want to be able to obtain the currency, but ONLY if the option in config "requirePermsForEachCurrency" is true.
Donations
Facts
- Date created
- Mar 19, 2012
- Categories
- Last update
- Nov 26, 2012
- Development stage
- Release
- License
- All Rights Reserved
- Curse link
- MultiCurrency
- Downloads
- 5,253
- Recent files
- R: MultiCurrency v2.2 for CB 1.4.5-R0.2 Nov 26, 2012
- R: MultiCurrency 2.1 for CB 1.3.1-R1.0 Aug 11, 2012
- R: MultiCurrency 2.0 for CB 1.3.1-R1.0 Aug 11, 2012
- R: MultiCurrency 0.1 for CB 1.2.3-R0.2 Mar 20, 2012

- Reply
- #78
Typical_Name May 16, 2013 at 03:03 UTC - 0 likes@YoshiGenius: Go
Um... Will the update be out by June? :/
- Reply
- #77
Typical_Name May 03, 2013 at 03:19 UTC - 0 likes@trob99: Go
If you're asking what I think you are, then no you couldn't do this, unless the sign shop plugin you're using natively supports multiple currencies (if it does, please tell me where you got it!). Most of those sorts of plugins rely on Vault, and the creator of Vault has steadfastly refused to implement multiple currency support, so sign shops are only compatible with one currency.
@gabriel11798: Go
I think having multiple economy plugins would cause them to conflict with each other, but I'm not sure on that.
@YoshiGenius: Go
So, um... when is the update coming out? I just noticed you're part of a team working on an alternative to Heroes... please don't let a large project like Legends divert effort from Multicurrency, this is really important to the economy of my future server :(.
- Reply
- #76
gabriel11798 Apr 29, 2013 at 00:10 UTC - 0 likesSo, with this, I could have iConomy and craftconomy running side by side?
- Reply
- #75
YoshiGenius Apr 23, 2013 at 10:33 UTC - 0 likes@trob99: Go
I believe so, yes. Haven't tested in such a scenario before.
Current Projects: Legends, AntiDrops Legacy, MultiCurrency, QuickReply, RegionAPI
In development:
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- Reply
- #74
trob99 Apr 23, 2013 at 00:40 UTC - 0 likesI have 3 worlds which all need different currencies. Do essentials sign shops work the same except have a different money symbol?
- Reply
- #73
YoshiGenius Apr 14, 2013 at 20:50 UTC - 0 likes@Typical_Name: Go
I hope so!
- Reply
- #72
Typical_Name Apr 14, 2013 at 20:43 UTC - 0 likesWill the update be out by May?
- Reply
- #71
YoshiGenius Apr 07, 2013 at 01:49 UTC - 0 likes@TTlegend2011: Go
Sure!
- Reply
- #70
TTlegend2011 Apr 06, 2013 at 13:02 UTC - 0 likesCould you do a default currency, so you can do /pay <player> <amount> [currency] ? I'd like to make an IG currency and a currency to pay premium services :)
My blog ->
- Reply
- #69
YoshiGenius Apr 03, 2013 at 04:48 UTC - 0 likes@Typical_Name: Go
Soon, I need to add a few more things, then it will be ready. :)