Effect | Purpose |
HEALTH | Adds specified amount health |
MANA | Adds specified amount mana |
STAMINA | Adds specified amount stamina |
ITEM_WEIGHT | Item Weight / Max Item Weight is percentage of speed. If you have 50 weight, and you have a max weight of 100, you are 50% slower. |
MAX_ITEM_WEIGHT | The max. weight the player can carry without slowing down to x speed. |
*_DAMAGE | If damage is greater than the defender’s defense, he receives damage |
*_DEFENSE | If defense is greater than damage, then a blocked message will appear and no damage will be dealt |
ATTACK_SPEED | Based out of 500 milliseconds, i.e +10 attack speed is 100 miliseconds |
CAST_SPEED | All cooldowns are reduced by set amount |
PHYSICAL_ACCURACY | Counterpart of accuracy. Default is 100(%), where if you have a higher physical accuracy, it increases. Max is 100%, where you hit all the time |
EVASION | Evasion reduces the attackers accuracy. If the attacker has default of 100(%) hit, evasion will reduce that 100 by its value. The hit is then random. :) |
CRITICAL_HIT_CHANCE | Initiate critical damage (Out of 100, any greater is a constant critical chance) |
CRITICAL_HIT_AMOUNT | If value is 10, then added damage would be between 0-10 random. |
HEALTH_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
MANA_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
STAMINA_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
HEALTH_REGEN_AMOUNT | Amount increased every increment |
MANA_REGEN_AMOUNT | Amount increased every increment |
MINING_SPEED | The speed materials get mined (not possible/slightly odd) |
MINING_DROP_CHANCE | The mining efficiency in % - 200% (2.0) = 100% chance of getting double drop from the block / drop related arguments |
STAMINA_REGEN_AMOUNT | See HEALTH_REGEN_AMOUNT |
WALK_SPEED | Walking speed |
JUMP_HEIGHT | How high the person can jump |
AGILITY | How far the person can fall without damage |
SWIM_SPEED | How fast the person can swim |
STUN | |
STUN_RESISTANCE | |
CRITICAL_HIT_RESISTANCE | CRITICAL_CHANCE - CRITICAL_RESISTANCE / 100 |
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