Config Options

Spawner research was performed at the following location: http://www.minecraftwiki.net/wiki/Spawner

According to the wiki, "A monster spawner is only active when a player is within a euclidean distance of 17 blocks from the spawner. While the block is active, it will spawn mobs within an 8x3x8 block area (8 wide and 3 high and 8 deep), centered on the corner of the spawner block with the lower x and z coordinates. " This is important because these numbers are referenced below.

spawnsAllowed

default: 80

This is the total number of ALIVE monsters allowed out of a SINGLE spawner. If a monster is killed they are NOT included in this number.

reportSize

default: 10

This is the length of the "MSC STATS" report. Increase this number if you like to see more than the latest 10 spawners on your list.

pluginEnable

default: true

Enables and disables the plugin.

debug

default: false

Enabled debugging mode. This generates console messages about all events taking place within the MSC plugin. I wouldn't leave this on long term unless you enjoy large server.log files.

oneTimeUse

default: false

  • Note: Not Yet Used: Upcoming feature.

warnThreshold

default: 0.50

Tells the plugin when you want the report color to change to YELLOW for a given spawner.

  • Note: Make sure you use the format shown above if you change the percent. This is imported as a double value so lack of a period or leading zero may cause unexpected results.

alertThreshold

default: 0.75

Tells the plugin when you want the report color to change to RED for a given spawner.

  • Note: Make sure you use the format shown above if you change the percent. This is imported as a double value so lack of a period or leading zero may cause unexpected results.

spawnerRadiusX

default: 4

This is the search criteria used to find a spawner. When a monster spawns it will search this many blocks down the X axis to find the spawner.

  • Note: It is recommended you leave this number alone. If you would like a less aggressive search pattern you can lower this number. But lowering the number may cause certain monsters to be orphaned from the spawner. (Meaning.. they won't be counted towards that spawner's total.)

spawnerRadiusY

default: 2

This is the search criteria used to find a spawner. When a monster spawns it will search this many blocks down the Y axis to find the spawner.

  • Note: It is recommended you leave this number alone. If you would like a less aggressive search pattern you can lower this number. But lowering the number may cause certain monsters to be orphaned from the spawner. (Meaning.. they won't be counted towards that spawner's total.)

spawnerRadiusZ

default: 4

This is the search criteria used to find a spawner. When a monster spawns it will search this many blocks down the Z axis to find the spawner.

  • Note: It is recommended you leave this number alone. If you would like a less aggressive search pattern you can lower this number. But lowering the number may cause certain monsters to be orphaned from the spawner. (Meaning.. they won't be counted towards that spawner's total.)

playerDistance

default: 17.0

This is the search criteria used to find a player near a given spawner. The spawner will find all players within this range and assign one of them to the spawner.

  • Note: It is recommended you leave this number alone. If you would like a tighter search pattern you can reduce this number. But lowering the number may cause certain spawners to be orphaned from a player. (Meaning.. the spawner will not have an owner.) Lowering/raising this number will NOT affect performance characteristics of the plugin.
  • Note: Make sure you use the format shown above if you change the value. This is imported as a double value so lack of a period may cause unexpected results.

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