MC Jobs

Enchant-List

public enum EnchantTypeAdv {		
	ARROW_DMG_1("arrow_dmg_1", Enchantment.ARROW_DAMAGE, 1),
	ARROW_DMG_2("arrow_dmg_2", Enchantment.ARROW_DAMAGE, 2),
	ARROW_DMG_3("arrow_dmg_3", Enchantment.ARROW_DAMAGE, 3),
	ARROW_DMG_4("arrow_dmg_4", Enchantment.ARROW_DAMAGE, 4),
	ARROW_DMG_5("arrow_dmg_5", Enchantment.ARROW_DAMAGE, 5),
	ARROW_FIRE("arrow_fire", Enchantment.ARROW_FIRE, 1),
	ARROW_INF("arrow_inf", Enchantment.ARROW_INFINITE, 1),
	ARROW_KNOCK_1("arrow_knock_1", Enchantment.ARROW_KNOCKBACK, 1),
	ARROW_KNOCK_2("arrow_knock_2", Enchantment.ARROW_KNOCKBACK, 2),
	SHARP_1("sharp_1", Enchantment.DAMAGE_ALL, 1),
	SHARP_2("sharp_2", Enchantment.DAMAGE_ALL, 2),
	SHARP_3("sharp_3", Enchantment.DAMAGE_ALL, 3),
	SHARP_4("sharp_4", Enchantment.DAMAGE_ALL, 4),
	SHARP_5("sharp_5", Enchantment.DAMAGE_ALL, 5),
	BOA_1("boa_1", Enchantment.DAMAGE_ARTHROPODS, 1),
	BOA_2("boa_2", Enchantment.DAMAGE_ARTHROPODS, 2),
	BOA_3("boa_3", Enchantment.DAMAGE_ARTHROPODS, 3),
	BOA_4("boa_4", Enchantment.DAMAGE_ARTHROPODS, 4),
	BOA_5("boa_5", Enchantment.DAMAGE_ARTHROPODS, 5),
	DMG_UNDEAD_1("dmg_undead_1", Enchantment.DAMAGE_UNDEAD, 1),
	DMG_UNDEAD_2("dmg_undead_2", Enchantment.DAMAGE_UNDEAD, 2),
	DMG_UNDEAD_3("dmg_undead_3", Enchantment.DAMAGE_UNDEAD, 3),
	DMG_UNDEAD_4("dmg_undead_4", Enchantment.DAMAGE_UNDEAD, 4),
	DMG_UNDEAD_5("dmg_undead_5", Enchantment.DAMAGE_UNDEAD, 5),
	EFFICIENCY_1("efficiency_1", Enchantment.DIG_SPEED, 1),
	EFFICIENCY_2("efficiency_2", Enchantment.DIG_SPEED, 2),
	EFFICIENCY_3("efficiency_3", Enchantment.DIG_SPEED, 3),
	EFFICIENCY_4("efficiency_4", Enchantment.DIG_SPEED, 4),
	EFFICIENCY_5("efficiency_5", Enchantment.DIG_SPEED, 5),
	UNBREAKING_1("unbreaking_1", Enchantment.DURABILITY, 1),
	UNBREAKING_2("unbreaking_2", Enchantment.DURABILITY, 2),
	UNBREAKING_3("unbreaking_3", Enchantment.DURABILITY, 3),
	UNBREAKING_4("unbreaking_4", Enchantment.DURABILITY, 4),
	UNBREAKING_5("unbreaking_5", Enchantment.DURABILITY, 5),
	FIRE_ASPECT_1("fire_aspect_1", Enchantment.FIRE_ASPECT, 1),
	FIRE_ASPECT_2("fire_aspect_2", Enchantment.FIRE_ASPECT, 2),
	KNOCKBACK_1("knockback_1", Enchantment.KNOCKBACK, 1),
	KNOCKBACK_2("knockback_2", Enchantment.KNOCKBACK, 2),
	FORTUNE_1("fortune_1", Enchantment.LOOT_BONUS_BLOCKS, 1),
	FORTUNE_2("fortune_2", Enchantment.LOOT_BONUS_BLOCKS, 2),
	FORTUNE_3("fortune_3", Enchantment.LOOT_BONUS_BLOCKS, 3),
	LOOTING_1("looting_1", Enchantment.LOOT_BONUS_MOBS, 1),
	LOOTING_2("looting_2", Enchantment.LOOT_BONUS_MOBS, 2),
	LOOTING_3("looting_3", Enchantment.LOOT_BONUS_MOBS, 3),
	RESPIRATION_1("respiration_1", Enchantment.OXYGEN, 1),
	RESPIRATION_2("respiration_2", Enchantment.OXYGEN, 2),
	RESPIRATION_3("respiration_3", Enchantment.OXYGEN, 3),
	PROTECTION_1("protection_1", Enchantment.PROTECTION_ENVIRONMENTAL, 1),
	PROTECTION_2("protection_2", Enchantment.PROTECTION_ENVIRONMENTAL, 2),
	PROTECTION_3("protection_3", Enchantment.PROTECTION_ENVIRONMENTAL, 3),
	PROTECTION_4("protection_4", Enchantment.PROTECTION_ENVIRONMENTAL, 4),
	BLAST_PROT_1("blast_prot_1", Enchantment.PROTECTION_EXPLOSIONS, 1),
	BLAST_PROT_2("blast_prot_2", Enchantment.PROTECTION_EXPLOSIONS, 2),
	BLAST_PROT_3("blast_prot_3", Enchantment.PROTECTION_EXPLOSIONS, 3),
	BLAST_PROT_4("blast_prot_4", Enchantment.PROTECTION_EXPLOSIONS, 4),
	FEATHER_FALL_1("feather_fall_1", Enchantment.PROTECTION_FALL, 1),
	FEATHER_FALL_2("feather_fall_2", Enchantment.PROTECTION_FALL, 2),
	FEATHER_FALL_3("feather_fall_3", Enchantment.PROTECTION_FALL, 3),
	FEATHER_FALL_4("feather_fall_4", Enchantment.PROTECTION_FALL, 4),
	FIRE_PROT_1("fire_prot_1", Enchantment.PROTECTION_FIRE, 1),
	FIRE_PROT_2("fire_prot_2", Enchantment.PROTECTION_FIRE, 2),
	FIRE_PROT_3("fire_prot_3", Enchantment.PROTECTION_FIRE, 3),
	FIRE_PROT_4("fire_prot_4", Enchantment.PROTECTION_FIRE, 4),
	PROJ_PROT_1("proj_prot_1", Enchantment.PROTECTION_PROJECTILE, 1),
	PROJ_PROT_2("proj_prot_2", Enchantment.PROTECTION_PROJECTILE, 2),
	PROJ_PROT_3("proj_prot_3", Enchantment.PROTECTION_PROJECTILE, 3),
	PROJ_PROT_4("proj_prot_4", Enchantment.PROTECTION_PROJECTILE, 4),
	SILK_TOUCH("silk_touch", Enchantment.SILK_TOUCH, 1),
	AQUA_AFFINITY("aqua_affinity", Enchantment.WATER_WORKER, 1);

Facts

Date created
Jun 18, 2012
Last updated
Jun 18, 2012

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