With this plugin chests can be physically locked.
The server admin can modify or remove the default locks and set up additional locks for more flair.
Where a chest is there is a thief who wants to break a chest open so our little shady friends get lock picks to open locked chests.
Locks come in 6 difficulties, 1-5 change the cylinder count of the lock and the 6th difficulty makes the lock unpickable, or in other words only the person which has the key can open the lock.
Speaking of keys: They are made fairly simple, just drop a single lockpick onto a lock and you automatically create a key from the lock.
Features
- Physical, Craftable Locks
- Lockpicking
- Innovative system to pick locks
- Pickproof locks
- Keys for locks
Creating locks
Just craft the lock you want to use:

Then place it in the first slot of the chest (upper left slot) to lock the chest. Make sure to create a key by dropping a lockpick onto the lock before locking the chest if you want to avoid picking your own chest every time.
If you forget to create a key from an unpickable lock ask an admin for help, he can bypass the lock and open the chest for you.

In version 2.1.0.0 a new item is introduced: The trap.
It is placed in the second slot of a chest and will trigger every time a player clicks on a wrong cylinder.
Damage traps damage the player which is trying to pick the lock every time he fails to pick the right cylinder. Power determines the amount of hearts (not half hearts) which are taken away.
Explosive traps create an explosion on the location of the player failing to pick the lock. The explosion does not damage any blocks. For the power of explosive traps check this wiki article
Poison traps apply the poison potion effect to the player failing, the power attribute determines the level of the poison effect.
The power attribute ranges from 1-127.
Lockpicking
Configuration
ToDo/Tickets
Media
Two videos to show the basics with the default configuration by EricAutopsy
Making locks and keys
Picking a lock
Video covering the plugin by Fat_Thumbs from SoulFire
Fat_Thumbs updated video
Servers using this plugin
Due to request I'll add a list with servers using this plugin :)
Soulfire
A british minecraft server
Homepage: *click*
IP/Hostname: 193.35.58.2:25588
Owner: Debzy86
Necropolis
A modern zombie survival server
Homepage: *click*
IP/Hostname: necropolis-mc.com
Owner: docwho123456
EpikwestMC
The most epik Minecraft survival experience. Ever.
Homepage: *click*
IP/Hostname: epikwestmc.no-ip.org
Owner: Zoroark173
Rise of Kings
Rise of Kings - The challenging roleplay server!
Homepage: *click*
IP/Hostname: 85.236.100.202:28865
Owner: Imjoebaker
Facts
- Date created
- Jan 29, 2013
- Categories
- Last update
- Apr 20, 2013
- Development stage
- Release
- Language
- enUS
- License
- Beer Ware License
- Curse link
- LoreLocks
- Downloads
- 1,543
- Recent files
- R: LoreLocks v2.1.0.0 for CB 1.5.1-R0.2 Apr 20, 2013
- R: LoreLocks v2.0.0.0 for CB 1.5.1-R0.1 Apr 07, 2013
- R: LoreLocks v1.0.1.1 for CB 1.4.7-R1.0 Mar 12, 2013
- R: LoreLocks v1.0.1.0 for CB 1.4.7-R0.1 Mar 05, 2013
- R: LoreLocks v1.0.0.3 for CB 1.4.7-R0.1 Jan 29, 2013
- Reply
- #164
MrMe1003 May 25, 2013 at 17:07 UTC - 0 likesThis plugin is excellent. The only thing that would make it perfect is if you could lock more than just chests, like doors and such.
- Reply
- #163
Der_Wisch May 24, 2013 at 06:18 UTC - 0 likes@xcuirsed: Go
Hmm try to rename it (for example doors.yml.old) and try to create a door then. If then no new doors.yml is created it does not save.
Are there any plugins added after LoreLocks which you think could prevent it from saving or were there any permission changes for the servers file system?
@FatThumbs: Go
Great news thanks :)
PaperMail | LoreLocks BFAK:90748974,e60d159f8c0358240a99cf269cc1a77ba6b48e5164b499ea4ca7cca3c8034519
- Reply
- #162
FatThumbs May 23, 2013 at 20:05 UTC - 0 likesDer_Wisch, i updated the tutorial man :D
New update video for lore locks HD
- Reply
- #161
xcuirsed May 23, 2013 at 17:31 UTC - 0 likesIt would seem there not saving in the door.yml however there is a few locks saved in the door.yml
Any ideas?
- Reply
- #160
Der_Wisch May 23, 2013 at 08:24 UTC - 0 likes@xcuirsed: Go
/save-all is a bukkit command thats right.
However I couldn't reproduce the problem on my local test version.
Could you please check what it says on startup? (It states the amount of doors loaded)
If the amount of doors loaded is 0 coul you then please check if the file "/plugins/LoreLocks/doors.yml" is created?
- Reply
- #159
xcuirsed May 23, 2013 at 00:28 UTC - 0 likesI believe it does it on restarts as for saving we just do /save-all I believe thats a bukkit command however I could be wrong.
- Reply
- #158
Der_Wisch May 22, 2013 at 07:28 UTC - 0 likes@xcuirsed: Go
Does it happen after restart/reload?
Also do you use some custom plugin to save/load your worlds or to start/stop the server?
- Reply
- #157
xcuirsed May 21, 2013 at 20:29 UTC - 0 likesQuick update with my problem: It only seems to be doors that lose there locks? chest work perfectly fine.
- Reply
- #156
xcuirsed May 21, 2013 at 18:24 UTC - 0 likesFrom Rise of kings again.
Right I'm having a slight problem with the locks disappearing a few hours after being placed. Any ideas on what could be causing this?
Thanks in advance.
Edit: It only seems to be happening with doors.
- Reply
- #155
Der_Wisch May 21, 2013 at 17:04 UTC - 0 likes@Feazes: Go
I'm currently working on some compatibility features (nothing for these kind of compatibility) so I'll look into this aswell.
Basics for such features are given throught the event feature I've implemented for such means.
So if your plugin would offer a command for the skill the administrator could set up an event like this for example:
Command to add exp to lockpicking skill: /skill lockpicking {player name} add {amount}
Configured lorelocks event:
However this is not meant to be a long time solution as it does not feature all possibilities, but it could serve as some kind of work around until I've implemented some API ;)