LightFixer

GitHub

This plugin makes sure that light is calculated correctly when a chunk is generated.

Minecraft will per default use a fast light calculation algorithm for newly generated chunks. It is fast but does not look good. If you have ever seen very dark shadows under trees and cliff overhangs you know what I am talking about.

This plugin will no doubt slow down the world generator process but the result is nice.

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  • Avatar of daveralph1234 daveralph1234 Nov 23, 2012 at 16:15 UTC - 1 like

    Would it be possible to have the plugin recalculate the lighting in existing chunks for the entire world? Preferable with some sort of status report every minute or so.

  • Avatar of Steinspisaren Steinspisaren Nov 10, 2012 at 13:14 UTC - 1 like

    Requesting an update to this essential plugin!

  • Avatar of poiNt3D poiNt3D Nov 09, 2012 at 10:21 UTC - 1 like

    So, we can't do anything? Maybe, someone could write a clientside mod?

  • Avatar of phliptrip phliptrip Aug 14, 2012 at 09:14 UTC - 2 likes

    Since 1.2.3 lighting is calculated clientside not server side. I'm not sure this will fix anything anymore, be interesting if the author weighed in on it.

  • Avatar of Algent Algent Aug 07, 2012 at 22:08 UTC - 1 like

    I was able to get it to work by compiling it again from the sources, it had trouble loading a method who is still there -_-.

    But the lightings doesn't seem to get fixed anymore. :(

  • Avatar of daveralph1234 daveralph1234 Aug 05, 2012 at 10:02 UTC - 1 like

    Dose this need updating for 1.3? I'm getting errors in the console when terrain is generated and it caused dynmap to shutdown. I'm running bukkit dev build #2296. Would be a great plugin if I could get it working.

  • Avatar of getiron getiron May 24, 2012 at 01:27 UTC - 1 like

    @diggormortis: Go

    Yes, though I can't imagine this reply is of much use to you 2 weeks late.

    @StuckingFoned: Go

    A sensible thing to do would be to pre-generate a large amount of terrain using lightfixer. This helps save resources during normal play anyway, and helps reduce the frequency of chunk errors and other BS that can happen with a restart or crash

    @thedeadlytao: Go

    It works, but only on terrain generated after lightfixer is installed. AFAIK this plugin does not need to be updated to work with most Bukkit iterations currently out there.

  • Avatar of thedeadlytao thedeadlytao May 21, 2012 at 15:31 UTC - 1 like

    An update for this plugin would be fantastic. I run Terrain Control on my server and need to fix the lighting errors that come with my more complex terrain.

  • Avatar of StuckingFoned StuckingFoned May 15, 2012 at 20:06 UTC - 1 like

    "If you are running CB+ + with random light updates disabled it is a wise choice to use this plugin."

    Doesn't that just defeat the point of CB+ +

    I can imagine forcing thorough light calculations would rape the cpu

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  • Avatar of diggormortis diggormortis May 07, 2012 at 17:49 UTC - 1 like

    Can this be used in conjunction with TerrainControl to get it to generate properly the first time, instead of having to generate it, explore it, and then fix the lighting?

Facts

Date created
Mar 07, 2012
Categories
Last update
Nov 16, 2012
Development stage
Mature
License
MIT License
Curse link
LightFixer
Downloads
967
Recent files

Authors