Jobs Tickets http://dev.bukkit.org/server-mods/jobs/tickets/ The latest tickets for Jobs en-us Thu, 17 May 2012 17:07:47 +0000 Bukkit.org (http://www.bukkit.org) Where is the community input? http://dev.bukkit.org/server-mods/jobs/tickets/241-where-is-the-community-input/ <p>Seems as though there is no forum or comments section. How are we supposed to share ideas and config files with others that use this?<br> Also, are &#34;Enchant&#34; and &#34;Brew&#34; options like Break Place Kill Craft Smelt and Fish?</p> Thu, 17 May 2012 17:07:47 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/241-where-is-the-community-input/ http://dev.bukkit.org/server-mods/jobs/tickets/241-where-is-the-community-input/ no-reply@curseforge.com (lANTHONYl) Jobs - Factions integration? http://dev.bukkit.org/server-mods/jobs/tickets/240-jobs-factions-integration/ <p>What is the enhancement in mind? How should it look and feel?<br> Well, this is a very vague concept as well as a big one... but here goes. I think it would be amazing to have a Factions integration, where the leader of a faction could create jobs, and then assign the jobs to members of his faction. This would make really good use of the jobs promotion commands, however this would be a very difficult addition (but I don't know anything about Java, lol).</p> <p>Please provide any additional information below.</p> <p>Again, a vague suggestion. Just an idea.</p> Wed, 16 May 2012 04:15:17 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/240-jobs-factions-integration/ http://dev.bukkit.org/server-mods/jobs/tickets/240-jobs-factions-integration/ no-reply@curseforge.com (PorpoiseBrock) Invalid player kill entity http://dev.bukkit.org/server-mods/jobs/tickets/239-invalid-player-kill-entity/ <p>Not sure what this is or how to fix it:</p> <p>2012-05-15 18:53:22 [SEVERE] [Jobs] Job Woodcutter has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Miner has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Builder has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Digger has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Farmer has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Hunter has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job Fisherman has an invalid Player Kill entity type property. Skipping!<br> 2012-05-15 18:53:22 [SEVERE] [Jobs] Job None has an invalid Player Kill entity type property. Skipping!</p> Tue, 15 May 2012 23:59:20 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/239-invalid-player-kill-entity/ http://dev.bukkit.org/server-mods/jobs/tickets/239-invalid-player-kill-entity/ no-reply@curseforge.com (disciple218) Jobs - PEX help http://dev.bukkit.org/server-mods/jobs/tickets/238-jobs-pex-help/ <p>What steps will reproduce the problem?<br> 1.Install jobs with permisionsEX<br> 2.The jobs plugin stops working</p> <p>What is the expected output? What do you see instead?<br> The plugin as stated by the deveoper should &#34;Work out of the box&#34; But doesn't.</p> <p>What version of the product are you using?<br> Jobs 2.8.3</p> <p>Do you have an error log of what happened?<br> No.</p> <p>Please provide any additional information below.If others have gotten Jobs 2.8.3 to work with PEX, some help would be great.</p> <p>Thanks in advance,</p> <p>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;-Leithal</p> Sat, 12 May 2012 13:24:24 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/238-jobs-pex-help/ http://dev.bukkit.org/server-mods/jobs/tickets/238-jobs-pex-help/ no-reply@curseforge.com (leithal7) Add a jobs leave all command http://dev.bukkit.org/server-mods/jobs/tickets/237-add-a-jobs-leave-all-command/ <p>What is the enhancement in mind? How should it look and feel?</p> <p>/jobs leave all</p> <p>This command if implemented will remove all current jobs from a player.</p> <p>Please provide any additional information below.</p> <p>this command will remove all jobs instead of doing it one by one, which makes it easier for players to remove all current jobs and it will also allow admins to remove all jobs from a player instead of finding out what jobs he/she has before removing them one by one.</p> Wed, 09 May 2012 19:55:58 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/237-add-a-jobs-leave-all-command/ http://dev.bukkit.org/server-mods/jobs/tickets/237-add-a-jobs-leave-all-command/ no-reply@curseforge.com (gv1222) enable-exp-near-spawner? http://dev.bukkit.org/server-mods/jobs/tickets/236-enable-exp-near-spawner/ <p>I noticed that there is the option of &#34;enable-pay-near-spawner,&#34; but does this also apply towards exp?</p> Tue, 08 May 2012 23:37:07 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/236-enable-exp-near-spawner/ http://dev.bukkit.org/server-mods/jobs/tickets/236-enable-exp-near-spawner/ no-reply@curseforge.com (xclucky) Going to work, some jobs only work in specific region http://dev.bukkit.org/server-mods/jobs/tickets/235-going-to-work-some-jobs-only-work-in-specific-region/ <p>perhaps link it in with world guard regions</p> <p>allows players to be paid for standing watch etc, but if they leave there post then they dont get paid anymore</p> <p>also needed would be log out and afk job leaving</p> Tue, 08 May 2012 14:08:21 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/235-going-to-work-some-jobs-only-work-in-specific-region/ http://dev.bukkit.org/server-mods/jobs/tickets/235-going-to-work-some-jobs-only-work-in-specific-region/ no-reply@curseforge.com (Master_Zangetsu) Additional Crafting and Production Methods http://dev.bukkit.org/server-mods/jobs/tickets/208-additional-crafting-and-production-methods/ <p>I was wondering if it is possible at the moment to have someone being paid for brewing or enchanting? If not i suppose that is my suggestion for an enhancement then. If it is possible could you please given an example job of each in the next updated config file.</p> Mon, 23 Apr 2012 05:18:17 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/208-additional-crafting-and-production-methods/ http://dev.bukkit.org/server-mods/jobs/tickets/208-additional-crafting-and-production-methods/ no-reply@curseforge.com (Hierachy) jobs are saved on leaving a job http://dev.bukkit.org/server-mods/jobs/tickets/181-jobs-are-saved-on-leaving-a-job/ <p>why can't the admin decide wether the job is saved on leaving? because if you have more than one job it's quite hard to see wich player has wich job.<br> if this could be done I would be very happy.<br> great plugin btw.</p> Tue, 03 Apr 2012 12:42:40 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/181-jobs-are-saved-on-leaving-a-job/ http://dev.bukkit.org/server-mods/jobs/tickets/181-jobs-are-saved-on-leaving-a-job/ no-reply@curseforge.com (RDDMF) jobs info display http://dev.bukkit.org/server-mods/jobs/tickets/151-jobs-info-display/ <p>What is the enhancement in mind? How should it look and feel?</p> <p>I have added quite a bit to the jobsconfig file, and now my players complain that they can't see all of the options when they type /jobs info</p> <p>Could you add a pause between every page of text? Or some other way for players to see all of the info for each job?</p> <p>Thanks and great work on the plugin, it is appreciated :)</p> Mon, 19 Mar 2012 02:34:47 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/151-jobs-info-display/ http://dev.bukkit.org/server-mods/jobs/tickets/151-jobs-info-display/ no-reply@curseforge.com (pookshuman) Add actual EXP to player. http://dev.bukkit.org/server-mods/jobs/tickets/142-add-actual-exp-to-player/ <p>Can you tie your experience level with the games actual EXP level like this plugin does?</p> <p><a href="http://forums.bukkit.org/threads/fun-fix-expminer-gain-experience-in-mining-1-1-r4.49883/" rel="nofollow">http://forums.bukkit.org/threads/fun-fix-expminer-gain-experience-in-mining-1-1-r4.49883/</a></p> <p>Ive made a R5+ event / 1.2.3 update for this plugin.&nbsp;&nbsp;Dev allowed me to take this project over but thought it would be a nice addition to yours since its basically already doing it without apply actual EXP to the player.</p> Fri, 16 Mar 2012 01:46:00 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/142-add-actual-exp-to-player/ http://dev.bukkit.org/server-mods/jobs/tickets/142-add-actual-exp-to-player/ no-reply@curseforge.com (dockter) Ability to change max jobs per permission group http://dev.bukkit.org/server-mods/jobs/tickets/141-ability-to-change-max-jobs-per-permission-group/ <p>I was curious if you could add the ability or add a permissions node that does the following.</p> <p>jobs.normal = 3 max jobs<br> jobs.supervisor = 5 max jobs<br> jobs.owner = 9 max jobs.</p> <p>Thoughts?</p> Fri, 16 Mar 2012 01:39:31 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/141-ability-to-change-max-jobs-per-permission-group/ http://dev.bukkit.org/server-mods/jobs/tickets/141-ability-to-change-max-jobs-per-permission-group/ no-reply@curseforge.com (dockter) shift-clicks not registering with crafting http://dev.bukkit.org/server-mods/jobs/tickets/138-shift-clicks-not-registering-with-crafting/ <p>OK, first, thank you very much for updating the plugin :)<br> second, thanks for fixing crafting without the need for spout! love it</p> <p>I have 2 minor issues</p> <p>1st issue</p> <p>What steps will reproduce the problem?<br> 1. When I shift-click to craft multiple items, I only get credit for one craft</p> <p>What is the expected output? What do you see instead?</p> <p>for instance, if I make 5 diamond swords by shift clicking I get 4 dollars<br> If I make 5 diamond swords by right clicking the swords and making them one at a time, I get 20 dollars</p> <p>What version of the product are you using?</p> <p>2.7.0<br> bukkit 2034</p> <p>Do you have an error log of what happened?</p> <p>doesnt appear to make an error</p> <p>2nd issue</p> <p>I am not sure about the intention of the plugin regarding experience. Is it supposed to give game experience like the plugin ExpMiner? It is not giving any game experience. It just levels up the plugin levels, not the game levels (sorry if this is confusing)</p> <p>My players are getting messages saying &#34;you have reached level 10 Woodcutter&#34; but they are not getting the type of exp that can be used on enchantments. There doesn't seem to be any difference between being a level 1 Farmer and a level 100 Farmer.</p> <p>Just as a small suggestion for a future release, can you add a penalty for switching jobs? For instance the player could be charged 500 dollars or 5 diamonds or 100 experience or whatever to switch jobs.</p> <p>Please provide any additional information below.</p> <p>Thanks again for keeping this going, it is much appreciated :) :)<br> Please let me know if I can provide any further info</p> Thu, 15 Mar 2012 09:23:18 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/138-shift-clicks-not-registering-with-crafting/ http://dev.bukkit.org/server-mods/jobs/tickets/138-shift-clicks-not-registering-with-crafting/ no-reply@curseforge.com (pookshuman) Signs instead of Commands http://dev.bukkit.org/server-mods/jobs/tickets/133-signs-instead-of-commands/ <p>hy,</p> <p>is it possible to get an option to use signs instead of commands? so that e.g. only admins can set signs with this lines:<br> Line 1: [Jobs]<br> Line 2: &lt;Job-Name&gt; (e.g. Hunter<br> Line 3: &lt;Join / Leave&gt;<br> Line 4:</p> <p>So it is a &#34;better&#34; feeling because no one can change the jobs &#34;on the fly&#34;, they should go back to a city and change there job there.</p> <p>i hope you understand what i mean.</p> <p>greetings <br> bootscreen</p> Wed, 07 Mar 2012 16:32:09 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/133-signs-instead-of-commands/ http://dev.bukkit.org/server-mods/jobs/tickets/133-signs-instead-of-commands/ no-reply@curseforge.com (bootscreen88) A change in negative amounts format http://dev.bukkit.org/server-mods/jobs/tickets/123-a-change-in-negative-amounts-format/ <p>Hi,</p> <p>I had players get confused with the negative income and exp after digging 50k worth of dirt and placing a bunch of it as a giant dirt skyscraper. They were confused by the listing of /jobs info digger and didn't realize they would get negative income, eventhough it says it there.</p> <p>So I want to suggest to change the output of /jobs info [jobname] for when amounts are negative.</p> <p>For example now it displays:</p> <p>dirt - -2 income, -2 exp</p> <p>To make it easier to read so people don't place 1000 dirt blocks and ask for their money back it could say:</p> <p>dirt: -2 income, -2 exp<br> or<br> dirt: costs 2 income, costs 2 exp</p> <p>Perhaps it could also somehow mention to leave the job before placing blocks if there are negative amounts when they sign up for the job or something like that. I have warnings everywhere but they still get confused for some reason.</p> Sun, 26 Feb 2012 11:48:56 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/123-a-change-in-negative-amounts-format/ http://dev.bukkit.org/server-mods/jobs/tickets/123-a-change-in-negative-amounts-format/ no-reply@curseforge.com (Sacredox) Default Job http://dev.bukkit.org/server-mods/jobs/tickets/65-default-job/ <p>All of my player's only want the Miner Job. ALL OF THEM. So, the only job in my config is Miner.<br> If someone new want's to be a miner I have to be online.</p> <p>Perhaps add a Default: true in the config for a Job?</p> Wed, 28 Dec 2011 11:16:44 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/65-default-job/ http://dev.bukkit.org/server-mods/jobs/tickets/65-default-job/ no-reply@curseforge.com (Mario00037) convert h2 database to MYSQL http://dev.bukkit.org/server-mods/jobs/tickets/49-convert-h2-database-to-mysql/ <p>hello,</p> <p>I want know how convert my h2 database of Jobs to MYSQL if is possible?&nbsp;&nbsp;Because I want go to MSQL storage for jobs plugin.</p> <p>Thank You</p> <p>Ps : sorry for my english. ;-)</p> Wed, 14 Dec 2011 22:28:34 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/49-convert-h2-database-to-mysql/ http://dev.bukkit.org/server-mods/jobs/tickets/49-convert-h2-database-to-mysql/ no-reply@curseforge.com (adri49400) Document Other Custom Forumlas http://dev.bukkit.org/server-mods/jobs/tickets/47-document-other-custom-forumlas/ <p>Create a document listing other custom formulas that are possible. Commonly requested formulas:</p> <ul><li>Tier based experience (or money) instead of scaling experience each level. For example, 2XP level 1-20, 4XP level 20-40, 6 XP level 20-40, etc<br> </li><li>Flat experience (or money) instead of scaling experience<br></li></ul> Sat, 10 Dec 2011 16:41:33 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/47-document-other-custom-forumlas/ http://dev.bukkit.org/server-mods/jobs/tickets/47-document-other-custom-forumlas/ no-reply@curseforge.com (phrstbrn) Disable jobs leave http://dev.bukkit.org/server-mods/jobs/tickets/44-disable-jobs-leave/ <p>How to disable people from leaving their jobs? I would like to add that command to a sign so they have to pay in order to leave the job, instead of them having the command themselves.</p> Wed, 30 Nov 2011 22:51:58 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/44-disable-jobs-leave/ http://dev.bukkit.org/server-mods/jobs/tickets/44-disable-jobs-leave/ no-reply@curseforge.com (Molenbouwer) Cleanup ability. http://dev.bukkit.org/server-mods/jobs/tickets/38-cleanup-ability/ <p>It would be extremely useful to add in an ability to cleanup the database. <br> As in for people that aren't on for X amount of days it will delete their job and allow others to take it.</p> Tue, 08 Nov 2011 17:07:52 +0000 http://dev.bukkit.org/server-mods/jobs/tickets/38-cleanup-ability/ http://dev.bukkit.org/server-mods/jobs/tickets/38-cleanup-ability/ no-reply@curseforge.com (darkcloud784)