jEnchant
Description
The plugin allows players with the sufficient permissions to enchant items such as swords, armor and tools with enchantments such as Sharpness and Smite using the /enchant command and remove enchantments using the /disenchant command.
It is intended so that players can use the plugin to enchant items with the Enchantments that they want rather then using the Enchantment Table to get a random enchantment at a random level.
Permissions:
- jEnchant.* - Allows use of all commands
- jEnchant.config - Allows use of configuration commands.
- jEnchant.disenchant - Allows use of disenchant command.
Enchantment Permissions
Enchantment permissions Structure - "jEnchant.enchantment.level"
- Protection - "protection"
- Fire Protection - "fireprotection"
- Feather Falling - "featherfalling"
- Blast Protection - "blastprotection"
- Projectile Protection - "projectileprojection"(3.0.0)/"projectileprotection"(3.0.1)
- Respiration - "respiration"
- Aqua Affinity - "aquaaffinity"
- Thorns - "thorns"
- Sharpness - "sharpness"
- Smite - "smite"
- Bane of Arthropods - "baneofarthropods"
- Knockback - "knockback"
- Fire Aspect - "fireaspect"
- Looting - "looting"
- Efficiency - "efficiency"
- Silk Touch - "silktouch"
- Unbreaking - "unbreaking"
- Fortune - "fortune"
- Power - "power"
- Punch - "punch"
- Flame - "flame"
- Infinity - "infinity"
Levels:
- Level 1 - "one"
- Level 2 - "two"
- Level 3 - "three"
- Level 4 - "four"
- Level 5 - "five"
- Level 6+ - "higher"
Example: "jEnchant.sharpness.higher" - Enchant sharpness enchantment higher than 5.
Commands:
- /enchant [enchantment] (level)
- /disenchant (enchantment)
- /jenchant [reload|uselevels|returnlevels] (true/false)
Configuration:
- useLevels - True means all enchantments will cost the prices below. False enchants for free.
- returnLevels - True returns the levels from enchanting items, false enchants without returning any levels. ==> Enabling returnLevels without useLevels will allow players to give themselves levels.
Prices:
- Level 1: 10 Experience Levels.
- Level 2: 20 Experience Levels.
- Level 3: 30 Experience Levels.
- Level 4: 40 Experience Levels.
- Level 5: 50 Experience Levels.
- Level 6+: (Enchantment Level * 10)
@Jakh33
Cool! Will be downloading when approved. :)
@atomfitz
Now updated with restrictPickup and restrictHolding options. Just waiting for approval from Bukkit.
@bingoberraz
Yes it will, plugin will give 10 levels per 1 enchantment level as long as returnLevels is set to true in the config file. Shall soon be updating to give another option in the config file to define how much an enchantment level should be valued at.
Very intresting plugin!
Will disenchanting get you EXP based on the level of the enchantment? :o
@atomfitz
Should be able to, will have a look at that tonight and should hopefully have an update for that soon.
Could you make it so that players without permission X cannot pickup, hold, or use enchanted items?
Update
Have just posted a new update 3.0.0 and 3.0.1 quickly after. Any new features that people would like please comment and I will try to add them in as soon as I can.
Very sorry, didn't realise people still used my plugins, will be updating as soon as possible.
How to turn the levels into money?
can u update
@CDew: I had to enter a permission for every enchantment that I wanted to have work. Enchant 'all' appears to be a shortcut for giving all possible enchantments to an item, not a shortcut for permissions. Author/Dev should consider adding permission shortcuts. IMO.
@dougdashwitz: I think you want 'baneofanthropods'
Other notes: Working for me using PermissionsBukkit under 1.3.1 release.
Hey, i have tryed to give a rank all this permission - jEnchant.enchant.all.1 - jEnchant.enchant.all.2 - jEnchant.enchant.all.3 - jEnchant.enchant.all.4 - jEnchant.enchant.all.5 - jEnchant.enchant.all
but doesn't work? Please could anyone help me?
anthropods =/= arthropods
I haven't updated yet since the current version seems to be working perfectly fine, if you have any bugs post them and I'll update to fix them.
Any word on an update yet?
Will be updating soon, will make sure to at least have a update for the reccomended build if not before.
@mrcheesete0
It should work on efficiency however I'll make sure to check while I update
Updates D:
I don't see efficiency on this list, I assume it is able to be done with the .efficiency node, but wanted to be sure.
@skullonroses
I'll look into that, just to be sure your using SuperPerms right?
perm do not work on R4...