HealingTotem
HealingTotem
Description
I don't like pork. And I don't like eating it to gain health.
...ok, pork is delicious, but I need motivation for this plugin.
HealingTotems allows players to create totem poles that radiate healing powers and damage mobs. Once a player builds a totem, a "safe bubble" is created where players are continually healed and mobs are continually damaged. Totems are configurable: you can choose which blocks the totem is made out of, the healing power, and the range.
Features
- Configure the totem's structure, the range, and the power of the healing.
- Automatically detects the creation of new totems, no commands necessary. Automatically detects the destruction of a totem.
- Give totems negative power to make them EVIL.
- Players and Mobs are affected.
- Wolves are affected too! Tame wolves are healed, angry wolves are damaged.
- Turn a totem on or off with redstone. Totems are "active low," meaning they are normally on, but can be turned off by applying power.
- Uses Bukkit's built-in permission system.
Todo
- Configurable totem update rate (in server ticks)
- Add maximum stack of regen/degen per totem update (prevents insta-kill or insta-full)
- Add minimum/maximum health values (so that a totem can never kill or never fully heal)
- Add food support
- More options on which entities are affected
- Optional helper commands.
- Fix bugs. Let me know if you find any!
Not working anymore. Please Update to 1.14.4 thanks in advance.
Exceptions in console and no healing for players / killing function for mobs
@tprk77
Not lying, still works
please update to 1.8.8 :)
Woah, this still works! great job making update-proof code
So basically beacons before beacons existed.
@aboocreations
Upvoting here :)
Hey, I really like this plugin and need it for my server. Are you gonna update it? :)
Abandoned? :c
I'm aware the plugin might not work with 1.4.6 due to new maxHealth methods. This was fixed internally and hopefully will be uploaded soon. I'm trying to stack updates for 0.8.4 that I've been coding in the holidays.
I'm now updating the github page more frequently, you can check it for updates and/or issues. (I'll try to get the link to be changed by tprk77)
Link to my github page on the project: https://github.com/rehv/HealingTotem
Ok, I understand. Right now I'm kinda busy but I'll try to add something like that. I'm planning some kind of penalty, like randomly losing 1 block at each totem destroy or add Economy fees to create or even an upkeep cost (everything configurable).
So currently, normal totems are hardwired to heal players and damage mobs. So I was wondering, why not have an option for totems to heal / damage / do nothing to players, mobs, wolves. Maybe in each totem:
healsEntities: [ player , hostile , ally ]
damageEntities: [ neutral , passive ]
I dunno.
I also wanted a totem that heals both players and mobs, because currently it seems that healing totems have no downsides. By having the totems heal mobs as well, it requires players to use totems responsibly, or face risk of mobs healing themselves. May not be a perfect system, but why not.
@Superboop
That's actually easy to do, if you could please elaborate... :) Right now I see that the "affects" boolean variables would be gone and replaced by "damages" and "heals" (which should be mutually exclusive I believe...).
And I actually can't see a situation where you'd want to heal/damage both, if you could tell me, I'm kinda curious.
Healing totems don't work at all (meaning, they don't heal / damage / anything). There is a lightning strike though upon creation.
Also, fall damage seems to be removed when this plugin is active.
EDIT: For some unknown reason it's working again. Huh.
I have a suggestion though. I want a totem that heals both players and mobs, and another totem damages both players and mobs. So why not just have a config for whether the totems damage players or damage mobs, instead of hardwiring it?
Hell! Many thnx ill check it and revert :)
Plugin updated to 1.4.5-R0.2, tested compatibility with 1.4.2-R0.2 and 1.3.2-R3.0. Should work with 1.2.5 as well. File should be available soon, please leave feedback.
there comes maybe a update for CB 1.2.5 R1? ^-^
ok make the totem respond to different blocks. example gold blocks on totem heal and lapis increase range diamond heals faster nether rack deals damage
Hello,
This seems bit inactive. We actively using this plugin on server and works great. But after Bukkit 1942 not working at all, as most of other plugins. So i really hope you will update this one to fit new Bukkit coding.
please dont abandon it, plugin is great idea and working perfectly.
many thnx in advance :)
So is there any updates in the near future? the 1.1-R2 bukkit version seems to break it. i'm not getting any errors, but building a totem doesn't do anything anymore.
How about a feature where you can select a design with worldedit and use a command to save it to the config? It would be a LOT easier than configuring totems now, because I have some complex designs in mind :P It could just save the design into the config as a default totem then you would be able to modify the damage, radius, name, etc without having to fumble around with x's, y's, and z's. Pleease :3