Fortification
This plugin uses the superperms for permissions (without, it defaults to everything usable by everyone, teleblock shields bypassable by ops). Also (optionally) uses the Factions plugin for faction-based filters on some redstone devices, Towny for city and nation-based filters, and (optionally) Vault for per mechanism costs.
Fortification is a redstone focused plugin aimed at leveling the playing field in pvp by providing defenders with the tools necessary to mount a proper defense. This being said, many of these features serve non-combat purposes as well. Fortification can link into the Factions and Towny plugins to provide additional filters to help differentiate between friends and foes and Vault to bring additional cost to mechanisms.
This plugin optionally uses permissions (without permissions it defaults to everything usable by everyone, teleblock shields bypassable by ops).
For (nearly) complete information see the fortification wiki: Wiki
You can find the source code for this project here: Github
Well this is a much longer delay than I anticipated.... Up to date again though, will try to keep more ontop of it this time, sorry for the long unplanned delay.
Hope this gets updated soon!
Hi!
I've got a question for you!
I really like Turrets (i dont know why •<•) so,can you make crafttable this "machines" So you can place these things!
Please think about it!;) (Sorry my bad english but im from hungary :])
Alright, its been awhile, been doing a ton of stuff for school, thus the hiatus on this plugin. I've uploaded a new build that should work with the latest versions of everything (haven't had much time to test every aspect of it though so fair warning, and of course this is still the alpha 0.9 line of builds so any bugs that existed in 0.9 alpha 2 still exist here most likely).
In a few weeks all my free time returns and you can expect some large updates to this plugin as well as general continued support going forward for the foreseeable future.
@gabizou
Technically a hack around sort of method exists for this in the config where you can have trapdoors only take away blocks, but yes a more featured version similar to craftbook's method of doing this with bridges is planned somewhere down the line.
Would love to have some sort of anti dupe part of TrapDoors kinda like how Craftbook now handles it with an inventory stored displayed on a sign. Future feature request?
Definitely dungeon building plugin though :) I'm gonna use this seriously in maximum amounts I think.
@deathnote1029
Alright, uploaded another alpha build which fixes the config issue and a couple of exploits that popped up, also adds a few things (though some are known to be slightly off/buggy), again alpha build, expect problems, but this should fix some of the major issues from the last alpha.
Hey Rogueleader89
For some reason even with this version the config.yml is still empty D:
Craftbukkit 2222 latest fortification 0.9
Hope this helps
deathnote1029
EDIT: i seem to also be getting this error in the console after i use the default config you gave me the last time i had this issue(by the way i turned usespout: true): http://pastebin.com/Q6zKyUEJ
Hope this also helps you :)
Put up an alpha of 0.9, taking a lot longer than expected still, alpha has transmitters/receivers and telepads along with a few bug fixes here and there, Note that this is an alpha, there are bugs (most notable being a few config issues) and the new things lack ingame documentation and in some cases permissions. Mostly getting this up as a nice preview and to get more help sorting out telepad bugs.
The changelist in the plugin download has basic instructions for the new mechanisms, otherwise I'm working on putting together a more complete guide with images that should be up by the time 0.9 is ready for a full release. Note that telepads currently only teleport blocks, the end goal is to make them teleport blocks, people, and vehicles.
@Rogueleader89
Looking forward to the update when this plugin works it's fantastic.
@Rogueleader89
Sounds good! If you need any help just let me know! I am a newbie to plugin development but I have a few years of java experience.
@Dustin_
Still going to update, its been a rough couple weeks though.. family matters and then finals, just about done with those though!
In other news, the source is actually in the jar file should I die or something, albeit it lacks the 0.9 stuff for the next update (which is missing 2 things before I'm happy sending it out, hopefully won't be long once finals are finished.)
Are you planning to update this anymore? Or could you pass down the source code perhaps?
@colony88
already on the todo list (with some minor variations here and there), probably for 1.0 (maybe an early version for 0.9 though depending on how much longer telepads end up taking me..)
Could you take a look at this request on the bukkit forums? http://forums.bukkit.org/threads/75297/
@Rogueleader89
Maybe you can create two versions?
Thank you in advance!
@BEQOsNtDi6xRDGzqIAT7
Indeed I did, should have some basic functionality for that next update (which is being slower than I'd like unfortunately...), config value will act as the max settable range then.
As to Factions 1.7 support, as soon as it is the primary factions plugin I'll switch over to it, but until then 1.6 support will continue.
Say, author, did you ever figure out a way to extend the range of individual sensors, without changing it for ALL sensors in the config? :)
@deathnote1029
Can you please add support for Factions 1.7?
Thanks rogue :D Works good now :)
Can't wait to see what sort of new things there are for the new update :)
This plugin can expand heaps, and i dont think it should ever die ^_^
Thanks again for all your hard work rogue
deathnote1029