FatTnt

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

FatTnt can control Explosions (not only of TNT) and add some new dynamics.


Maintenance Phase

Due to timing constraints i will most likely not add any new features.

The block lists may be clearly outdated, if anybody has a list for 1.6.1 or so i can link them from here, otherwise this means you have to edit the block lists to how strong blocks are supposed to be by hand!

I will might not add a feature to import resistance values from CraftBukkit internals, could think about importing from Minecraft-Wiki though.

I might keep this updated for a while, be it on BukkitDev or by other means, but do not expect new features to be added, no guarantees for further support.

(license updated)

If anybody wants to contribute to this i am open to suggestions, might help with refactoring / introduction. In fact i still would like to add more simple ways to configure the blocks, and possibly adjust to some api additions.


Reference: Features | Configuration

Overview:

  • FatTnt actually replaces the minecraft explosion impacts by applying another algorithm. This aims at making many aspects of the explosions impact customizable, such as how strong blocks resist explosions before breaking, if they allow passing on the explosion without getting destroyed, or if they pass on damage to entities for an extended damage-range.
  • You have a variety of settings how to affect other entities and blocks, concerning damage, creating primed TNT from dropped or burning tnt-items, tossing entities and similar. Most settings can be adapted to worlds/entities in an almost arbitrary manner.
  • Anti lag features: FatTnt uses scheduling internally to control how much time is spent per tick on explosions, item spawning and such.
  • The original request i had in mind had been to allow explosions to go through water and lava, now you can control if the explosions will destroy it or just go through it or get stopped, whatever you choose. Now your redstone circuits are safe behind walls of obsidian, unless someone tweaked the configuration to make obsidian destroyable.

Developers:

  • GitHub: Source | Lists file
  • Changelog: See bottom of lists-file.
  • License: Pending,
    something minimal on top of what you can do when writing a plugin for Bukkit/CraftBukkit.
    (Will be stated int the lists file.)
  • Join in? Mabe ... i might need suppot... testers, documentation, presets for configuration, coding.

This started as a fridays random plugin.


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