Changelog

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Quote from DigitalClock v2.0 [13.2.2016]:
  • Removed multi-threading, polling of generator sequences
  • Clock generating is now restricted only to loaded chunks
  • Added '/dc off' command, allowing you to disable DigitalClock plugin
  • Added '/dc depth' command, allowing you to set the clock's depth
Quote from DigitalClock v1.9 [20.7.2015]:
  • Added stopwatch mode
  • Completely rewrited and redesigned code
Quote from DigitalClock v1.8.1 [29.7.2014]:
  • Fixed: Async generator thread
  • Fixed: In-game version checking
Quote from DigitalClock v1.8 [16.7.2014]:
  • Plugin is on start checking if there is a newer version - added command '/dc update'
  • New and fast generator of clocks, you can set generatorAccuracy in the config - if the server can't generate the clock each second, it just skips missed seconds (until the difference between current time and the generated time is maximally the generatorAccuracy value)
  • Added runAfterCreation option to config - set if clock should run immediately after its creation or it should be stopped
  • Added better permissions for fill and material command, for example 'digitalclock.fill.stone' or 'digitalclock.material.20'
  • Added clock protection (damage, break, place) - protectClocks option in the config
  • Fixed: After the countdown end, the clock shows 00:00:00 instead of the current time
  • Fixed: Blank spaces between generated numbers
Quote from DigitalClock v1.7 [8.12.2013]:
  • Added shorter '/dc' command alternative for '/digitalclock'
  • Now you can use material name instead of it's ID
  • Changelog file changelog.txt is now contained in JAR file
  • Fixed: Now you can call '/dc reload' from console too
Quote from DigitalClock v1.6 [20.7.2013]:
  • Now config.yml works as old settings.yml and clocks.yml as old config.yml
  • Added option to generate clocks separately for every player (you have to enable it in config.yml), so it receives TimeZone from GeoIP table
  • GeoIP table (file GeoLiteCity.dat - size is cca 17 MB) is downloaded when server starts, if it is missing
  • Added command '/digitalclock settime <clock name>', which allows you to set clock time to exact value (such as 08:00 or 22:59)
  • Fixed error with showing AM/PM
  • Now is this plugin more lightweight, because it saves clocks.yml every 15 minutes and on plugin disabling (so it's not recommended to force server stopping without '/stop' command, you can lose unsaved clocks!) - before the plugin saved clocks on every clocks change, so it could cause server lag
Quote from DigitalClock v1.5 [7.5.2013]:
  • Added command toggleingametime
    >> You can show ingame time on your clock
  • Fixed showing 24:00 PM instead of 00:00 AM at midnight
  • Cleaned code
Quote from DigitalClock v1.4 [16.2.2013]:
  • Added countdown mode
    >> added commands '/digitalclock setcountdown <clock name> <time in seconds>' and '/digitalclock disablecountdown <clock name>'
  • Commands '/digitalclock stopclocks' and '/digitalclock runclocks' are replaced with '/digitalclock stopclock <clock name>' and '/digitalclock runclock <clock name>'
    >> multiple tasks, one task for each running clock
  • Added possibility of own numbers of any width and any height, defaults are the old ones, 5 blocks high and 3 blocks wide
    >> you can rewrite them in settings.yml file, during to instructions on page How to use in section Setting the look for numbers
  • Added CountdownEndEvent thrown when some countdown ends, you can find more information on github
  • Added co-op with MCStats.org
Quote from DigitalClock v1.3 [2.1.2013]:
  • Edited text in help command
  • Added command '/digitalclock addingminutes' - you can add minutes to your clock
  • Added command '/digitalclock toggleampm' - you can show or hide text AM/PM after time
  • Added command '/digitalclock toggleseconds' - you can show or hide seconds
  • Added command '/digitalclock toggleblinking' - colon between hours/minutes/seconds can blink every second
  • Fixed limit bug
  • Now you can use block metadata after colon, such as 35:4 for yellow wool etc.
  • Added terrain backup utility, so you will never lose your blocks after removing/rotating clock ;)
Quote from DigitalClock v1.2 [22.12.2012]:
  • Fixed text in commands
  • Update for CB version 1.4.6
  • Added command '/digitalclock stopclocks'
  • Added command '/digitalclock runclocks'
Quote from DigitalClock v1.1.1 [18.11.2012]:
  • Fixed limit bug
Quote from DigitalClock v1.1 [17.11.2012]:
  • Added commands: move, list, tp, help and fill
  • Now you can set your own number look in settings.yml file
  • Added permission for limit of clocks per player. (digitalclock.limit.x)
Quote from DigitalClock v1.0 [10.11.2012]:
  • First version of DigitalClock.