Removed multi-threading, polling of generator sequences
Clock generating is now restricted only to loaded chunks
Added '/dc off' command, allowing you to disable DigitalClock plugin
Added '/dc depth' command, allowing you to set the clock's depth
Quote from DigitalClock v1.9 [20.7.2015]:
Added stopwatch mode
Completely rewrited and redesigned code
Quote from DigitalClock v1.8.1 [29.7.2014]:
Fixed: Async generator thread
Fixed: In-game version checking
Quote from DigitalClock v1.8 [16.7.2014]:
Plugin is on start checking if there is a newer version - added command '/dc update'
New and fast generator of clocks, you can set generatorAccuracy in the config - if the server can't generate the clock each second, it just skips missed seconds (until the difference between current time and the generated time is maximally the generatorAccuracy value)
Added runAfterCreation option to config - set if clock should run immediately after its creation or it should be stopped
Added better permissions for fill and material command, for example 'digitalclock.fill.stone' or 'digitalclock.material.20'
Added clock protection (damage, break, place) - protectClocks option in the config
Fixed: After the countdown end, the clock shows 00:00:00 instead of the current time
Fixed: Blank spaces between generated numbers
Quote from DigitalClock v1.7 [8.12.2013]:
Added shorter '/dc' command alternative for '/digitalclock'
Now you can use material name instead of it's ID
Changelog file changelog.txt is now contained in JAR file
Fixed: Now you can call '/dc reload' from console too
Quote from DigitalClock v1.6 [20.7.2013]:
Now config.yml works as old settings.yml and clocks.yml as old config.yml
Added option to generate clocks separately for every player (you have to enable it in config.yml), so it receives TimeZone from GeoIP table
GeoIP table (file GeoLiteCity.dat - size is cca 17 MB) is downloaded when server starts, if it is missing
Added command '/digitalclock settime <clock name>', which allows you to set clock time to exact value (such as 08:00 or 22:59)
Fixed error with showing AM/PM
Now is this plugin more lightweight, because it saves clocks.yml every 15 minutes and on plugin disabling (so it's not recommended to force server stopping without '/stop' command, you can lose unsaved clocks!) - before the plugin saved clocks on every clocks change, so it could cause server lag
Quote from DigitalClock v1.5 [7.5.2013]:
Added command toggleingametime
>> You can show ingame time on your clock
Fixed showing 24:00 PM instead of 00:00 AM at midnight
Cleaned code
Quote from DigitalClock v1.4 [16.2.2013]:
Added countdown mode
>> added commands '/digitalclock setcountdown <clock name> <time in seconds>' and '/digitalclock disablecountdown <clock name>'
Commands '/digitalclock stopclocks' and '/digitalclock runclocks' are replaced with '/digitalclock stopclock <clock name>' and '/digitalclock runclock <clock name>'
>> multiple tasks, one task for each running clock
Added possibility of own numbers of any width and any height, defaults are the old ones, 5 blocks high and 3 blocks wide
>> you can rewrite them in settings.yml file, during to instructions on page How to use in section Setting the look for numbers
Added CountdownEndEvent thrown when some countdown ends, you can find more information on github
Added co-op with MCStats.org
Quote from DigitalClock v1.3 [2.1.2013]:
Edited text in help command
Added command '/digitalclock addingminutes' - you can add minutes to your clock
Added command '/digitalclock toggleampm' - you can show or hide text AM/PM after time
Added command '/digitalclock toggleseconds' - you can show or hide seconds
Added command '/digitalclock toggleblinking' - colon between hours/minutes/seconds can blink every second
Fixed limit bug
Now you can use block metadata after colon, such as 35:4 for yellow wool etc.
Added terrain backup utility, so you will never lose your blocks after removing/rotating clock ;)
Quote from DigitalClock v1.2 [22.12.2012]:
Fixed text in commands
Update for CB version 1.4.6
Added command '/digitalclock stopclocks'
Added command '/digitalclock runclocks'
Quote from DigitalClock v1.1.1 [18.11.2012]:
Fixed limit bug
Quote from DigitalClock v1.1 [17.11.2012]:
Added commands: move, list, tp, help and fill
Now you can set your own number look in settings.yml file
Added permission for limit of clocks per player. (digitalclock.limit.x)