Features
- No databases. In-game signs only.
- Super permissions support ONLY.
- Protects any type of furnace, dispenser, chest, door, trapdoor, cauldron, enchantment table, or brewing stand.
- Broadcast specific admin actions to those with "deadbolt.broadcast.xxx"
- Denies explosions, pistons, and redstone from circumventing protection
- Timed doors, [Timer:#], that toggle after a certain delay
- Server-wide protected blocks, use [Everyone] on line 3 or 4
- Modular plugin hooking system, add your own easily
- Compatible with Lockette
- Optional sign coloring
- Localization support
Notes
As this is a Lockette-type plugin, also similar to Alerter or BlockLock, things may seem similar. This plugin was originally created as a continuation of Lockette by Acru to add trapdoor support and other recent developments. Portions of this project were reverse engineered from Lockette and the original idea for a sign-based locking system still belongs with Acru. Credit where credit is due. As this only supports super permissions, if you need a plugin that is more backwards compatible with older configurations, you may want to look at Lockette.
If you have another plugin such as Cenotaph or ChestShop3 that you have integrated with Lockette and would rather use Deadbolt instead, I have created a LocketteSimulator that will allow you to use Deadbolt.
Check GitHub for the most recent files, there is a slight delay in getting files posted here authorized by the staff.
Usage
Place a sign next to the item you want to protect and type in the following
- Line 1: [Private]
- Line 2: Your name will be automatically filled, users with "deadbolt.admin.create" can specify someone else.
- Lines 3 and 4: You have a couple options for these lines
- Another player's name
- Unrestricted access via [Everyone] while preventing breaking
- Create an automatic timed door using [Timer:1] through [Timer:9]
Not enough room for all the names you need? Make another sign with the [More Users] on line 1
For ease of use in maintaining your signs without having to break them:
- Right click the sign to select it.
- Use "/deadbolt <line number> <text>" to directly modify that line.
When placing signs, valid locations are to the NORTH, SOUTH, EAST, and WEST of the target block.
Other valid blocks include:
- Doors: The blocks above and below.
- Trapdoors: The block that it is attached to (hinge-block) and directly above/below the trapdoor itself.
- Fence gates: Any block horizontally adjacent to the gate itself.
Use your imagination and hide those unsightly signs under walls.
Also, color is now available! Just add "deadbolt.user.color" and use &1-9,a-f in your sign.
Permissions
Configuration
Developer's Corner
DeadboltListener is a new system designed to incorporate your favorite plugin directly into Deadbolt.
To create your own or to view Deadbolt's static API, head over to the Developer's Corner
Currently available for download
- PermissionsBukkit, PermissionsEx, bPermissions, GroupManager
[GroupName]
- SimpleClans
[ClanName] [ClanTag]
- Towny
[TownName] [NationName] (All residents) +TownName+ +NationName+ (Assistant/Mayor only) 4 Config options: mayor,assistant,wilderness overrides.
Localizations
Have a completed localization? Drop me a link to it and Ill add it to the repository.
Once added, it is available for automatic downloading by changing the "language" setting in config.yml.
Available:
Issues?
The following issues are known:
- Double timer doors are broken
- Force coloring of Signs placed directly onto walls is broken.
- Vertical trapdoor chaining has been removed because it was only half implemented
Visit github and open an new issue.
Alternatively, try and find me at play.arkcraft.net.
Project Members
Facts
- Date created
- Sep 03, 2011
- Category
- Last update
- Jan 07, 2013
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- Deadbolt
- Downloads
- 31,295
- Recent files
- R: Deadbolt-2.1.3 for CB 1.4.6-R0.3 Jan 07, 2013
- R: Deadbolt for 1.2.5 Apr 21, 2012
- R: 2.1.2 for CB 1.1-R6 Mar 04, 2012
- R: Deadbolt for CB 1.1-R6 Mar 03, 2012
- R: 2.1 for CB 1.1-R4 Feb 29, 2012


- Reply
- #339
KiwiCrafter May 11, 2013 at 05:13 UTC - 0 likes@md_5: Go
Hey could you please add support for custom block id's? I really wanna use it on my Feed The Beast server, I'm using MCPC+ (which is hosted off your Jenkins :D). Also I love how one sign for all connected blocks can protect all of them, so if you could make that happen with custom blocks that would be epic! Thanks and hope hear from you soon.
BFAK:KiwiCrafter,90689213,f9b416e398ffa987f5fd0933f4ca06ad2fe617d158cae99fd42731940e472395
- Reply
- #338
TheAtreidius May 04, 2013 at 17:42 UTC - 0 likes@CaptainJohnnyBlu: Go
Good point. You are correct.
- Reply
- #337
kiqkin Apr 28, 2013 at 05:45 UTC - 0 likesPlease add support for Trapped Chests in 1.5.1
I have a chest wall and can only protect half of them.
- Reply
- #335
CaptainJohnnyBlu Apr 21, 2013 at 15:47 UTC - 0 likes@MistPhizzle: Go
Yes! Stop players from placing hoppers next to other players locked chests!
JohnnyBlu of Isaiki
- Reply
- #334
CaptainJohnnyBlu Apr 21, 2013 at 15:47 UTC - 0 likes@TheAtreidius: Go
Seconds are nicer to work with..
- Reply
- #333
TheAtreidius Mar 26, 2013 at 00:50 UTC - 0 likesHere's a suggestion for integration between Deadbolt and Factions, though it would probably need to exist in another plugin:
1. You claim land containing a locked chest.
2. A new timer starts for that claim, specific to your faction.
3. When that timer runs out, the chest unlocks. This time limit would be a customizable setting, in minutes.
4. An active timer would be removed if its chunk is unclaimed.
- Reply
- #332
Gonzoman10 Mar 21, 2013 at 21:24 UTC - 0 likesupdate for 1.5 blocks, and add factions to the deadbolt listener..... please
Head owner of Imperial Legion http://mcimperiallegion.enjin.com/
- Reply
- #331
SnyTe Mar 16, 2013 at 17:57 UTC - 0 likesOther solution might be autoprotect the block under the chest
Admin of the Official PC Gamer Magazine US minecraft server
- Reply
- #330
MistPhizzle Mar 15, 2013 at 21:34 UTC - 0 likesI know the first 1.5 dev build just came out and all, but wandering if it is possible to make ti so a hopper / hopper Minecart can't take items from a chest that is locked?
- Reply
- #329
dfdgsdfg Feb 27, 2013 at 06:15 UTC - 0 likesSupport SimpleClans2.
[ClanTag] does not work with it.
: )