Corruption

Configs / Bosses.yml

Bosses.yml

Which is the configuration file to put all your bosses in. Some entitytypes have extra options, just look in the list of entitytypes at the bottom.

        #Name of the boss. When showing this name to a player, it will become: Cave Spider
#(It will put spaces on a new capitol letter and skip the part behind the '#')
Zombie#base:
  #EntityType of the boss, this is the type of monster this boss will be.
  #You can choose from the list below, this is case-insensitive
      EntityType: Zombie
  #Whether or not this zombie is a baby zombie
      Baby: false
  #Whether or not this zombie is a villager zombie
      Villager: false
      Spawn:
      #Probability of boss occurrence (here: 50%)
          Probability: 50.0
      #Probability of boss occurrence from mob spawners (here: 75%)
          SpawnerProbability: 75.0
      #Maximum height the boss can spawn at
          MaxSpawnHeight: 256.0
#Base values are multiplied or overriden by the following values depending on your settings in the config.yml file
      Stats:
          Health: 5.5
          Damage: 2.0
          Experience: 8.0
  #The extra mcMMO exp people will gain when hitting this boss
      mcMMOXPBonus: 0
  #The equipmentset this boss will wear. Equipmentsets can be defined in equipment.yml
      EquipmentSet: "diamond"
  #You can add as many rolls as you want, the name doesn't matter (same for items).
      Drop:
        FirstRoll:
      #Material ID and meta data ; probability ; minimal amount ; maximal amount.
      #Note that the sum of probability should not exceed 100 per roll.
          FirstItem: 46:0 20.0 1 2
          [...]
      #The immunities for this boss, true means a boss is
      # immune for that kind of damage.
      #If an immunity is false you can also omit it.
      Immunity:
          Attack: false
          Projectile : false
          BlockExplosion: false
          EntityExplosion: false
          Fire: true
          Lava: true
          EnchantFireTick: false
          EnvironmentalFireTick: true
          Fall: true
          Contact: true
          Drowning: true
          Lightning: false
          Suffocation: true
          Magic: false #Damage done by splash potions and such
          Poison: false

Having multiple bosses of the same EntityType

With Corruption, it is possible to have multiple bosses of the same EntityType spawn in the same world, just make sure that the total probability of the bosses does not exceed 100.

EntityTypes

This list contains the entity types that we have confirmed to be working fine with Likeaboss. If an entity is not on this list, it doesn't mean that it won't work, just that we have not tested it yet. Feel free to test an entitytype from this list and tell us if it works. If it does, we can add it to the list.

The EntityType is what you have to use inside the EntityType node and the Minecraft name is ingame name.

Hostile Mobs

Minecraft NameEntityTypeExtra options in the base config.
Format: node: defaultValue, anotherNode: defaultValue
BlazeBlaze-
Cave SpiderCaveSpider-
CreeperCreeper-
EndermanEnderman-
GhastGhastReturnToSenderImmune: false
GiantGiant-
Magma CubeLavaSlimeMinimumSize: 2, MaximumSize: 4
Pig ZombiePigZombieAggressive: true, Baby: false
SilverfishSilverfish-
SkeletonSkeletonWitherSkeleton: false
SlimeSlimeMinimumSize: 2, MaximumSize: 4
SpiderSpider-
WitchWitch-
WitherWitherBossRegenPerSecond: 2
ZombieZombieBaby: false, Villager: false

Passive Mobs

Can be made hostile using other plugins

Minecraft NameEntityType
BatBat
ChickenChicken
CowCow
Iron GolemVillagerGolem
MooshroomMushroomCow
OcelotOzelot
PigPig
SheepSheep
SnowmanSnowMan
SquidSquid
VillagerVillager
WolfWolf

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Facts

Date created
Dec 17, 2012
Last updated
Mar 09, 2013

Author