Abilities.yml
Abilities.yml
This is a basic abilities config file
AP25: #The type of ability Type: ArmorPierce #The message to be displayed when a boss uses the ability #(not defining a message is possible as well, then it just won't notify people that a boss used the ability) Message: "&4Corrupted {BOSSNAME} used Armor Pierce." #The possibility of this ability being used by a boss (ArmorPierce will be triggered on an attack by the boss, but then only 10 percent of the times) ActivationChance: 10.0 #The possibility of this ability being assigned to a boss # (so if you add this ability in bosses.yml a boss has this chance of getting the ability) AssignationChance: 100.0 #The minimum distance between the boss and the target to trigger this ability MinimumRange: 0 #The maximum distance between the boss and the target to trigger this ability MaximumRange: 16 #This is the amount of seconds the boss will wait before trying this ability again Cooldown: 5.0 Value: 25.0 # ActivationConditions: - OnAttack - OnDefense - OnProximity FP2: Type: FirePunch Message: "&4Corrupted {BOSSNAME} used Fire Punch." ActivationChance: 15.0 AssignationChance: 100.0 MinimumRange: 0 MaximumRange: 16 #The amount of fireticks the player will be on fire (if already on fire, this will add to the current fireticks) Ticks: 2 KB2: Type: Knockback Message: "&4Corrupted {BOSSNAME} used Knockback." ActivationChance: 25.0 AssignationChance: 100.0 MinimumRange: 0 MaximumRange: 16 VerticalCoef: 2.0 HorizontalCoef: 3.0 PO3: Type: Potion Message: "&4Corrupted {BOSSNAME} used slowness." #The type of potioneffect to use (see below for a full list of options) Effect: slow #The target for the potioneffect, options: 'Self' (the boss itself) or 'Other' (the player attacking the boss) (case-insensitive) Target: other ActivationChance: 25.0 AssignationChance: 100.0 MinimumRange: 0 MaximumRange: 16 #The potion amplifier (2 in this example will give Slowness III (so 1+amplifier)) Can be omitted for potioneffects like invisibility. Amplifier: 2 #The duration in seconds Duration: 3.0 B2: Type: Bomb Message: "&4Corrupted {BOSSNAME} planted a bomb." ActivationChance: 15.0 AssignationChance: 100.0 MinimumRange: 0 MaximumRange: 16 DestroyWorld: true Fire: true Cooldown: 7.5 #The fusetime in ticks (20 ticks per second is the average) Fuse: 80 #The explosion radius ExplosionRadius: 3 LA10: Type: LightningAura Message: "&4Corrupted {BOSSNAME} struck his enemies by lightning" ActivationChance: 5.0 AssignationChance: 100.0 MinimumRange: 0 MaximumRange: 16 Cooldown: 10.0 AttackRadius: 10 Damage: 2 TP: Type: Teleport Message: "&4Corrupted {BOSSNAME} teleported you" #Whether the boss teleports close to you (true) or you will be teleported close to the boss (false) CenteredOnFoe: true ActivationChance: 5.0 AssignationChance: 100.0 MinimumRange: 5 MaximumRange: 25 Cooldown: 2.0 S: Type: Snare Message: "&4Corrupted {BOSSNAME} caught you" #The lifetime of the cobweb Duration: 100 #Whether the cobweb is destructible or not Destructible: true #The radius around a player that will be covered with cobweb Radius: 3 ActivationChance: 2.0 AssignationChance: 100.0 MinimumRange: 5 MaximumRange: 25 Cooldown: 3.0
Potion type names
Potion type names
(Case-insensitive)
- Speed - Increasees movement speed
- Slow - Decreases movement speed
- Fast_digging - Increases digging speed
- Slow_digging - Decreases digging speed
- Increase_damage - Increases damage dealt to an entity(Strength)
- Weakness - Decreases damage dealt to an entity
- Heal - Adds hp
- Harm - Subtracts hp
- Jump - Increases jumping height
- Confusion - Warps vision
- Regeneration - Regenerates health
- Damage_resistance - Decreases damage dealt to the entity
- Fire_resistance - Stops fire damage
- Water_breathing - Allows breathing under water
- Invisibility - Grants invisibility
- Blindness - blinds an entity
- Night_vision - Allows you to see in the dark
- Hunger - Increases hunger
- Poison - Deals damage to the entity over time