CloneMe
You want to build symetrical buildings twice or four times as fast? Look no more, this plugin is for you. Developped in an underground basement by canadian monkeys, this plugin brings you clones that will copy exactly every action you do.
Video Presentation
Note : The stair rotation bug is already fixed in the the latest build. This video was recorded a week ago before many changes.
Video of possible usage outside building things
How does it work?
Each time you create a clone, you provide it parameters that will be different from the original you.
- You can give them a different name with the n: parameter. Ex: n:Boblennon
- You can do a mirrored effect with the m: parameter. Ex: m:north
- You can do a translated effect with the x: y: and z: parameters. Ex: x:5 z:-7
- You can do a rotation effect with the r: parameter. Ex: r:90
"HELP I cannot see my clones!"
You will need Citizens 2 to run this plugin
Permissions
Should work with Permissions 2, 3, PEX, Superperms... At the moment the only permission node is "CloneMe.use". OPs won't have it unless their permission give them.
List of commands
[] means optional parameter while <> means obligated
Supposedly working commands :
- /cloneme add [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Adds a clone
- /cloneme stop [name] - Removes all your clones or the clones of the player provided
- /cloneme stopall - Removes everyones clones
Future commands
- /cloneme modify <id> [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Modifies a clone
- /cloneme remove <id> - Removes one of you clones
- /cloneme list [name] - Lists your clones.
- /cloneme players - Lists all players using clones.
- /cloneme ready - Start up your clones (They appear when you add them)
- /cloneme pause - Pauses your clones
- /cloneme save <name> - Save a template of your clone setup. NOT YET IMPLEMENTED
- /cloneme load <name> - Load a template of clones. NOT YET IMPLEMENTED
- /cloneme reload - Reloads the plugin. NOT YET IMPLEMENTED
Version History
Version 0.7
- Now using NPCs for clones instead of flowers from Citizens, requires build version 2.0.7 build 731 and up to work! Download it from HERE
- Implemented new commands
- List <name> - Lists your clones or that player's clones
- Modify <id> <param> - Modify one of your clones
- Players - Lists all the players using clones
- Remove <id> - Removes a specific clone
- Fixed stop <name> to be case insensitive
- Clones will now auto despawn after 15 minutes of a player being offline. When the player logs back on, the time is removed.
Facts
- Date created
- Jan 06, 2012
- Categories
- Last update
- May 05, 2013
- Development stage
- Beta
- License
- All Rights Reserved
- Curse link
- CloneMe
- Downloads
- 6,439
- Recent files
Relationships
- Required dependency
- Citizens
- Reply
- #26
zachbora Apr 17, 2012 at 13:43 UTC - 0 likes@Dude832: Go
I'll try to update it this weekend, I intend on doing another video soon and I'll need it myself.
- Reply
- #25
Dude832 Apr 10, 2012 at 00:32 UTC - 0 likesWhen will you update it to 1.2.5?
- Reply
- #24
S3thc0n Mar 12, 2012 at 15:14 UTC - 0 likesVery nice plugin!
Totally gonna use it on my server then.
- Reply
- #23
zachbora Mar 12, 2012 at 12:34 UTC - 0 likes@TheBoomer: Go
NPCCreatures which this plugin depends on actually already added a color to NPC names. I remove it by code because if we add anything to the NPC name it won't show the skin (Unless spout blah blah idk).
It will however be a config in the future. Same for permissions.
- Reply
- #22
TheBoomer Feb 17, 2012 at 21:06 UTC - 0 likesThrow in some permissions to limit the number of clones allowed, ie so that some users can have only 1 clone and others can have up to 3
and this has potential to be a kick-butt donor-level reward feature.Will the clone-actions be logged by tools like logblock / hawkeye as the playername, clonename, environment, or not at all?
Can clonenames be other playernames from the server, which may cause some troubles esp if able to log that name? Could there be a setting to force prepending "C_" to the clonename or something like that?
- Reply
- #21
zachbora Feb 16, 2012 at 20:50 UTC - 0 likes@Gaurav1234: Go
That's beyond the scope of this plugin but I did think about maybe your clones telling random funny stuff like
"Ugh I'm tired!" "Why are you forcing us to do this" "I'd rather be sleefing"
- Reply
- #20
Gaurav1234 Feb 16, 2012 at 20:41 UTC - 0 likesIn the future, are you planning to add any more features, such as NPCs that can talk and such?
<a href="http://minestatus.net/20074-epiccraft"><img src="http://minestatus.net/20074-epiccraft/image/original.png" alt="EpicCraft"></a>
- Reply
- #19
zachbora Feb 14, 2012 at 15:44 UTC - 0 likes@soshowcanihelp: Go
Well the stupid bukkitdev keeps putting the plugin in Release when it's still in Alpha. I'm going to go complain just now...
There will be templates in the future for what you inquire. The plugin is just in Alpha right now, thus the version number starts with 0.
- Reply
- #18
soshowcanihelp Feb 14, 2012 at 12:22 UTC - 0 likesI think you should try to make the plugin a little bit more user friendly, maybe just put in simple commands like /clone add Corner and that will add 4 clones facing the middle, it's confusing to use for me personally.
- Reply
- #17
zachbora Feb 14, 2012 at 00:23 UTC - 0 likes@mraof: Go
Please try with 0.2.0 once it's available.