Commands
Commands summary:
All commands required an OP player to execute, unless stated otherwise.
Identifier commands
- Add a command into the list of commands:
- type /addacommand <identifier> <command> [args]
- Add an op command into the list of commands:
- type /addopcommand <identifier> <command> [args]
- Remove a command from the list of commands:
- type /removeacommand <identifier>
- Display all the available commands:
- type: /displaycommands
Player click commands
- Bind a command to the player for when they right click on a player:
- type /setclickcommand <identifier> [player_name]
- Show the command associated with the player (no permission restriction):
- type /displayclickcommand
- Remove the command associated with the player:
- type /removeclickcommand [player_name]
Death commands
- Bind a command to the player for when they die:
- type /setdeathcommand <identifier> [player_name]
- Show the death command associated with the player (no permission restriction):
- type /displaydeathcommand
- Remove the command associated with the player upon death:
- type /removedeathcommand [player_name]
Startup commands
- Add a command to execute at start up (you can add as many of these as you want):
- type /addstartupcommand <identifier>
- Show the commands set to execute at start up:
- type /displaystartupcommand
- Remove a command from executing at start up:
- type /removestartupcommand <identifier>
Block (and button) commands
- Set a block to run a command when trodden on (or when a stone button is pressed):
- type /setcommandblock <identifier>
- Display all the command blocks:
- type: /displaycommandblocks
- Remove a command from a block:
- Destroy the block
Repeat commands
- Set a command to run at a set period (in seconds):
- type /addrepeatcommand <identifier> <time_interval>
- Stop a command from repeating:
- type /removerepeatcommand <identifier>
- Display all the repeating commands:
- type: /displayrepeatcommands
Join commands
- Set a command to run when a player joins:
- type: /addjoincommand <identifier>
- Set a command to run when a player makes their first server join:
- type: /addfirstjoincommand <identifier>
- Remove a command from running when a player joins:
- type: /removejoincommand <identifier>
- Display the command that runs when a player joins (no permission restriction):
- type: /displayjoincommand
- Sets the delay time for join commands:
- type: /setjoincommanddelay <delay>
- Toggle whether or not first server join commands run:
- type: /togglefirstjoincommands