An option to specify which building types to use during world generation. Maybe move the preset build schematics into their own folders so end users can remove (disable) them before world generation. Having all the building types be in their own schematic file would also allow end users to mix and match with their own schematics.
Anything that will give map makers more options are great. As for the Adventures, it would be nice for lazy people, I will create my own. If I had to pick, definable materials and spawner types would be next.
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EpicMinecraftBuilds May 17, 2013 at 12:38 UTC - 0 likesAll of these ideas are great! :)
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m0rbidang3l May 11, 2013 at 23:33 UTC - 0 likesI'd really like to see biomes included in CityWorld. Desert cities could be very cool, I think.
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lANTHONYl Mar 16, 2013 at 02:54 UTC - 0 likesAn option to specify which building types to use during world generation. Maybe move the preset build schematics into their own folders so end users can remove (disable) them before world generation. Having all the building types be in their own schematic file would also allow end users to mix and match with their own schematics.
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Tigrys36 Mar 03, 2013 at 20:40 UTC - 1 likeYou should add Ruined Cities style with post-apocalyptic generator.
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Carisus Feb 11, 2013 at 22:54 UTC - 0 likesAnything that will give map makers more options are great. As for the Adventures, it would be nice for lazy people, I will create my own. If I had to pick, definable materials and spawner types would be next.