CityWorld

ToDo

  1. World Style: Flooded (buildings sticking up out of the water):

  2. World Style: Underwater Cities (aka Bioshock):

  3. World Style: Moon base (stark cratered world with bases):

  4. Configuration: Definable building materials:

  5. Configuration: Definable loot materials:

  6. Configuration: Definable spawner types:

  7. Generation: Simple building interiors (walls, etc.):

  8. Generation: Schematics in nature (placed in water, mountains, etc):

  9. Generation: More procedural building types:

  10. Adventure: Story line generation (quests, tasks, clues, etc.):

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  • 5 comments
  • Avatar of EpicMinecraftBuilds EpicMinecraftBuilds May 17, 2013 at 12:38 UTC - 0 likes

    All of these ideas are great! :)

  • Avatar of m0rbidang3l m0rbidang3l May 11, 2013 at 23:33 UTC - 0 likes

    I'd really like to see biomes included in CityWorld. Desert cities could be very cool, I think.

  • Avatar of lANTHONYl lANTHONYl Mar 16, 2013 at 02:54 UTC - 0 likes

    An option to specify which building types to use during world generation. Maybe move the preset build schematics into their own folders so end users can remove (disable) them before world generation. Having all the building types be in their own schematic file would also allow end users to mix and match with their own schematics.

  • Avatar of Tigrys36 Tigrys36 Mar 03, 2013 at 20:40 UTC - 1 like

    You should add Ruined Cities style with post-apocalyptic generator.

  • Avatar of Carisus Carisus Feb 11, 2013 at 22:54 UTC - 0 likes

    Anything that will give map makers more options are great. As for the Adventures, it would be nice for lazy people, I will create my own. If I had to pick, definable materials and spawner types would be next.

  • 5 comments

Facts

Posted on
Oct 21, 2012
Last updated
Oct 21, 2012
Voted on
255 times