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All of these ideas are great! :)
I'd really like to see biomes included in CityWorld. Desert cities could be very cool, I think.
An option to specify which building types to use during world generation. Maybe move the preset build schematics into their own folders so end users can remove (disable) them before world generation. Having all the building types be in their own schematic file would also allow end users to mix and match with their own schematics.
Check our Forum Post
You should add Ruined Cities style with post-apocalyptic generator.
Anything that will give map makers more options are great. As for the Adventures, it would be nice for lazy people, I will create my own. If I had to pick, definable materials and spawner types would be next.