API Reference

For objects such as players, blocks locations, etc... it will be almost exactly like java. So i don't realy want to rewrite from the bukkit javadoc since that would be pretty pointless i will just link you there: javadoc

Example for a player object that get passed in events such as onPlayerJoin:

getDisplayName lua equivalent is player:getDisplayName()

API Reference

server

server is a global object with methods for things such as hooking events.

FunctionArgumentsDescription
server.hook(string, string, function)Name of the event you want to hook to, a unique name you give it, function that will executeAttaches a hook to the server that will execute whenever that event occurs

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