Ever want to plan your building or structure before actually gathering the materials for it? BuildingPlanner lets you designate a planning zone where you have infinite resources while inside that zone, then you can commit the plan, add the materials to the supply chest and watch your plan take shape.
Not only does it let you place infinite blocks, but when you make mistakes, a single punch will clear a block instantly inside the planning zone.
New in 0.6.0
- In plan list and reports, include world name.
- Make water & lava not flow in planning areas.
- Added blacklisting/whitelisting of blocks for planning area (whitelisting overrides blacklisting)
- Disable placing sand and gravel in planning areas (no way of properly handling them in plans currently)
- FIX: Chest dup issue when creating and destroying plans.
- FIX: Issue with default height not calculating quite correctly.
- FIX: When things pop off from their attached locations, plan updates accordingly.
- FIX: Attachables in the plan makes sure their attached things are built before attempting placement.
- Improved the way committing/uncommitting works. Now much slower and server friendly.
- Added buildingplanner.*, buildingplanner.architect and buildingplanner.planner permission groups
- FIX: Attachables didn't get removed properly when committing/uncommitting
- FIX: Always one fence in supply chest, regardless whether any were actually lifted.
- FIX: Destroying a sign destroyed the area but left the sign due to lock.
- Disable use of planned chests, beds, crafting tables and furnaces.
- Preliminary (read: buggy) support for switching to creative mode - switch the useCreativeMode config option.
- FIX: concurrency problem with destroying areas
- Made the floor switching slower, hopefully to help server load when committing/uncommitting.
- FIX: Problem when specified height is exactly the world height.
- FIX: Write new save to temp file first, if server dies, it won't entirely corrupt the area
Issues & Suggestions
Please log issues and suggestions at The BuildingPlanner GitHub project
Include as much detail as you can
- For bugs - include server logs, plugin lists and explain exactly how to reproduce the issue.
- For suggestions - include as much nitty gritty detail as you can think of. The more your idea is fleshed out, the better I can implement it.
Download
Current released files: Download files here
Dev builds: Latest Dev Builds Here
How to use
Mentioum wrote a great article on how to use the BuildingPlanner here :
BuildingPlanner Instructions - LPMinecraft Wiki
Also, be sure to check out the pictures if you want to just have a quick idea of what it looks like:
Permissions
- buildingplanner.create: Allows player to define a building area
- buildingplanner.destroy: Allows player to cancel a building area (by breaking the sign)
- buildingplanner.use: Allows player to build or destroy blocks in planning areas
- buildingplanner.commit: Allows player to commit planning areas
- buildingplanner.uncommit: Allows player to uncommit planning areas
- buildingplanner.list: Allow a player to list all areas
- buildingplanner.report: Allow a player to report on area building materials with /plan report command
- buildingplanner.send: Allow a player to send a report on area building materials with /plan send command
- buildingplanner.invite: Allow a player to invite collaborators to their plan
- buildingplanner.give: Allow a player to give away their plan areas.
Upcoming Feature Ideas
These are some places I'd like to take this plugin - please give me loads of feedback. I need to know what you'd like.
Permissions(Done in v0.2.0)- Configuration
- Externalize all language into configuration
Pop fence straight into chest on creation of plan areaOptional flight mode while inside plan areaSpecify area size from just the sign, no fences required- Scaffolding
- Save plans as 'blueprints' and reuse them as many times as you like
- Undo/redo support via Spoutcraft interface
- Plan sharing (uploading)
- Automatic plan downloading and populating highest ranking into world generation
Facts
- Date created
- Sep 24, 2011
- Categories
- Last update
- Oct 15, 2011
- Development stage
- Release
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- BuildingPlanner
- Downloads
- 2,130
- Recent files
- Reply
- #60
krisdestruction Sep 12, 2012 at 09:00 UTC - 0 likesThis looks like a great plugin! But it's inactive D:
- Reply
- #59
joe9439 Jul 14, 2012 at 18:37 UTC - 0 likesSomeone pick up this plugin and update it please!!
- Reply
- #58
feca1997 Mar 23, 2012 at 19:13 UTC - 0 likesDoesn't work. I think version problems. Please update it ASAP. My minecraft version is 1.2.3
- Reply
- #57
Joymo Feb 16, 2012 at 13:11 UTC - 0 likesThis has/had a lot of potential, hope you get back to it :)
- Reply
- #56
CmdrDats Jan 29, 2012 at 01:25 UTC - 0 likesHi guys,
Yes, this plugin is pretty inactive at the moment - I have been incredibly busy learning a new language called Clojure and am busy building a mod for Bukkit to add Clojure mod support directly into the server.
My first two mods built on that will be revamps of both my MemoryStone and BuildingPlanner mods.
PS. I am still around though, so if you're wanting stuff fixed, the code is open and on github - I will be accepting pull requests!
Cheers, hope to see you around soon.
- Reply
- #55
poiNt3D Jan 28, 2012 at 22:46 UTC - 0 likesNo-o-o-o! :'(
- Reply
- #54
Galzek Dec 31, 2011 at 16:35 UTC - 0 likesIs this plugin dead? It was one of my favorite!
- Reply
- #53
poiNt3D Dec 15, 2011 at 10:52 UTC - 0 likesPlease, update this wonderful plugin. I use recomended build now, and nothing happens when i right click the sign.
- Reply
- #52
poiNt3D Dec 07, 2011 at 13:55 UTC - 0 likesPlease, uptade this wonderful plugin. I use latest bukkit dev build, and nothing happens when i right click the sign.
- Reply
- #51
poiNt3D Nov 16, 2011 at 18:23 UTC - 0 likesHello. I have an idea. What if you add an npc-builder who realises your plan, so buildings will not grow magicaly. Sorry for bad English.