AuthMe Reloaded

255 - Error [suffocated in a wall]

What steps will reproduce the problem?
1.A player registers, move around the map
2.The player disconect from the server
3.The player comes again to the server

What is the expected output? What do you see instead?
The player will have to login at the point where he disconect, but he appears arounded of cubes and he dies before he can log in. And the message to the server is ''Player suffocated in a wall''

What version of the product are you using?
R: AuthMe - 2.7.2 for CB 1.4.6-R0.3

Do you have an error log of what happened?
No :S

Please provide any additional information below.

I'm using craftbukkit-1.4.6-R0.2-20121222.115448-2.jar

Plugin list:
AntiCheat, Authme, AutoMessage, blXP, Buycraft, Chat Manager, Citizens, CombatTag, Commandspy, dynmap, dynmap-factions, dynmap-worldguard, essentials, factions, headdrops, herochat, lavafurnace, logblock, lwc, mcjobs, minequest, mobarena, mobbountyreloaded,modifyworld,multiverse-core,multiverse-inventories,multiverse-portals,nocheatplus,orebfuscator,paintball(war edition), permissionsEx, pluginMetrics, qQuest, reporter, saga, showcasestandalone, signcasino, simple region market, stargate, stats, survivalgames, treeassist, worldedit, worldguard,

Please I want to know what to do for remember the ''quit position'' and when they enter again, appears at same position when they quit. But now i have configured to come all to Spawn, and I want to know if i configure it again to teleport to the 'quit position' without any error like die when enters to the server :(

Really thanks, your plugin it's really really good but this can be the death of my server if all who enters, all dies...:(

Thanks again

User When Change
Xephi59 Feb 13, 2013 at 23:03 UTC Changed status from New to Fixed
SwingLifeAway Jan 30, 2013 at 11:12 UTC Create

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  • 6 comments
  • Avatar of Xephi59 Xephi59 Feb 02, 2013 at 03:27 UTC - 0 likes

    @EMOberger: Go

    Thanks but i need the Database Table Structure not the content ^_^

    And that appear with :

    MySQL SQLite FlatFile ?

    Also i need to rewrite the location check ^_^

    Xephi

    Minewish
    My Bukkit Server

    BFAK:90728951,aeb99218fe24bda69428470664c6244ae805b870dc3efd67369a80c1ad03a5f2

  • Avatar of EMOberger EMOberger Feb 01, 2013 at 17:32 UTC - 0 likes

    This also happened to me, but only my character(ajninepar) so far. I fixed it but going in creative mode and breaking the blocks around the location it forced me to login at, then i never was forced to login in that spot. Very strange.
    AuthMe 2.7.5
    spigot craftbukkit-1.4.7-R0.2 #465
    spoutplugin 1414

    It seems fixed so I don't know if this will help but
    config
    database

    Last edited Feb 01, 2013 by EMOberger
  • Avatar of Xephi59 Xephi59 Jan 31, 2013 at 17:48 UTC - 0 likes

    @SwingLifeAway: Go

    Can you send me a screen from you database table structure ?

    Xephi

  • Avatar of SwingLifeAway SwingLifeAway Jan 31, 2013 at 11:50 UTC - 0 likes

    Sorry i forgot to tell you that temporally i have configured to all when join come to spawn, cause more than 20 players died and i didn't want to lose players u.u''

  • Avatar of SwingLifeAway SwingLifeAway Jan 31, 2013 at 11:41 UTC - 0 likes

    here's my config:

    http://pastebin.com/KQs4RhMv

    Well, i thought maybe is cause the server send me an error of PlayerMarkers.jar ( i don't have it cause the version is for 1.2.5 ).

    If you know why's my error, i want to know too if now i change config, the server will search the position of players and some will appears bad?? Sorry my english, if you don't understand something tell me please i will try to explain it better.

  • Avatar of Xephi59 Xephi59 Jan 30, 2013 at 17:28 UTC - 0 likes

    Can i have your AuthMe config.yml please ? ( paste it on pastebin or something like that )

  • 6 comments

Facts

Last updated
Feb 13, 2013
Reported
Jan 30, 2013
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
1

Reported by

Possible assignees