AuthMe Reloaded

AuthMe - 2.6.9

Change log

Changes 2.6.9:

  • Add Security function , check the new config file ! ( Stop the server when can't connect to database )
  • Add an option in config, for disable the reloadCommand support, enable by default
  • Try to fix the problem with the lastLoc when a player login/logout without authentification
  • Add an AsyncChat event to lowest priority , for prevent chat when allowChat is set to false and use Faction Plugin

Changes 2.6.8b6:

  • Now store actual logging players in players.yml
  • Add support for bukkit command /reload : you don't need to re-login after a reload !
  • Add support for PluginManagers like Reloader
  • Add a little part of an API

Changes 2.6.8b5:

  • Fix an Exception on disable when Citizens is disable before AuthMe

Changes 2.6.8b4

  • Update to 2.6.8b4 version
  • Add a command : /authme convertflattosql
  • Permission node : authme.admin.convertflattosql
  • This command try to convert the FlatFile auths.db to an usefull authme.sql that you can use on a MySQL database !
  • Compile with CraftBukkit 1.4.5R0.2
  • Debug allowChat function
  • Convert PlayerChatEvent to AsyncPlayerChatEvent

Before update to this version make sure to do a backup of all files, database and accounts.

  1. Check the configuration wiki
  2. Check how to setup new version

Known caveats

if u want your language style u have just to renamen it as messages_en.yml and set in config.yml messageLanguage: en to load it.
if your players can chat even if allowChat: false , take some minuts and try to configure unLoggedInGroup ( check the how to wiki ) with none permissions this will solve all major secrity problem.

Facts

Uploaded on
Dec 09, 2012
Game version
  • CB 1.4.5-R0.2
Filename
AuthMe.jar
Size
141.9 KiB
MD5
837dba144418d786fa5bc9f3a108de79
Type
Release
Status
Semi-normal
Downloads
4,900

Authors