AuthMe Reloaded

AuthMe Reloaded

AuthMe


AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.

The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.

Login Sessions make it possible that you don't have to login within a given time period.

Each command and every setting can be enabled or disabled by a easy structured config file.

If you don't like English or don't like my translations you can easily edit almost every message sent by AuthMe!



Changelogs:


Changes 2.7.16:

  • Perform a teleport synchronously ( idiot , i'm idiot T.T )
  • Perform login more quickly with apart thread
  • Add Vault complete support for permissions systems
  • Change from the useless BungeeCord hook to a PluginMessage system
  • Add lituanian translation
  • Re-translate french translation ( thanks André from bukkit.fr )
  • Cleanup
  • Update to 1.5.2

Changes 2.7.15:

  • Add Slot Reservation system ( permission : authme.vip )
  • Add ConsoleLogging in an authme.log file ( disabled by default, check config )
  • Save the main thread by different database access and saves
  • Perform login more quickly
  • CleanUp the code entirely
  • BungeeCord should be fixed :'(
  • Fix the Flat To MySQL converter
  • Teleport players correctly
  • Add a command to remove all banned players : /authme purgebannedplayers

Changes 2.7.13:

  • Update to Bukkit 1.5.1
  • Fix BungeeCord hook
  • Add Finland language ( fi )
  • Add Traditional Chinese language ( zhtw )
  • Fix Console Filter for authme commands
  • Fix problem with PackCords
  • Add an AuthMe admin command : /authme setspawn - That define the general authme spawn point - Perm: authme.admin.setspawn
  • Add an AuthMe admin command : /authme spawn - Teleport to the defined AuthMe spawn point - Perm : authme.admin.spawn
  • Spawn Point allow you to overwrite your spawn point for TeleportUnauthedToSpawn and ForceSpawnLocOnJoin
  • Spawn Point fix spawn glitch
  • Allow player to change password with ForumSystem in game directly

old changes:

  • Add AuthMeTeleportEvent , call when authme try to teleport a player after a /login ( not at spawn location )
  • Add SpawnTeleportEvent, call when AuthMe try to teleport a player at spawn

AuthMeTeleportEvent infos :

  • Cancellable
  • getFrom() - return From Location
  • getTo() - return To Location
  • setTo() - set To Location
  • getPlayer() - get the player who must be teleported

SpawnTeleportEvent infos :

  • Cancellable
  • getFrom() - return From Location
  • getTo() - return To Location
  • setTo() - set To Location
  • getPlayer() - get the player who must be teleported
  • isAuthenticated() - Return true if the player is logging in , return false else

Features:

  • E-Mail Recovery System !!!
  • Playername spoof protection
  • Passpartu Admin Feature: Admin can login with all account more info here
  • Protection against "Logged in from another location" messages
  • Login sessions
  • Editable settings & messages
  • MySQL, flatfile and SQLITE support
  • Supported hash algorithms: MD5, SHA1, SHA256, xAuth, Whirlpool
  • Support for PLAINTEXT password storage
  • Support for PHPBB, VBullettin forum registration: MD5VB - PHPBB
  • Support for MyBB : MYBB
  • Support for IPB3 : IPB3
  • Support for PhpFusion : PHPFUSION
  • Support for Xenforo SHA1 with : XFSHA1
  • Support for Xenforo SHA256 with : XFSHA256
  • Support for Joomla with : JOOMLA
  • Support DoubleSaltedMD5 password with : SALTED2MD5
  • Custom MySQL tables/columns (useable for forums, other scripts)
  • Database queries can be cached
  • Compatible with Citizens NPC plugin and CombatTag plugin
  • Compatible with Minecraft mods like BuildCraft or RedstoneCraft
  • Account restriction through IP and name
  • Permissions group switching on un-logged-in
  • Different permission group for Registered and unRegistered users
  • Support for permissions onJoin with transient vault system
  • Cache on file for all inventories and enchants for un-logged-in players
  • Save Quit location to prevent loss of position
  • Possible to use without a Permissions plugin
  • Spoutcraft Login GUI
  • Automatic backup system of all your user password data
  • Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn ( feel free to send me new translations )
  • Convert the FlatFile auths.db to an usefull authme.sql that you can use on a MySQL database !

Configuration

How to Configure Authme

Email Recovery Dependency

How to configure email recovery system?

Commands

Command list and usage

Permissions

  • authme.player.* - for all user command
  • authme.admin.* - for all admin command
  • authme.* - for all user and admin command
  • List of all single permissions

How To

More information

  1. before stop your server /lock - /kick-all - /save-all - /stop this is a must for a good server and for a good chunk and player saving!!!!! ( AdminCmd is a good solution for manage a server! or u could choose to add MaintainaceMode)
  2. download and install spoutplugin.jar , for solving problem with multiple connetion on same user glitch
  3. SaveQuitLocation: true if u want so save player location in database!
  4. caching: false , if u havent an external mysql process where u store data
  5. remove all plugins that manage inventory before AuthMe.
  6. a solution for SpoutPlugin should be also InvetorySQL, that manage inventory after AuthMe and save it into sql db.

More information can be found on this page: Authme

TODO:

  • Add CustomEvent system (Xephi59)
  • Add API system (Xephi59)
  • Add FlatFile to Mysql converter! (Xephi59)
  • Complete phpbb3 integration
  • Add write log ahead file for more security
  • Add email features and password recovery (Xephi59)
  • Increse performace and cleanup code
  • Prevent people join with badwords/swears in their nickname
  • Add Registration with Email Spoutcraft GUI
  • Add H2 to MySQL converter. (Xephi59) Please use : /authme convertflattosql
  • Add some other hash algorithm?
  • Add SMF hook and XenoForum
  • Add more support for mods
  • Add support for /reload bukkit command (Xephi59)
  • Add multilingual support for messages.yml (Xephi59)
  • Complete check of max registration allowed per IP
  • Add some ip restriction for admin or moderator
  • Add vb integration (me)
  • Add sqlite support(me)
  • Add perfom a backup system for prevent loosing of corruptions
  • Add CombatTag support (me)
  • Add Spoutcraft login GUI (Hoeze)
  • Support for all major Permissions plugin
  • Support for bonus on login, or special per user permissions onLogin or OnJoin event

Source: Source Code on Github

DevBuild:
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds - on Jenkins

MavenRepository: http:repository-authme.forge.cloudbees.com/snapshot/

Credit for old version to d4rkwarriors, fabe1337 , Whoami and pomo4ka Thanks to : AS1LV3RN1NJA and Hoeze

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  • Avatar of Ramzor25 Ramzor25 May 19, 2013 at 14:27 UTC - 0 likes

    Hello, I've a problem with this plugin.

    Actually, people can log in to an other character than themselves to see position of the char which with he connects, see the coordinates. They dont need to authentificate to see with F3.

    Something to do to avoit it? Thx

  • Avatar of Maxetto Maxetto May 19, 2013 at 13:59 UTC - 0 likes

    Hi Xephi, one of my stupid admins did /authme purge 1, as a conseguence all password are gone from the database... I want know if there's a way to recover it... I never turned on the backup function as i never thinked it was possible to loose a database... I want know if there's an hidden function to recover it :(( Thanks :)

  • Avatar of hotshot0101 hotshot0101 May 19, 2013 at 12:30 UTC - 0 likes

    @marotoweb: Go

    sorry i already have that enabled

    players are having difficulty logging in, sometimes its not picking up the /login command untill they keep trying over and over

  • Avatar of ryush00 ryush00 May 19, 2013 at 05:47 UTC - 0 likes

    i want send newline at send mail.
    But it did not.
    E-mail content:Dear ryush00, \n\n This is your new AuthMe password for the server \n\n Unknown Server : \n\n f6jkiosn\n\nDo not forget to change password after login! \n /changepassword f6jkiosn newPassword
    '\n 'is still displayed.
    What should I do?

  • Avatar of rfsantos1996 rfsantos1996 May 19, 2013 at 03:34 UTC - 0 likes

    @War3Zz: Go

    Run command on console or ingame (with OP or permissions): /authme register (name) (password)

  • Avatar of War3Zz War3Zz May 18, 2013 at 21:25 UTC - 0 likes

    == i can't register new account,i wan't to login ass new player to see that people do while i'm offline,so,when i try to register it says i reached max registrations for my account,what to do? ==

  • Avatar of rfsantos1996 rfsantos1996 May 18, 2013 at 21:09 UTC - 0 likes
    • Go to Nether
    • Die
    • Title Menu
    • Join server
    • Press Respawn
    • (appear on normal /spawn) /login
    • Reapper on Nether bedrocks (top layer)

    Could you add support for Multiverse respawns on /login?

    Edit/PS: the only lag that i'm having comes from PlayerQuitEvent, could you see if you can do anything?

    Last edited May 19, 2013 by rfsantos1996
  • Avatar of marotoweb marotoweb May 18, 2013 at 17:27 UTC - 0 likes

    @hotshot0101: Go

    If you have ChestShop, try enable ChestShop hook in authme config.

  • Avatar of hotshot0101 hotshot0101 May 18, 2013 at 13:51 UTC - 0 likes

    players are having difficulty logging in, sometimes its not picking up the /login command untill they keep trying over and over

  • Avatar of bukbuk3 bukbuk3 May 18, 2013 at 11:11 UTC - 0 likes

    does this plugin really need vault cause i am using it without vault.

Facts

Date created
Jan 28, 2012
Categories
Last update
May 06, 2013
Development stage
Release
License
Apache License version 2.0
Curse link
AuthMe Reloaded
Downloads
446,610
Recent files

Authors

Relationships

Required dependency
Vault
Optional dependency
ChestShop (iConomyChestShop)
Multiverse-Core
Notifications