AuthMe Reloaded

AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Login Sessions make it possible that you don't have to login within a given time period.
Each command and every setting can be enabled or disabled by a easy structured config file.
If you don't like English or don't like my translations you can easily edit almost every message sent by AuthMe!
Changelogs:
Changes 2.7.16:
- Perform a teleport synchronously ( idiot , i'm idiot T.T )
- Perform login more quickly with apart thread
- Add Vault complete support for permissions systems
- Change from the useless BungeeCord hook to a PluginMessage system
- Add lituanian translation
- Re-translate french translation ( thanks André from bukkit.fr )
- Cleanup
- Update to 1.5.2
Changes 2.7.15:
- Add Slot Reservation system ( permission : authme.vip )
- Add ConsoleLogging in an authme.log file ( disabled by default, check config )
- Save the main thread by different database access and saves
- Perform login more quickly
- CleanUp the code entirely
- BungeeCord should be fixed
- Fix the Flat To MySQL converter
- Teleport players correctly
- Add a command to remove all banned players : /authme purgebannedplayers
Changes 2.7.13:
- Update to Bukkit 1.5.1
- Fix BungeeCord hook
- Add Finland language ( fi )
- Add Traditional Chinese language ( zhtw )
- Fix Console Filter for authme commands
- Fix problem with PackCords
- Add an AuthMe admin command : /authme setspawn - That define the general authme spawn point - Perm: authme.admin.setspawn
- Add an AuthMe admin command : /authme spawn - Teleport to the defined AuthMe spawn point - Perm : authme.admin.spawn
- Spawn Point allow you to overwrite your spawn point for TeleportUnauthedToSpawn and ForceSpawnLocOnJoin
- Spawn Point fix spawn glitch
- Allow player to change password with ForumSystem in game directly
old changes:
- Add AuthMeTeleportEvent , call when authme try to teleport a player after a /login ( not at spawn location )
- Add SpawnTeleportEvent, call when AuthMe try to teleport a player at spawn
AuthMeTeleportEvent infos :
- Cancellable
- getFrom() - return From Location
- getTo() - return To Location
- setTo() - set To Location
- getPlayer() - get the player who must be teleported
SpawnTeleportEvent infos :
- Cancellable
- getFrom() - return From Location
- getTo() - return To Location
- setTo() - set To Location
- getPlayer() - get the player who must be teleported
- isAuthenticated() - Return true if the player is logging in , return false else
Features:
- E-Mail Recovery System !!!
- Playername spoof protection
- Passpartu Admin Feature: Admin can login with all account more info here
- Protection against "Logged in from another location" messages
- Login sessions
- Editable settings & messages
- MySQL, flatfile and SQLITE support
- Supported hash algorithms: MD5, SHA1, SHA256, xAuth, Whirlpool
- Support for PLAINTEXT password storage
- Support for PHPBB, VBullettin forum registration: MD5VB - PHPBB
- Support for MyBB : MYBB
- Support for IPB3 : IPB3
- Support for PhpFusion : PHPFUSION
- Support for Xenforo SHA1 with : XFSHA1
- Support for Xenforo SHA256 with : XFSHA256
- Support for Joomla with : JOOMLA
- Support DoubleSaltedMD5 password with : SALTED2MD5
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with Citizens NPC plugin and CombatTag plugin
- Compatible with Minecraft mods like BuildCraft or RedstoneCraft
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Spoutcraft Login GUI
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn ( feel free to send me new translations )
- Convert the FlatFile auths.db to an usefull authme.sql that you can use on a MySQL database !
Configuration
Email Recovery Dependency
How to configure email recovery system?
Commands
Permissions
- authme.player.* - for all user command
- authme.admin.* - for all admin command
- authme.* - for all user and admin command
- List of all single permissions
How To
- How to Install and Setup
- How to import database from xAuth
- WebSite Integration
- Click here for an example of the Config file
- How to convert from Rakamak
- Convert from FlatFile (auths.db but not the sqlite one ) to MySQL : /authme convertflattosql
More information
- before stop your server /lock - /kick-all - /save-all - /stop this is a must for a good server and for a good chunk and player saving!!!!! ( AdminCmd is a good solution for manage a server! or u could choose to add MaintainaceMode)
- download and install spoutplugin.jar , for solving problem with multiple connetion on same user glitch
- SaveQuitLocation: true if u want so save player location in database!
- caching: false , if u havent an external mysql process where u store data
- remove all plugins that manage inventory before AuthMe.
- a solution for SpoutPlugin should be also InvetorySQL, that manage inventory after AuthMe and save it into sql db.
More information can be found on this page: Authme
TODO:
Add CustomEvent system (Xephi59)Add API system (Xephi59)Add FlatFile to Mysql converter! (Xephi59)- Complete phpbb3 integration
- Add write log ahead file for more security
Add email features and password recovery (Xephi59)- Increse performace and cleanup code
- Prevent people join with badwords/swears in their nickname
- Add Registration with Email Spoutcraft GUI
Add H2 to MySQL converter. (Xephi59) Please use : /authme convertflattosql- Add some other hash algorithm?
Add SMF hook and XenoForum- Add more support for mods
Add support for /reload bukkit command (Xephi59)Add multilingual support for messages.yml (Xephi59)Complete check of max registration allowed per IPAdd some ip restriction for admin or moderatorAdd vb integration (me)Add sqlite support(me)Add perfom a backup system for prevent loosing of corruptionsAdd CombatTag support (me)Add Spoutcraft login GUI (Hoeze)Support for all major Permissions pluginSupport for bonus on login, or special per user permissions onLogin or OnJoin event
Source: Source Code on Github
DevBuild:
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds - on Jenkins
MavenRepository: http:repository-authme.forge.cloudbees.com/snapshot/
Credit for old version to d4rkwarriors, fabe1337 , Whoami and pomo4ka Thanks to : AS1LV3RN1NJA and Hoeze
Facts
- Date created
- Jan 28, 2012
- Categories
- Last update
- May 06, 2013
- Development stage
- Release
- License
- Apache License version 2.0
- Curse link
- AuthMe Reloaded
- Downloads
- 446,610
- Recent files
- R: AuthMe - 2.7.16 for CB 1.5.2-R0.1 May 06, 2013
- R: AuthMe - 2.7.15 for CB 1.5.1-R0.2 Apr 13, 2013
- R: AuthMe - 2.7.13 for 1.5.1 Apr 02, 2013
- R: AuthMe - 2.7.12 for 1.5.0 Mar 15, 2013
- R: AuthMe - 2.7.11 for CB 1.4.7-R1.0 Mar 11, 2013
Authors
Relationships
- Required dependency
- Vault
- Optional dependency
- ChestShop (iConomyChestShop)
- Multiverse-Core
- Notifications
- Reply
- #3952
Ramzor25 May 19, 2013 at 14:27 UTC - 0 likesHello, I've a problem with this plugin.
Actually, people can log in to an other character than themselves to see position of the char which with he connects, see the coordinates. They dont need to authentificate to see with F3.
Something to do to avoit it? Thx
- Reply
- #3951
Maxetto May 19, 2013 at 13:59 UTC - 0 likesHi Xephi, one of my stupid admins did /authme purge 1, as a conseguence all password are gone from the database... I want know if there's a way to recover it... I never turned on the backup function as i never thinked it was possible to loose a database... I want know if there's an hidden function to recover it :(( Thanks :)
- Reply
- #3950
hotshot0101 May 19, 2013 at 12:30 UTC - 0 likes@marotoweb: Go
sorry i already have that enabled
players are having difficulty logging in, sometimes its not picking up the /login command untill they keep trying over and over
- Reply
- #3949
ryush00 May 19, 2013 at 05:47 UTC - 0 likesi want send newline at send mail.
But it did not.
E-mail content:Dear ryush00, \n\n This is your new AuthMe password for the server \n\n Unknown Server : \n\n f6jkiosn\n\nDo not forget to change password after login! \n /changepassword f6jkiosn newPassword
'\n 'is still displayed.
What should I do?
- Reply
- #3948
rfsantos1996 May 19, 2013 at 03:34 UTC - 0 likes@War3Zz: Go
Run command on console or ingame (with OP or permissions): /authme register (name) (password)
- Reply
- #3947
War3Zz May 18, 2013 at 21:25 UTC - 0 likes== i can't register new account,i wan't to login ass new player to see that people do while i'm offline,so,when i try to register it says i reached max registrations for my account,what to do? ==
- Reply
- #3946
rfsantos1996 May 18, 2013 at 21:09 UTC - 0 likesCould you add support for Multiverse respawns on /login?
Edit/PS: the only lag that i'm having comes from PlayerQuitEvent, could you see if you can do anything?
- Reply
- #3945
marotoweb May 18, 2013 at 17:27 UTC - 0 likes@hotshot0101: Go
If you have ChestShop, try enable ChestShop hook in authme config.
- Reply
- #3944
hotshot0101 May 18, 2013 at 13:51 UTC - 0 likesplayers are having difficulty logging in, sometimes its not picking up the /login command untill they keep trying over and over
- Reply
- #3942
bukbuk3 May 18, 2013 at 11:11 UTC - 0 likesdoes this plugin really need vault cause i am using it without vault.