Default Configuration
# This is the default configuration for Armageddon
# IF THE VERSION BELOW IS NOT THE VERSION IN YOUR config.yml CHECK FOR
# NEW PARAMETERS AND ADD THEM TO YOUR config.yml. THEN, AND ONLY THEN,
# CHANGE THE VERSION IN YOUR config.yml TO THE ONE BELOW.
settings:
# version of the last update of the config file
version: 1.3
# the default angle to use [degrees]
angle: 35
# the default velocity of a cannon [m/s]
velocity: 2
# the default fuse length [ticks] (not yet implemented)
fuse: 80
# the time in seconds that certain actions should last (currently applies to
# snare, stun, and water_balloon)
stun-time: 10
# The grenades - configure any material to act like a grenade
#
# The format is (mandatory parameters marked with a *):
# <material>*:
# action*: one of snare, stun, explosive, tnt, nuclear, molotov, water_balloon,
# or spider_web (see below)
# yield: the extent of the grenade's effect (see below for defaults)
# cluster: when set to a value > 1, this grenade will spawn as many grenades
# of the same type at the impact location (default 1)
# uses: how many times can the material be used before it's used up (see
# below for defaults)
# player: can be used by a player (default true)
# cannon: can be used in a cannon (default true)
# cannon-factor: multiplication factor for the yield when shot from a cannon
# (default 2)
#
# Actions and their default parameters listed in parenthesis (yield, uses):
# snare: slows down a hit entity as if they were stuck in soul sand and
# disables teleporting for players (2, 1)
# stun: completely disables a player or entity for an amount of time (2, 1)
# explosive: creates a TNT-sized explosion (4, 1)
# tnt: your regular TNT; differes from explosive in that it has a fuse (4, 1)
# nuclear: creates an explosion twice the size of TNT, fills the crater with
# lava, and sets nearby vegetation and crafted blocks on fire (8, 1)
# molotov: is basically a fireball (1, 10)
# water_balloon: douses any hit entities with water (3, 10)
# spider_web: entangles any hit entity with a spiderweb (4, 10)
#
# Players have to have the armageddon.grenades.<action> permission as well to use any
# of these (e.g. 'armageddon.grenades.stun' or 'armageddon.grenades.*')
grenades:
disable-joke: false
soul sand:
action: snare
clay ball:
action: stun
slime ball:
action: explosive
cluster: 4 # this determines the number of spawned bombs!
tnt:
action: tnt
golden apple:
action: nuclear
yield: 8 # that's big!!! make backups and stand back! you have been warned!
cannon: false # enable at your own peril!
cannon-factor: 2 # probably want to be conservative with this!
lava bucket:
action: molotov
water bucket:
action: water_balloon
string:
action: spider_web
# The guns - the material held next to the gun item determines the type of gun.
#
# The format is (mandatory parameters marked with a *):
# <type>*: one of flame_thrower, crossbow, revolver, shotgun, gatlin (see below)
# material*: the material that turns the gun-item defined below into a gun; it is checked from
# right to left and you have to "reload" (switch item held in hand) to switch guns
# damage: how much damage this gun's bullets cause
#
# where type is one of the following (default damage in hearts listed in parenthesis):
# flame_thrower: spits fire (not yet implemented; damage not applicable)
# crossbow: shoots arrows, but faster than a bow (2)
# revolver: your basic six-shooter, need to reload after six shots (3)
# shotgun: shoots a spray of pellets, need to reload after each shot (1)
# sniper: semi-automatic, long range rifle (3)
# gatlin: will rapidly shoot bullets until a second left-click or "reload" (3)
#
# Players have to have the armageddon.guns.<action> permission to use any of these (e.g. 'armageddon.guns.crossbow'
# or 'armageddon.grenades.*')
gun-item: bow # this cannot be configured as a grenade above!
guns:
flame_thrower:
material: flint_and_steel
crossbow:
material: arrow
damage: 2 # this is the default damage of an arrow
revolver:
material: snow_ball
shotgun:
material: seeds
damage: 0.5 # this is per bullet!
sniper:
material: apple
gatlin:
material: glowstone_dust