Whether or not to have the zombie be a zombie villager
New config option for all entites. CanDive,
CanDive
Whether or not the entity can dive down underwater to chase it's target.
Furthermore, entities in general move more smoothly through the water.
Wolves now have red eyes.
Dropped items now clear at the end of the game.
When creating levels, placing a buy/pay sign will automatically add it to the level. You no longer have to right click it right after placing it.
The config option, SpawnChance, has been replaced with SpawnPriority.
SpawnPriority
The priority at which this entity is spawned. A number from 1 and up, where 1 is very high priority, 3 or 4 is average priority, and 10 is very low priority.
Bug fixed where you could not give more than one of a certain item when specifying the items you start with at the start of the game.
Config option added, Seperate Inventory.
Seperate Inventory
Whether or not to have the ZArena game inventory to be seperate from the players out of game inventory. Default value is true.
Permission node added, zarena.noautojoin
zarena.noautojoin
When a player has this node, they will not automatically be put into the game when they join the server, regardless of configuration settings.