Wormhole X-Treme
Wormhole X-Treme v1.x
Multi-World capable Stargates for bukkit powered servers
About
Wormhole X-Treme is a multi-world capable Stargate plugin. Auto-Build your Stargates easily with the integrated wxbuild feature and enjoy the taste of real Stargates as you may know them from the Stargate[tm] TV-Series.
News and Updates
Please checkout News and upcoming changes for news and update notices.
Features
- Player teleportation through Wormhole X-Treme Wormholes!
- Multi-world support (native world loading support and more advanced through Wormhole X-Treme Worlds)
- PermissionsEx integration. (As well as some basic built-in permissions)
- Custom 3d & 2d gate shapes
- Iris password protection (currently only for dial gates)
- Minecart teleportation
- Help plugin support
YouTube - Video
Wiki
The Wiki is located on github.
Please visit the Github Project-Page and click on Wiki
History
The history of this plugin and some background information can be found on the BukkitDev history page.
Contact
If you need support in creating a gate or need help regarding the plugin please use the Issue Link in the navigation bar or contact me via private message.
@luricos
Good Sir and/or Madam,
Would there happen to be any updates on the progress of this plugin?
@Hopp00
Im out on a business trip til saturday and will come back on Sunday. I have planned to release updated plugins at this day.
@luricos
Sorry about bugging you, but when is this update coming out? Minecraft just updated to 1.7.8, and the only thing that is keeping my server back, is this plugin. Its my only transportation system throughout the server, so can you please hurry? Thanks!
@luciros
When i create 2 wormholes and i dial Wormhole1 to Wormhole2 the wormhole won't appear 0.o I think it's because my server is 1.7.5 but if you have time can you update or fix this thing? :)
The plugin is still cool ;)
@Troop116rules
Thanks for your feedback.
@luricos
"The plugin itself would not break when an invalid shape is found it simply won't load the shape file and all gates created with this shape will not work."
Then why is it that this "user error", which was only in one gate file, made it so that nobody could create a gate of ANY shape.
After I fixed the typo, all gates work. I don't think you realize that the plugin was useless for new gates because of my typo.
Anyways, on another note, can you just stop trying to add new features, save them for later, and just simply get a working build out for us. We've been waiting for months, constantly hearing, "if [so and so happens], it should be out soon....". We're all tired of this, and frankly (no offense), I'm about ready to scrap using your plugin. We don't care about having a perfect and fancy stargate plugin right now. We just care about having a working, stable plugin! Work on the features later.
This is just my advice: Stability first, functionality later... That is the way it should be.
no release ... 2 days later ... sorry but i wait for this update ... it is really important for me
@Greenman1805
If everything works out as expected then after work which is in about 12 hours.
@Hopp00
I do believe the next version should fix this issue since the current version links against old bukkit API.
@Troop116rules
I agree, I will catch this error and give you a more meaningful message. The plugin itself would not break when an invalid shape is found it simply won't load the shape file and all gates created with this shape will not work.
Maybe i should rethink the way shape files are updated .. like adding an upload folder. Only valid shape files are moved replacing or updating the target shape since i don't really like fixing symptoms which in this case is related to either updating existing shape files or adding a shape file ....
I will add this as a ticket thanks!
@Troop116rules
I have the same prob if i run Spigot, but bukkit seems to work... kinda sucks...
@fox689
@luricos
Yeah... I agree. I run a joint server with 3 servers hooked up to bungee, including hub, and the joint servers.
@luricos
I thought I wasn't seeing any output from your plugin. Checked the log... found this:
http:pastebin.com/2s3DFp4f
Checked my custom gate file, BigGate.shape.
Should've been this.
Without even starting the server, I know this was the problem.
You can find a corrected gate link here, for all who want to see awesomeness. No seriously, I couldn't find a large gate shape with a sophisticated portal animation, so I made one.
@luricos Might want to make sure Wormhole X-Treme 2.0 checks for shape validity within a try() function, so it can catch the exception this time, as this exception, when not caught, breaks the plugin, disallowing the creation of any sign gate shapes. (the other gate shape files are untouched by me) You can still dial other gates already created, and create non-sign dial gates, though....which is what confused me.
Are there any plans to add BungeeCord support?
@Troop116rules
Before answering your question i have to ask you to remove the last passage of your comment as it links to unsupported sources and encourages people to post foreign builds on this page which i can't possibly support.
If you have questions about his fork feel free to ask the owner of the repository for help.
Thanks!
-Regarding your question:
Please check if the server.log file gives you more details about the problem. If a gate is not loaded you can enable FINE logging if INFO will not display you "shape xy is corrupt".
Any shape file is checked at start. So there has to be an error even in INFO logging.
According to your 7z file it is most likely that the plugin will tell you that there are multiple versions found for a gate.
Make sure that your gate names are unique otherwise those will not be loaded and any gate linked to that shape will be inactive.
Currently you have a folder named 3d and outside of that additional shape files whit the same name.
The file name is not the issue here its the gate name which is defined in each file.
@luricos
My server restarts twice per day, and this plugin worked great....until it no longer allowed us to create gates... Any ideas why all of the sudden, it's like the plugin no longer acknowledges the GateShape files...
My Wormhole Plugin folder: http://db.3rdn3rd.com/game/Minecraft/WormholeData.7z
I can't figure this out. I'm about to simply have to reset the entire plugin, but I really don't want to lose the loc's. (We're running a fully legit, no-tp'ing server)
I use MCPC+ with Direwolf20's modpack, and am running the latest release of Wormhole X-Treme available.
Edit: Sorry for posting unofficial builds. I just really need the problems I'm dealing with fixed. It is a real pain having a half-working plugin installed on my server.... especially when it's required for my server to function.
@Greenman1805
Yes. I was ill for a week and im currently trying to catch up. Many things have changed but be assured that you will see an update in the next couple of days.
Do you work on an update to 1.7.2? Because the latest news are old :(
@Hopp00
First you need an account. Register one using your mail address and choose a username. Probably the same as here so i can identify you better.
Then goto projects and select WormholeXTreme then under Issue -> Create issue.
@luricos
Ok... what do I do exactly on your jira to create one?