Who Regeneration
Description
What it is
Let you and your players have the ability to regenerate just like the Time Lords from Doctor Who When someone would die, if they have the permission and they're cool-down is up (if they had previously regenerated) then they would regenerate with full health. When they regenerate, the mod-spawner flame particles surround them then they slowly float up into the air, an explosion occurs and they fall back down with full health. The cool-down then starts for when they can regenerate again.
My Other Doctor Who Plugins
Weeping Angels, TARDIS, Vortex Manipulator, Sonic Screwdriver
commands
- Regen:
- on - turns regeneration on
- off - turn regeneration off
- status - tells you if you have regeneration on or off
- whoregenerate - shows the usage of the regen commands
Permissions
Who.Regenerate - Allows Players to regenerate
Config
- Partical:
- Intensity - The amount of times the mob spawner flame effect is played at every position; 0 for off; can't be a decimal
- Interval - the interval the mod spawner flame effect is played from the bottom to the top; 1 is every block, .5 is every half block, etc...; Can be a decimal
- Height - the height in blocks below and above the player that the mob spawner flame effect will be played; can be a decimal
- Explosion:
- Use - true = use the explosion, false = don't use the explosion
- Ignite Blocks - whether or not to have the chance to ignite surrounding blocks; true or false
- Power - the power of the explosion; 4 is the same as TNT; 0 will not destroy blocks or harm surrounding entities; can be a decimal
- Regeneration Cooldown - the amount of time in minutes it takes to be able to regenerate another time after a player dies; can be a decimal; eg. 1.5 == 1 minute 30 seconds; If you don't wan't a cool-down then just set it to zero.
- Buffs - Potion effects to add after regeneration. To disable take everything out of it but still have the path there or turn the default buffs into something else that doesn't exist or is in the wrong format
- PotionEffectType:Durration:Amplifyer
To Do
- Add the ability for people to regenerate to change to a random skin through Spout, currently waiting on one of my friends to make me a skin of all of the doctor's different regeneration. If anyone has any good ones that they would let me use please post a link to them
- Anyone have any suggestions?
Known Bugs
- If anyone finds any please create a ticket for it
I got this after beeing blown up by creeper
looks like it have to do with your plugin and WorldGuard?
@xphoenixxx
I don't really know what to tell you. The cooldown works fine for me and you are the only one that has said anything about it not working. Also it is completely fine to have spaces in config paths however most people stay away from them because, at least for me, it's annoying to have to add spaces in code for things like this. The bukkit api allows for spaces in config paths though.
@xphoenixxx
lucky. it never says i have permission to use the regen command.
Edit: i was using bperms personally and my issue was the fact i set perms for the wrong world. Double check that if you get my issue.
On a dedicated linux server the cooldown might not be working, mind you both people testing had the perm and ops at the time
Edit: ok this is on first run, and it is doing it on non-opped ranks too. Also noticed you have a space in your config folder path, which is usually a no no
So in effect on our server it gives players a limited godmode (which by accident is a nice effect as you can still eat etc.) but ideally players need to be killable even if you have to kill em twice :)
@Jego95 Nothing in 1.4 that I use has changed enough to break this plugin, however, if you do find any bugs please tell me
Will a 1.4 version be out soon? If not, is there any major bugs with using v.0.1 in a 1.4.2 server?
@MERCHANToDEATH
I'm guessing that the permissions plugin you are using gives op's all permissions by default. For the other groups just make sure that you spelled the permission node right and that you have it set to true or whatever you need to do for whichever permissions plugin you are using
I can regenerate, but the groups i give the Who.Regenerate permission to can not. Is this the right permission? It seems to be the only permission, so I'm confused as to why it works for me and not them.
i dont have permissions to use the regen command
@JayJayJhallan
Thank you. I should be releasing the first installation within a day or 2 so that I can get feedback while I continue to work. I would appreciate it if anyone would help test it.
@Jogy34
You sir are epic. That is just brilliant and I wish you luck with your project!
@ewized
Mine will be a lot more customizable, You will be able to upgrade your control room starting from the original to the 8th doctor's to David Tennant's then finally to the current one. You will also be able to add rooms on to the control room then you will be able to add rooms on to the rooms thus being able to potentially create an infinitely large TARDIS. Each TARDIS is hosted in it's own world so there won't be the problem of it getting in the way of your stuff. The controls are extremely complicated currently but I will probably add an option in the config to make them really easy. I plan to make it to that you can travel to different worlds, not just the nether and the end but also special ones with a different world generator that would be made to look like Gallifrey or Mercury or other actual or Doctor Who planets. I still have quite a bit of work to do but once I get the rooms off of the Control room to work right I'll release it so that I can get some feedback from people.
As for it being easy to switch to mine, I have no clue. From what I've seen the other TARDIS plugin create the TARDIS interior in the world that you make the TARDIS in. so That might be kinda weird having random rooms around your world, but switching over if you decide to probably wouldn't be that hard or cause any bugs.
@Jogy34
What will your have and would it be easy for me to switch to yours if it is better.
@ewized
I'm making my own better TARDIS plugin. And when I have time I'll add an option to remove the floating part
This works great with the TARDIS plugin. You should get with eccentricnz to add his in to one Doctor Who pack. Also can you add a way to disable the floating up in the air.
@Napster9000
Then you need to give your self the permission. Probably through a permissions plugin.
when i want to turn it on, it,s say that i don't have the permissions
@extremespancake
That's fine if you want you can just de-compile it otherwise if you don't want to do that just tell me and I can send it to you through a PM.
Hey! would love to see the source for this as i am currently making a plugin that requires the mob spawner effect to be played around the player, don't worry if your not comfortable with that though!
Thanks
@iwan204
I personally was self taught in java then I wanted to make mods for minecraft but there wasn't any API so I didn't know where to start. I then found bukkit and started developing for it. I wanted to make mods that no one or at least very few people make. Also I love Doctor who so I'm making a series of plugins that are based off of it. I have this one, a Weeping Angels one, and I'm working on a big TARDIS one.