WeaponLevels v1.2.2

Details

  • Filename
    WeaponLevels.jar
  • Uploaded by
  • Uploaded
    May 18, 2013
  • Size
    28.17 KB
  • Downloads
    1,577
  • MD5
    03ac3be739820a5f019f7053c0ba1ef0

Supported Bukkit Versions

  • CB 1.5.2-R0.1

Changelog

v1.2.2

Source Changes:

  • Updated to CraftBukkit 1.5.2-R0.1
  • Renamed source packages to com.coffecup.novus.*
  • Renamed main class to WLPlugin.class
  • Moved placed-block variables and methods to BlockChecker.class

Game Changes:

  • Tools now work properly with experience
  • Removed asterisks in item names
  • Added triangles in item lore for plugin identification
  • Stacks of items will no longer gain experience (configurable)
  • Blocks placed by players will no longer give experience when breaking
  • Maximum level is actually configurable now

v1.2.1

  • Separated the config into 5 files, all found in the "configuration" folder inside the WeaponLevels folder.
  • Each type of item (Weapons, Armor, Tools, and Items) has its own levels, enchantments, and options.
  • Enchantments actually work now!
  • Fixed the bug where all items were getting a Protection level 0 enchantment.
  • Empty CSV lists are now defaulted to "none" instead of "0.0" in order to fix the previously stated bug.
  • Small performance updates to reduce the VERY minor latency to an even more minor latency.
  • You can now change the maximum level.

v1.2

  • Weapons can receive enchantments as they level up
  • More configuration options
  • Tools level up as they are used (pickaxes on stone, shovels on dirt, etc.)
  • Armor levels up as it is hit
  • Players gain exp when items level up
  • Certain items can be disabled

v1.1

  • Seperate EXP for each mob in the config
  • BUG FIX: "Chrys Exploit" allowed players to get easy experience in non-pvp areas
  • BUG FIX: Console spam when hitting a mob with no item in your hand

v1.0

  • Initial Release

* Items that already have enchantments prior to being activated by this plugin will not activate
* Tools still don't work 100%, and they only deal more damage when leveling up instead of gaining proficiency
* This is a development build! Other unknown errors are likely to occur.