VaporTrails
VaporTrails
Today is a day for Vapor Trails!
- Youtube Video (points if you know which one)
About
This plugin creates effects whenever a player moves. Honestly, this was just meant to be a fun break from my other projects. The idea came about during testing: "Wouldn't it be awesome if this smoke effect happened whenever you walked?" And thus, the idea of VaporTrails was born.
Features
- Nifty trail effects
- Create block trails
- Vault support
- WorldGuard support
- Creative mode auto-effect
Thanks to @UltiByte for the video.
Commands & Permissions
Configuration
Description of the config.yml options:
checkWorldGuardRegions: For effects that may modify blocks, this checks if the player has build rights for a region, and thus if their effect is played while in the region. (Default: false)
version: For internal use only. Do not change.
effect:
- useListener: Whether to play effects by interval threads or on the player move event. (Default: false)
- interval: The time in server ticks between playing the effect. Only used by threads, and thus useListener needs to be set to false.
gamemode:
- effect: Define the effect given to a player when they change to creative game mode.
- use: Whether or not to give an effect when they change game mode
Note, for game mode, they player still needs the appropriate effect permission node.
Notes
Most of the effects are rather small, and this is because making even rather small radius effects can be semi-laggy. For instance, a 3x3 smoke trail on player move, while impressive, is rather laggy. So, for performance issues and to keep the player movement fluid, some effects have a small effect size, for example: smoke, ender signal, and tnt.
Todo
- Blacklist blocks from the config
- Adjustable effect size
- Blocks disappear
Trello Dev board
Visit the Trello board to see the current todo list for all projects.
You can comment and vote on any of the topics there.
All changes on the Trello board are in real-time.
If you've found this plugin useful, please consider donating.
@shankomaster
That... is rather odd... o.O
The effects don't rely on that node... In fact, the only time I call on that node is for the reload command (not that that does anything at the moment anyways).
Hey Mitsu, I finally got it to work, except I had to give them the
VaporTrails.admin
for it to work correctly ill make a ticket with the way I had it setup originally
@shankomaster
Hmm... I created a fresh test server, with only Vault, PermissionsBukkit, and VaporTrails. I put myself into a group with an effect and was able to use the /trail for that effect to enable it, as well as disable it. I'm not op, only of the user group with permission to build and use one or two effects...
It seems to be working correctly... If you cannot get it to work, make a ticket and include a copy/paste of the group that wasn't working so I can properly test using your config.
awesome, also i can't get this to work without op with permissionsbukkit, i have vault
@shankomaster
I've added it on the todo list. Thanks for the suggestions and trying it out. :D
this is so sick, especailly the smoke!
Only request: Let the blocks disappear after a while
also a suggestion, maybe you can add particle effects for potions to this? but perhaps make them more exagerated
Awesome! im gonna test it out!