UltimateSkyGridv0.2.1
Details
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FilenameUltimateSkyGridB086v-0.2.1.jar
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Uploaded by
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UploadedMay 29, 2013
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Size20.46 KB
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Downloads8,783
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MD5a68a7d7db5394eeef4575bef6f6e2c9e
Supported Bukkit Versions
- CB 1.5.2-R0.1
Changelog
- v0.2.1 - Changed teleport code to run a task instead of checking current system time. People with the delay lag hopefully will notice a difference.
- v0.2.0 - Fixed multiple items not spawning in chests.
- v0.1.91 - Changed 1 line of code to make sure its getting the correct world height variable from the config.
- v0.1.9 - If you use this generator while making a nether or end world now. It will pick blocks accordingly. See change log
- v0.1.81 - Changed max height of glass, if this option is true in the config, to keep players from suffocating when first teleporting in.
- v0.1.8 - Based on a request, I've added a true or false value to the config file that will allow you to generate glass in between the blocks instead of air.
- v0.1.7 - Added Chest configuration options to the config file. See Change Log Page.
- v0.1.6 - Added BlockGroups to config file. You can add/remove any block you wish to any group to get the desired world outcome.
- v0.1.5 - Cacti now can spawn on sand. Changed the way the plugin initialized the config so it doesnt use default values on reload automatically. More in change log page.
- v0.1.4hotfix - Corrected an error to impede the console from trying to use the home and sethome commands.
- v0.1.4 - Added commands and permissions, see change log page for more info. Also added cacti to chests.
- v0.1.3 - Added tree saplings, and spawner eggs to chests.
- v0.1.2 - Based on a request I added block probability to the configuration and wrote an extensive explanation on how to use it and a list of each block in each group.
- v0.1.1 - Re-uploaded because plugin.yml was excluded from the jar.
- v0.1.1 - Removed some possible items from chests.
Make sure all world heights are the same. I've left these option in the configuration file because i plan on fixing this at some point. If world heights are not equal you will get errors generating other worlds other than your normal world.