UltimateSkyGridv0.2.1

Details

  • Filename
    UltimateSkyGridB086v-0.2.1.jar
  • Uploaded by
  • Uploaded
    May 29, 2013
  • Size
    20.46 KB
  • Downloads
    8,783
  • MD5
    a68a7d7db5394eeef4575bef6f6e2c9e

Supported Bukkit Versions

  • CB 1.5.2-R0.1

Changelog

  • v0.2.1 - Changed teleport code to run a task instead of checking current system time. People with the delay lag hopefully will notice a difference.
  • v0.2.0 - Fixed multiple items not spawning in chests.
  • v0.1.91 - Changed 1 line of code to make sure its getting the correct world height variable from the config.
  • v0.1.9 - If you use this generator while making a nether or end world now. It will pick blocks accordingly. See change log
  • v0.1.81 - Changed max height of glass, if this option is true in the config, to keep players from suffocating when first teleporting in.
  • v0.1.8 - Based on a request, I've added a true or false value to the config file that will allow you to generate glass in between the blocks instead of air.
  • v0.1.7 - Added Chest configuration options to the config file. See Change Log Page.
  • v0.1.6 - Added BlockGroups to config file. You can add/remove any block you wish to any group to get the desired world outcome.
  • v0.1.5 - Cacti now can spawn on sand. Changed the way the plugin initialized the config so it doesnt use default values on reload automatically. More in change log page.
  • v0.1.4hotfix - Corrected an error to impede the console from trying to use the home and sethome commands.
  • v0.1.4 - Added commands and permissions, see change log page for more info. Also added cacti to chests.
  • v0.1.3 - Added tree saplings, and spawner eggs to chests.
  • v0.1.2 - Based on a request I added block probability to the configuration and wrote an extensive explanation on how to use it and a list of each block in each group.
  • v0.1.1 - Re-uploaded because plugin.yml was excluded from the jar.
  • v0.1.1 - Removed some possible items from chests.

Make sure all world heights are the same. I've left these option in the configuration file because i plan on fixing this at some point. If world heights are not equal you will get errors generating other worlds other than your normal world.