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Currently, TreasureHunt will try completely random locations throughout the entire world (within the limitations set in the config) when trying to find a suitable block to place a chest on. However, this causes the modification date of the region file of any location that was checked to be updated to the time when it checks. This can cause major slow-downs for certain types of backups, such as near real-time or continuous data protection backup.
To fix this issue, it would be great if TreasureHunt first selected a region, and then only tries random points within that region when trying to place a chest. I haven't done any tests, but this may also reduce some I/O overhead and speed up the location selection process as well.
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