TreasureHunt 0.10

Details

  • Filename
    TreasureHunt.jar
  • Uploaded by
  • Uploaded
    Sep 2, 2012
  • Size
    47.67 KB
  • Downloads
    832
  • MD5
    003821e76b998f7a334d174558efca00

Supported Bukkit Versions

  • CB 1.3.2-R0.1

Changelog

  • CUSTOMIZABLE MESSAGES! Finally! Yes, it took a bunch of work but I devised a pretty lightweight system to handle the messages. They will be loaded from a separate .yml file called messages.yml. You will also be able to set the plugin's tag in there. You can include color codes in messages (&1, &2, etc). Most messages are covered (except errors). I'll be uploading a table of which tags can be used with which messages to the pages section soon. The tags are <tag>,<pname>,<worldname>,<timeleft>,<amount>,<item>,<distance>,<numhunts>,<value>,<rarity>, and probably one or two more I'm forgetting. :)
  • ABILITY TO ADD ENCHANTED ITEMS TO CHESTS! Woot! There will be a section in the config file called "EnchantedItems" where you will dictate certain enchantment setups and give each one a name which can be used in the item lists. Such as "ENCH1" which could be for example a piece of Protection IV Fire Resist I Iron Armor. This way you could set a value for each item just as with every other kind of item.
  • ABILITY TO PLACE STATIONARY CHESTS WITH SET VALUES! You will be able to use this new feature to fill out your dungeons/mazes/obstacle courses/whatever with treasure! For now, you will be able to dictate the average value for the chest (so making it 1500 will cause it to spawn Uncommon chests, etc). In the future, when I release a planned feature, you'll be able to define custom item lists, and then choose which item list the chest uses as well. These chests will have a "RespawnMinTime" and a "RespawnMaxTime", and when the chest is looted, a timer will be started to refresh the chest at some amount of minutes between those times (so no one can for example camp a four-hour chest and then mark the time it spawned and come four hours later to loot it again). The chest will disappear after found using the new foundchestfadetime option, like most chests, and as such while it is waiting to respawn there will be no deceptive chest sitting there making people think there are items present.
  • Added a couple more forms of protection for chests, so they REALLY can't be destroyed. (Previously there were still certain ways to break them.)
  • Config setting for not fading found chests and only fading unfound ones
  • Config setting for how many minutes it should take for a found chest to fade (default is 5, which is what it always was until now).
  • Ability to change what is offered to compass blocks (offeringtool) and how much
  • Ability to set a minimum number of unfound chests to keep active in a world at a time
  • Ability to set whether to override the minplayers setting to allow the world to reach that minimum unfound chests value even if not enough people are around (most people will want this set false)
  • Slightly better handling of instances where you incorrectly enter commands (so you know what you did wrong), but still needs some work.
  • Config setting for strict item selection, which alters the way items for chests are chosen. By default this is false (and chests of higher rarities may contain items from lower rarities as well as their own level's items), and when true chests will only contain items from their rarity level. When setting this to true I recommend you set gooditemweight to 1.
  • Config setting to use 3D directions instead of 2D (will be slightly more processor intensive).
  • Config setting to set amount weight of items in chests (higher weight = less amounts of items, instead of massive quantities of bricks, flint, etc).
  • I believe I finally fixed chests not fading. Let me know if it still happens. If it does, it almost certainly has to do with /th reload, which I think I need to work on a little.

* Money options will ONLY work if Vault is installed.
* Permissions will ONLY work if Vault is installed.