SurvivalGames 0.5.8.42
Details
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FilenameSurvivalGames_0.5.8.42.zip
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Uploaded by
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UploadedJun 6, 2013
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Size844.78 KB
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Downloads204,673
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MD54f7fe8c73c8bb781b4d4549cdad37ac3
Supported Bukkit Versions
- CB 1.5.2-R0.1
Changelog
KEY
- + Added
- - Removed
- ^ Changed
- ! Fixed
TO ADD A LOBBY WALL, SELECT A ROW OF SIGNS AND RUN THE COMMAND /SG ADDWALL <ID> WHERE ID IS THE GAME ID
If you are upgrading PLEASE reset config.yml & messages.yml if they exist!
- ^ Lobby wall system entirely recoded.
- ^ Lobby walls are now modular allowing for multiple walls to be set for each arena and for each wall to be seperate from the rest
- + removed walls will now just remove from config instead of casuing errors
- + Added Hook system
- + Allows for the entire plugin to be customized based on variables
- + Allows for kits / economy support
- + Allows for sponsor support
- ^ New permissions system
- + Default permissions (op, not op based if no permissions plugin found)
- ^ New help system
- + Help is separated into sections
- ^Entire rollback / logging engine recoded.
- ^No longer allows for sql to be used for logging. Instead periodical saves changes to file incase of crash
- ^All rollback modes use timeslices
- + Added Messages.yml
- + Most ingame messages can be custom defined
- + Messages use Variables to custom define each messages
- + Each message has a custom defined prefix
- + Each message can be enabled or disabled
- + Added API events
- + Added per-arena join permissions
- + Added blocked command whitelist
- + Added /sg reload command
- + Auto backup of old configs
- + Added /sg tp command
- + Added debug messages
- + Added optional broadcast messages on game change state
- ^ Notify user when the lobby spawn isn't set
- - Removed "SG STOPPED LOBBY WALL FROM UNLOADING" Debug message
- - Removed SQL Logging (new logging system implemented)
- !Fixed: Games erroring if bukkit failed to find last damange cause
- !Fixed: Lighting causing crashes
- !Fixed: Rollbacks/lighting casuing CocurrentModification Crashes
- !Fixed: Bad permissions
- !Fixed: Inventory was not restored correctly when people are in creative mode on a different world
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