Details
Supported Bukkit Versions
- CB 1.7.2-R0.3
- CB 1.6.4-R2.0
Changelog
Version 4.5.1
- Changed:
- shot arrows can no longer be picked up in Survival mode
- default crafting recipe for arrows power tool, an enchanted bow named "Brahmastra"
- don't impact durability while in Creative mode.
- Fixed:
- Used up tools, especially swords, now properly disappear with the thunder.
Version 4.5
- Added: arrows power
- Shoots multiple arrows at 2/sec rate (needed to avoid bouncing)
- can be stacked if you click twice quickly, so that you shoot more
- Caveat: Arrows are left on ground, so easy way to generate arrows.
- Now play sounds on fireball and napalm powers.
Version 4.4
- Added: groundpound power.
- See video demo on main page
Version 4.3.2
- Added:
- Compatibility
- soft dependency on 1.7; should work with 1.6.4 still.
- If you use AntiCreeper 4.13.1+ or AntiFire 2.4+ you need to update to this.
Version 4.3.1
- Fixed:
- Incompatible with latest versions of my other plugins that use same alternative Material w/data string names.
Version 4.3
Version 4.2.1
- Added:
- more alternative Material names including ones that also set data field such as colored dye and wool
- new WITCH, [CAVE]SPIDER, BLAZE powers
Version 4.1
- Added:
- configurable power tool item name, enchantments, and lore
- configurable crafting of individual power tools. BIG change, lots of work.
- crafts item with configured name, enchantments, and lore
- added defaults for some tools as fun examples
- allow for DURABILITY enchantment avoiding tool usage
- added common aliases for Bukkit Material names
- safety check on teleport, to avoid teleporting into solids
- Fixed:
- Don't impact durability if cast failed (ex. can't find redstone)
- Don't erase config.yml comments every time.
- teleporting into the "sky" teleported you into bottom of map (and likely death)
Version 4.0
- Fixed
- durabilityEnabled check was being performed too late, such that if the item was nearly used up already it might still disappear.
- also print tenths of seconds on cool down message to players, avoiding strange "wait 0 seconds" messages.
- don't play thunder when tool used up unless it has a specific name.
- only destroy one of the item, not the whole stack, when it is used up.
- Added
- new powers wither, pigman, bats
- item power config, takes Material string name, will eventually replace itemID
- item name and lore to Thor's hammer.
- this makes Thor dependent upon Bukkit 1.4.5 or greater, when the itemMeta API was added
- this with enchantment must match along with item type for it to be recognized
- Global config items cooldownEnabled, targetingEnabled, craftingEnabled
- allow for sneaking to disregard Thor power use in case item normally has a use (ex. feeding a wolf with a bone)
- == Ver 1.75 ==
- Reports as version 3.1
- Revived from the dead after pestering (AKA Upgraded to 1.4.2-R0.2)
- Implemented the additions of filbert66, including:
- Hammer pimped out with glowing stuff
- Using command can impact durability (enable/disable in config)
- Added creature spawning
- More optimized
- Fireball command works
- Added cooldown settings and mob quantities
- thor/give no longer gets rid of your held item
- == Ver 1.5 ==
- Revived from the dead after seeing the competition (AKA Upgraded to 1.2.3-R0.2)
- Added fire command
- Added wolves command
- Added Config File
- Allows Hammer Pick Item
- Allows Trigger Action selection (Right click/Left Click)
- == Initial Release ==
- angry wolves don't attack anyone, even though eyes turn red.
- Bukkit has a bug with setTarget(). Tried many options, but no solution.