Movecraft
Movecraft is back home!
Thank you all for supporting SpoutTransport. We are now finally starting to see the light at the end of an extended tunnel. With the new update looming, although still very not finished, we have merged back into the original move craft.
Please use the normal move craft page.
ci.countercraft.net is still going to provide the latest builds when we start building the new version finally.
Donations are still welcome, and the button at the top of this page will leave a much appreciated donation to the move craft project.
@Dibujaron
The current version thats for DL here is the "old" movecraft that was just updated by Striker. Its NOT the overhaul hes working on.
That means that most issues with this version are from the former Devs. Means: Turning isnt working properly, chests dont work (Minecraft issue), signs are disabled, etc, etc.
Striker, maybe we should point out the "knowns issues of the old version" more clearly to stop those constant "reports of known issues" =)
it works thanks ;)
okay
@minecrafter1
There isn't one
oh okay and what is the node for all permissions of movecraft?
@minecrafter1
.* 's
what are wildcards?
@minecrafter1
For the millionth time, wildcards do not work with movecraft
i have permissionsEX and I have the permissions movecraft.movecraft.* and - '*' (for all permissions)but i am not allowed to make a´n airship.But when i am op i am allowed to make an airship.But I won't make op's
Hmmm. alright, thanks, that worked for me. can someone point out where it says that, if anywhere? when you start piloting a ship, it just tells you to use an item. it really should be clearer...
Other than that, this is a fantastic plugin. The only thing i'm really missing about it is the ability to put signs on ships- i really want to be able to write the name of my ship on the side of it. Also doors being fixed would be nice-mine kinda broke into 2 half door sorta things when i turned the airship...
You have to hold+click with a stick, not any random item.
im really confused. i do /ship sail, hold an item in my hand, right click, and... nothing happens. any help for me? can't figure out what i'm doing wrong. I definitely have it installed; it tells me i am sailing the ship and to right click with an item where i want to go; but i don't move. I tried several types of craft; aircraft, ships, cars, etc. all told me that i was piloting them or whatever, but none moved. I have used autocraft before, and that one worked for me. could it be because i am using 1.2.5-R1.3?
While testing this on my server, i noticed a weird issue when moving my aircraft. Moving horizontally works almost perfectly with out much lag, but vertically causes huge slowdowns.
I'll make a video of bugs tomorrow... When it will be stable version? My ships can't to turn... Buttons on ship fall down if I turn the ship... Chests works at rails only... Ship sometimes cloned or breaked... =(
@AJCStriker
Okay thanks for filling me in!
@Black_Goat
That is possible, and we could create a way of removing our blocks from its view I'm sure. I might look into that.
@VincentSteel
Yes that is a "fix"
Although we do know exactly what is causing the problem, so it won't be a fix you'll need much longer.
The carts can also fall through the bottom of the craft on any server where players experience falling issues. Again we have a fix, but I wouldn't be storing your diamonds in chest carts.
Found what might be a fix for chests, place a railtrack down, then a minecart chest on that. The cart will break and I BELIVE the chest will be treated as an entity like a player preventing bugs. Tested this a bit, the chest cart stayed, nothing happened to my ships.
If you want to test this without breaking or risking breaking anything oon your own server just post here www.tinyurl.com/exalrp. I'll whitelist you when I see it.
OK, I have a suggestion for a MoveCraft module (of sorts): Dynmap Integration.
It would be lunacy to expect Dynmap to keep up with moving craft, that would just maximise the lag. But I can see use in a function to remove a craft from the Dynmap when it is activated, and remap it in the final position when deactivated.
This would prevent the usual mess of craft and fragments of craft appearing in many places on the map. Dynmap has an API, which should make this possible.
@BEQOsNtDi6xRDGzqIAT7
No signs don't work . They are getting back when the rewrite is done.