skRayFall v1.6.5

Details

  • Filename
    skRayFall_v1.6.5.jar
  • Uploaded by
  • Uploaded
    Aug 18, 2015
  • Size
    451.61 KB
  • Downloads
    685
  • MD5
    c68d694a3e645070d3efbe2bb3a89954

Supported Bukkit Versions

  • 1.8.1

Changelog

What’s New?

  • [on] armo[u]r stand interact – When right clicking an armor stand to place an item on it this event is triggered. This event is also cancelable.
  • [on] hologram pickup – Called when a player “picks up” an item from an interactive hologram. This can only be done with Items in the holograms, not text. Event-string will give you the holograms id name and Event-Number will give you the specific line interacted with.
  • [on] hologram (touch|click) – Called when a player right clicks a line from an interactive hologram. Event-string will give you the holograms id name and Event-Number will give you the specific line interacted with. create interactive client side holo object %string% with id %string% at %location% to %player% - Allows you to make client side interactive holograms.
  • create interactive holo object %string% with id %string% at %location% - Allows you to make interactive holograms.
  • edit holo object %string% to %string% [and set interactivity to %boolean%] – Small adjustment to the edit holo object syntax, you can now choose if an edit is interactive. This is set to false by default.
  • (spawn|create|apply) (a|the|an) text (effect|formation) with text %string% as %EffectLibParticle% (at|on|for|to) %entity/location% with id %string%[(,| and) %number% large] – create text based particle effects. Can be assigned to a location or an entity.
  • (spawn|create|apply) (a|the|an) bleed (effect|formation) (at|on|for|to) %entity/location% with id %string% - Create a bleed effect. More options coming soon.
  • (spawn|create|apply) (a|the|an) atom (effect|formation) (at|on|for|to) %entity/location% with id %string% - Create an atom effect. More options coming soon.
  • (delete|stop) (effect|formation) %string% - Stop an effect with a certain id.
  • (create|strike) (fake|ultra|no sound) fake lightning at %location% - Will create a lightning effect with no sound.
  • EffectLibParticle Type – You can now define particle types without quotes. All valid particle types will be posted on skUnity.