SimpleZones v0.8

Details

  • Filename
    SimpleZones.jar
  • Uploaded by
  • Uploaded
    Feb 13, 2013
  • Size
    88.54 KB
  • Downloads
    370
  • MD5
    8bdf3a6bb8338cdb45adf85f8d77cd53

Supported Bukkit Versions

  • CB 1.4.7-R1.0

Changelog

  • We're back!
  • Changed all zone commands to /szone. Permissions are unaffected.
  • Changed all mail commands to /smail. Permissions have been updated accordingly.
  • Updated help text to match command changes.
  • Implemented Outposts. These are small areas of protection, meant to be player defined, independent of towns. They can have the same flags as towns. You can add and remove members, much like towns. As you can own more than one, most outpost related commands require that you be standing in your outpost.
  • Added a slew of options to the config file.
    • wild.opOverride: Allows ops to build and break in the wild regardless of config settings.
    • Added outpost options, including an enable/disable, and a max number to be owned by a player.
    • Added the ability to enable/disable the usage of certain flags globally for towns or outposts.
    • Added the ability to put a cap on town or outpost size.
    • Added the ability to disable the creation of towns or outposts on certain worlds. By default, the plugin is enabled on all worlds. When you add new worlds, the plugin will need to be reloaded to generate the necessary section in the config.
  • Added a PvP flag
  • Added the ability for town owners to set a custom entry message for their town.
  • Adjusted the storage systems (both yaml and mysql) to allow for these new features.
  • The default setup for permissions sucks.
  • If updating SimpleZones, pre-existing towns will have an entry message of "null" until set. This bug does not exist for newly created towns.
  • The config and flag system needs to be updated to account for new entities since the last update.
  • The Flag system is written horribly, and it's a huge mess to add new flags. Rewrite, maybe?
  • The system for handling commands is even worse. If anyone has an idea, please, give me a suggestion.
  • The help pages on BukkitDev haven't been updated quite yet. That'll probably get done over the next few days.