Sign Casino
Sign Casino
Version 1.5.2 is out now!!!
(Download may be delayed due to approval time)
Dependencies [Vault]
Sign Casino is a fully automated interaction system for Casino games, all through sign interations.
Right now the only working games are Slot Machines and Blackjack, but there is more to come!
Slot Machines
The Slot Machine is first of many Casino Games to come to Sign Casino. First off there are 2 types of Slots, player owned, and server owned. Player owned Slots are created by placing a sign with [Slots] on the first line, and the amount of the roll on the 2nd (Picture to come), and optionally place the initial deposit amount on the third line.Player owned slots need to have money put into them by the owner in order for them to work, you can do this by doing /slots deposit <amount> and then left-clicking the sign or placing the amount on the third line during initial sign creation.
The second kind of Slot is the server owned Slot (my preference). To create this Slot, put [Slotss] on the first line and the amount per roll on the second, and that's it! These signs don't need any money to be in the machine and work automatically.
Blackjack
Much like its counterpart Slot Machines, Blackjack is created in the same fashion by placing [Blackjack] on the first line to create a player-owned Blackjack Table, and [Blackjacks] on the first line to create a server-owned Blackjack Table. Optionally, you can place an initial deposit amount on line two for player-owned Tables, just like in Slot Machines. You can also optionally place a max bet value on the third line when creating a Table to set the max bet of that Table, if no value is found, it will default to your config option. Other than that, the Blackjack Table functions a lot like its Slot Machine counterpart.
Commands
Slots
- /slots info - This command shows info about the Slot Machine like roll count, owner, etc.
- /slots withdraw <amount> - This command will take the designated amount from a player owned Slot Machine.
- /slots deposit <amount> - This command will put in the designated amount to a player owned Slot Machine.
- /slots save - This command will save all data.
- /slots load - This command will load all data.
Blackjack
- /blackjack info - This command shows info about the Blackjack Table like hands played, owner, etc.
- /blackjack withdraw <amount> - This command will take the designated amount from a player owned Blackjack Table.
- /blackjack deposit <amount> - This command will put in the designated amount to a player owned Blackjack Table.
- /blackjack save - This command will save all data.
- /blackjack load - This command will load all data.
For more information on how to play Blackjack, here the Wiki here!
Current Features
Slots
- Right-click to roll a Slot Machine!
- Fully configurable roll options, names, amount, chance, letter abbrivs. etc.
- Configurable options for roll-speeds, money multipiers, partial-wins, and saving options.
- Permissions for almost all commands.
- Unlimited number of Slot Machines!
Blackjack
- Right-click to join the Blackjack Table!
- Left-click while betting to raise your current bet.
- Fully configurable options like, bet increments and max bet per table.
- Configurable options for default max bets, bet increments, and saving options.
- Permissions for almost all commands.
- Unlimited number of Blackjack Tables!
Planned Features
- Code Cleanup.
- Other Casino Games.
- Allow other players to make their own Roll Options System via ingame commands.
- Suggestions from players.
Change Log
Version 1.5 : 9/30/2012
- Minor visual updates, nothing major.
- Money payouts will work on all machines as long as you are not in Link to Account mode.
- Updated to CB 1.3.2-R1.0
Version 1.4.1 : 7/20/2012
- Fixed Server Blackjack Tables from not paying out money. Sorry!
Version 1.4 : 7/13/2012
- Fixed Issue when creating Blackjack Tables without permission would not destroy the Sign.
- Changed some coloring with Blackjack Tables to make total values more apparently readable.
- Fixed a bug where players could re-access multiple tables by going through another tables sequence twice.
- Fixed issue with money always being deposited into the machine, regardless of LinkedToAccounts Mode, if this mode is true, money will now properly go right to a players account.
- Fixed all remaining bugs dealing with LinkedToAccounts Mode, (Hopefully).
- Updated to CB 1.2.5 R4.
Version 1.3 : 6/26/2012
- First attempt at fixing the issue with Blackjack signs failing to update after an unknown issue.
Version 1.2 : 5/12/2012
- Fixed a Major Bug with Blackjack Tables throwing NPE Errors on Player Movements! Sorry this took so long to fix, I had to wait quite some time for someone to provide the actual error from the log as I could not recreate the error given the very bad reports of the error =)
Version 1.1 : 5/2/2012
- *NEW* I am happy to announce the addition of Blackjack to the Sign Casino! More on how to make and use Blackjack will be in the Wiki, which I am typing out right now!!
- Many fixes to loopholes/exploits/breaks in Slot Machines.
- Code Cleanup and some Transitions on Slot Machines to using a Casino-Core for more games.
Version 1.0.3 : 4/26/2012
- Changed the way Slot Machines are created/destroyed. Now to create the Slot Machine, all you do is place the sign with [Slots] for a player owned Machine or [Slotss] for a server owned machine on the first line, the cost on the second line.
- Now to delete a Slot Machine, just break the sign.
- Added feature upon creating a player owned Slot Machine, you can enter in a starting amount you want deposited into the machine on the third line.
- Added linked-to-accounts feature. This allows player-owned Slot Machines to be directly linked to players Economy accounts.
- Added feature so upon removing a machine, it will automatically deposit the remaining money into it's Owners account.
- Fixed the Slot display when rolling to not shift as much.
- Fixed Displays on Slot Machines when using non int values.
- Fixed negative deposit/withdraw dupes.
Version 1.0.2 : 4/24/2012
- Added feature so that players may only roll one Slot Machine at a time.
- Added feature to the rolling looks a lot cooler.
- Cleaned up the save/load code so Slot Machines are never missed, respectively.
Version 1.0: 4/13/2012
- Initial Release.
Notable Bugs
- Upon roll, the line with the rolls shifts to the left. Plugin still works, just visually buggy. =)
- If Slots are on worlds that are not defaulted, or the world is not loaded in before Sign Casino loads, the slot will error out.
- Sometimes Sign text will vanish on Blackjack tables, the Table still functions but text does not update.
Permissions!
Slots
- sc.admin - This permission gives access to all Sign Casino Plugins.
- sc.slots.create - This permission gives power to create Slots. Defaults Op
- sc.slots.createserver - This permission gives power to create server Slots. Defaults Op
- sc.slots.delete - This permission gives power to destroy Slots. Defaults Op
- sc.slots.info - This permission allows palyers to use the slots info command. Defaults All
- sc.slots.withdraw - This permission allows players to withdraw money from Slots. Defaults Op
- sc.slots.deposit - This permission allows players to deposit money to Slots. Defaults Op
Blackjack
- sc.blackjack.create - This permission gives power to create Tables. Defaults Op
- sc.blackjack.createserver - This permission gives power to create server Tables. Defaults Op
- sc.blackjack.delete - This permission gives power to destroy Tables. Defaults Op
- sc.blackjack.info - This permission allows palyers to use the blackjack table info command. Defaults All
- sc.blackjack.withdraw - This permission allows players to withdraw money from Tables. Defaults Op
- sc.blackjack.deposit - This permission allows players to deposit money to Tables. Defaults Op
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
- Your Craftbukkit version.
- Current version of the Plugin.
- Describe the exact situation in which the issue occured (listing all applicable info, names, what sign reads, etc etc)
- Copy/Paste the error from the Console Log.
Installation and Help
- Extract the Games from the .zip file.
- Drop SC_Slots.jar and SC_Blackjack.jar into /plugins directory.
- Reload your plugins.
- Enjoy!
- Wiki Page!
How To Use Video (By Samkio and xTorrent)
http://www.youtube.com/watch?v=tPQpR8WH8W0
Donations
Happy with my work? Want to help out? Want to encourage more Sign Based plugins?
Feel Free To Donate!
I thought a linked account meant they wouldn't need to deposit money in the slot and it would just use their cash on hand. Of course I wouldn't play my own slot.
But seriously, rolls isn't being updated on /slots load.
Also if a slot charges anything with a decimal it's removed on line 2. I need to nickle and dime my players.
Would also love to see multi slot types using several rolls files.
@pjt0620
This isn't a "dupe" or "bug" more so than it is your settings, running linked-to-accounts and also running subtract overcost will do this. Although I am still curious as to why owners are using their own slots? this is very illogical.
@BaconTex /slots load will load in the rolls.yml file from disk upon command. If you want to change the rolls, do so in the yml, then type /slots load ingame.
Link-to-account feature, is working properly, what this feature does is it links the slot machine directly too your account. If you are an owner of a slot, and you pay the slot, it will put and deposit right to your account regardless, although as a slot machine owner, I don't know why you would be using ur own machine and not a server owned one so you actually make money. =/
Yeah, rolls isn't updated on /slots load...if someone has rolled, it just keeps the old rolls.yml, file is already open and cannot be overwritten.
With link to account on or off, slot owners still have to deposit money. Same issues as the previous author's version.
There is a dupe bug if the player who made the slot machine uses it without enough money to payout it still pays the person the full amount.
@BaconTex
yep, it reloads it, simply change w/e you want in the yml's and /slots load, to load it in.
Does /slots load reload the rolls? I remember when the first guy came out with a slots plugin long ago and it would intermittently not save machines. Wish it was all mysql based so we could make changes instantly.
@KnightsOfTables
Since slots are added via the direct yml, I would have to make a feature to input values which would save to a separate folder containing ymls for every player and a feature for detecting ownership if its not server owned. It wouldnt be THAT hard but I just have my focus on the next set of games, or I'd consider this, I will put the feature on my ToDo list.
@silentnight18
Hmm it'd be a really great feature, if you made the source public (or available to me) I'd gladly add it, shouldn't be too challenging :(
@KnightsOfTables
I will probably not be adding in anything like this anytime soon, as my main focus is just debugging and working into the next set of games for the Casino.
I did see it was open source, but I'd rather chit chat like via skype, after playing with the plugin itself before really diving into it because I think it would be a lot of work alone sifting through the code etc =P. But we will see what the future brings ^-^
This is amazing cant wait for more games!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'd have to agree with the request for having different roll.yml's, would be great to be able to give my players the ability to design their own custom slot machines.
Tested, the reported bugs all seem to work correctly now, great stuff.
In response to my StockMarket, I was planning on adding a stock ticker sign (but first I need to store previous stock prices after changes). It's open source so feel free to take a peek and do a pull request or whatever, can contact further on github if you are interested :P
@GrimblyGorn
Yes, you can name machines using the fourth line, I left that line untouched for players to label, or w/e they choose.
Edit: The reload command was fixed in 1.0.1, please read Changelogs.
@silentnight18
@GrimblyGorn
I like this idea, I will try to incorporate it once I fix the placement bug.
Fixed all three errors. But on a side note, if the saveOnDisable config option is set to true, the save method was called on proper shutdown.
But all three issues none the less are fixed, pushing an updated .jar now. Let me know if you find anything else in need of touchup. And if you're ever looking to implement some sign functions to your StockMarket, lemme know, we could do some pretty cool display signs ^-^
@KnightsOfTables
I'll take a look.
@silentnight18
Had already tried it, no luck. Will try once more.
Just tried again, no luck. Heres what I do:
@KnightsOfTables
For your major bug, turn on save-on-slot-change: config =P
As far as the load command, ill take a look. ^-^