RPGHealth
Overview
RPGHealth is an unique plugin, unlike many others, that allows you and your players to level up your HP by killing other players or mobs. This plugin finds it's place on every type of server.
- It makes PVP more fun and adds a new challenge, instead of collecting diamond gear.
- With survival, a whole new objective gets added.
- Minigame servers, for a new type of 'skill'.
I've completely redone the coding of this plugin, to make it even smoother and to improve what the plugin does, such as new animations.
Commands And Permissions
Command | Permission -------------------------------- /rpghp gethp rpghealth.gethp //rpghp gethp <Player> //Gets the amount of hearts of the targeted player. /rpghp sethp rpghealth.sethp //rpghp sethp <Player> <Number> //Sets the HP of the targeted player to the number you defined. /rpghp tmphp rpghealth.tmphp //rpghp tmphp <Player> <Number> //Sets the HP temporary. /rpghp addhp rpghealth.addhp //rpghp addhp <Player> <Number> // Adds defined number of HP to the targeted player. /rpghp addxp rpghealth.addxp //rpghp addxp <Player> <Number> // Adds defined number of XP to the targeted player. /hp rpghealth.hp //hp //This will show you your progress to your next HP level. //If you want to check the progress of another player, you need the permission "rpghealth.hp.others" and to type "/hp <playername>". /rpghp reload rpghealth.reload //rpghp reload //Reloads the configuration file, saves players.yml and checks for updates. -------------------------------- Permissions : rpghealth.hp //Allow the players to earn XP Groups permissions (only if "use-groups-permissions" in the config is enabled): rpghealth.lvl.low //Players with this permission can level up to max 24 HP by default. ( ' (startinghp + maxhp) / 2.5 ' ) rpghealth.lvl.med //30 by default ( ' (startinghp + maxhp) / 2 ' ) rpghealth.lvl.max //full (40 by default) (maxhp) rpghealth.damagemultiplier //Allow the players to use the damage multiplier
Configuration
This is an explaination of how the configuration file works.
configuration: max-hp: 40 //Sets what the heighest HP achieveable by leveling is. starting-hp: 20 //Sets the HP of new players that are not in the storage. needed-xp-formula: 20*HP //This will set the needed-xp. xp-percentage-from-mobspawners: 20 //This sets the percentage of the mob's XP if it comes from a monster spawner. xp-lost-on-death-formula: 4*HP //The XP you lose on death hp-display-scale: 1.0 //Scales your HP enable-names-xp: false //enabled names-xp list minimum-level-to-earn-xp: 0 //Minimum level to earn xp multiply-gained-xp-with-levels: false //Multiply gained xp with default Minecraft levels xpmessages: true //Toggles XP messages. (requires Holographic Displays) disable-in-creative: true //players in creative mode do not get more xp reset-hp-on-death: false //sets the players hp to the starting hp on death damage-multiplier: false //Players with more Health do more damage. use-groups-permissions: true //Enables extra permissions for groups heal-after-world-change: false //Heals the players during a world change. silent-console-commands: false //Mute console output on 'addxp', 'sethp' and 'addhp' levelup-particles: true //shows particles on level up enable-sounds: true //Levelup and mobkill sounds check-for-updates: true //Allows RPGHealth to check for updates mobs-xp: //This is a list where you can define howmuch XP each mob drops. BAT: 2 //The XP of a bat is set to 2. BLAZE: 7 //And so on.. CAVE_SPIDER: 4 CHICKEN: 1 COW: 1 CREEPER: 3 ENDER_DRAGON: 350 ENDERMAN: 8 GHAST: 7 GIANT: 140 HORSE: 4 IRON_GOLEM: 13 MAGMA_CUBE: 5 MUSHROOM_COW: 2 OCELOT: 2 PIG: 1 PIG_ZOMBIE: 6 PLAYER: 0 SHEEP: 1 SILVERFISH: 4 SKELETON: 3 SLIME: 1 SNOWMAN: 1 SPIDER: 3 SQUID: 1 VILLAGER: 3 WITCH: 6 WITHER: 150 WOLF: 3 ZOMBIE: 2 ENDERMITES: 2 GUARDIANS: 4 RABBIT: 1 names-xp: //This is a list where you can define howmuch XP a mob with a certain name drops. - examplemobname1 = 8 - examplemobname2 = 6 nonaffected-worlds: //worlds where HP is not affected/levelled. - exampleworldname1 - exampleworldname2 player-storage: //Here will be all the players that have joined the server. (Desle): //The uuid of the player. name: Desle (only if save-player-names in the configfile is set to true) hp: 34.0 //The HP of a player (level). xp: 0.0 //The XP of a player. xp-needed: 1020 //The needed XP of a player to rankup.
Tutorials and Reviews
Go to the Videos page.
Backports
You want to use a newer RPGHealth version with an older Minecraft version? You can find backports here.
Support
If you have questions or ideas, post them here.
Localization
You can change the messages in messages.yml or download presets of this file.
Updates
RPGHealthPlus checks spigotmc.org for updates and will notify Ops if a new version is available. You can disable this in the config file.
Get Involved
If you found a bug or have an idea to make this plugin better, write about it here:
https://github.com/Bleuzen/RPGHealthPlus/issues
or here:
https://www.spigotmc.org/threads/rpghealthplus.61566/
Metrics
This plugin uses Metrics-Lite to track anonymous data about servers using this plugin. It has no impact on your server's performance. You can see the statistics here. If you want to disable it, open the configfile in /plugins/bStats and set enabled: false.
You need to die in order to set your new heal otherwise youl keep your old heal
@jommeke
I dont exactly know what you mean. Players have to rejoin in order for the HP to apply, i suggest rebooting the servers to force the players to rejoin.
Although ive just uploaded a new, better version that has a different configurationfile, so i recommend waiting for it to get approved and an updated overview/description.
@Desle:
I have a problem white the plugin i wan't to use it on mmy server but it doesn't set the healt to 5 for existing players only for new whanes cane u fix thate ??
@Desle
Update:
I'm currently recoding it. The levelup part, etcetera is working, i've added the commands except for /hp.
Left to do:
@blaxout1213 @jonghyek @DjSwifPanda
I will update this plugin (hopefully today) as soon as possible, you have my word.
Plans:
EDIT: Thinking of completely recoding... should I?
I found a bug. everytime I lost my most health when I teleport world between worlds.
for example, always I only have 2 hearts when I passed nether portal. and it same with teleport to other worlds.
could you please check it? xD
Xp for killing players?
@Desle
xD I love This Plugin ALOT Lol. but i also have survival games on my server and i want to be able to keep both :ooo I'm also Using leveled mobs and that works quite well with this xD If you ever find a way to add world support that would make me quite happy :3
@Alphascape
This is already implemented, there's an option in the configuration file that allows you to define an interger and will be used like this: <number you defined> * <level>
Don't know if this is already the case, but does it also have the ability to make you have to get more xp to level up, the higher your health level is?
@Geoneo97
I just made a custom version for someone that requested an /addhp command, i'll edit it later on so it's more user friendly and i'll implement it in the next version.
@DjSwifPanda
Sorry man, don't know how to. But.. on the other side.... Survival Games got more interesting? =D?
EPIC ! is there a command to give xp ? like /givexp <player> <amount> or /givehp <player> <level>
Mind adding an option to disable it in Certain worlds? I have Survival games on the same server, and as much as i love this plugin, it makes Survival Games a bit unfair. :c
I have, and I love this :)
Why does noone check out my other plugin x[
@act1vexx
I tried, but it's difficult.
make this work with mcmmo levels and I'm sold. and think about detecting not naturally spawned mobs (spawners, eggs) to drop no xp.
@CowManJones
Try using the PerWorldPlugins plugin :D does amazing wonders! lol
@alien519
There is already an option in the configurationfile for the HP limit, i think. "hplimit", right? And the sounds.. could be a seperate plugin, i don't want to make this plugin too complicated.