Rounds
Rounds
V 0.4a - Tested on Tested on CB build 1.6.2
Rounds
V 0.4a - Tested on Tested on CB build 1.6.2
Important
- This plugin is in alpha, it is buggy.
- I plan to have over 50 rounds before moving into beta, so it will have a long alpha state
- I then plan to have 50 easy rounds, 35 normal and 15 hard before moving into the release
- Please report any bugs you find below
- Please post any round suggestions below
- Vault is required (with an supported economy plugin)
Features
- Currently 35 rounds
- Currently 3 bonus rounds (every 5th round)
- Red is instant death (teleport)
- Shift to avoid grey
- Jump over black wool
- Pick up pink/blue/purple blocks (walk over)
- MySQL Stats
Permissions
- 'rounds.play.join' - Player can join game
- 'rounds.play.leave' - Player can leave game
- 'rounds.game.stop' - Player can stop the game
- 'rounds.game.start' - Player can stop the game
- 'rounds.game.create' - Player can create the arena
- 'rounds.game.reset' - Player reset the arenas floor (used if crash happens)
- 'rounds.game.reload' - Player can reload the config files
- 'rounds.game.delete' - Player can delete the current arena
- 'rounds.checkforupdate' - Check for update on player join and get message
Commands
- /rounds join - Join the game
- /rounds leave - Leave the game
- /rounds stop - Stop the game
- /rounds forcestop - Force stop the game (Only use if stop does not work)
- /rounds start - Start the game
- /rounds yes - Place the arena
- /rounds no - Do not place the arena
- /rounds reset - Reset the floor
- /rounds reload - Reload the config file
- /rounds create - Create the arena
- /rounds delete - Delete the arena
How to set up
- Place jar in plugin folder
- Stop or restart server
- Run server
- Type in /rounds create
- Find an wide flat open space
- Use a stick to right click a block
- Make sure there is loads of space
- Type in /rounds yes
Coming next update
- + 2 more bonus rounds (bringing total to 5)
- Ability to spend credits
- Allow logging off (with penalty)
- More rounds ;)
To do at a later date:
- Add boss rounds
- Add even more rounds
- Complete website
Continuous:
- Website (10% done)
Would it be possible for you to write a plugin that just does a configurable tutorial in chat? This would save me creating a lot of signs and make it easier for all my players to see how to use something.
Thanks, Gershwak
Edit: The only reason I'm asking is cause that tutorial for the game is really well done!
How do i make it so it says round has ended?
@Nentify
I think I have identified the cause, It will hopefully be fixed in the next release. Thanks.
Here's the error, just encountered it again on the water level. I lost a life, 2 of us were left in and it teleported me back to the centre. Then the floor stopped and the error came up.
I also experienced TOFYWEB's error here: http://pastebin.com/AAXGiAYU
Hope that's helpful.
I was the last man standing, I either died or it randomly stopped, probably died by standing on the red wool block.
Also, after restarting the server, '/rounds reset' didn't reset the water, might be a good idea to maybe add that in too?
@TOFYWEB
Did you all die on this round?
I will see if I can find out why, else I will remove this round for now.
Hi thank you for this great plugin, everything worked fine until the arena or is transformed in the pool, and the server crash ... I join one end of error report
Minecraft Crash ReportSurprise! Haha. Well, this is awkward.Time: 2/14/13 1:19 PM Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch at net.minecraft.server.v1_4_R1.WorldServer.a(WorldServer.java:456) at net.minecraft.server.v1_4_R1.WorldServer.doTick(WorldServer.java:172) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:572) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
-------------------HeadStacktrace: at net.minecraft.server.v1_4_R1.WorldServer.a(WorldServer.java:456) at net.minecraft.server.v1_4_R1.WorldServer.doTick(WorldServer.java:172)Affected levelDetails: Level name: Jeux All players: 9 total; [EntityPlayer['KillCreeperFR'/3755, l='Jeux', x=273.00, y=9.00, z=819.90](KillCreeperFR at 273.0039739222155,9.0,819.8977456500363), EntityPlayer['bizarre057'/35470415, l='Jeux', x=290.94, y=9.00, z=820.27](bizarre057 at 290.94333808788986,9.0,820.2700141918416), EntityPlayer['assassinx2x'/49682428, l='Jeux', x=293.57, y=9.00, z=820.75](assassinx2x at 293.5710026521923,9.0,820.7542211900061), EntityPlayer['FrostLeaf42'/64505055, l='Jeux', x=289.04, y=9.00, z=821.14](FrostLeaf42 at 289.0400836183391,9.0,821.1381147787263), EntityPlayer['corpsmoka'/61516818, l='Jeux', x=288.80, y=6.20, z=821.41](corpsmoka at 288.80085124160576,6.200000047683716,821.4138042498421), EntityPlayer['TOFYWEB'/29767949, l='Jeux', x=286.65, y=9.00, z=825.24](TOFYWEB at 286.6484722254556,9.0,825.2361087340169), EntityPlayer['Wormew'/67720656, l='Jeux', x=282.70, y=9.00, z=819.31](Wormew at 282.7027254519036,9.0,819.3107246452353), EntityPlayer['remdu38'/42391445, l='Jeux', x=289.79, y=9.00, z=822.86](remdu38 at 289.79040583113925,9.0,822.8642013606526), EntityPlayer['Dante34500'/67845713, l='Jeux', x=285.88, y=9.00, z=820.87](Dante34500 at 285.87607392388986,9.0,820.8720383862092)] Chunk stats: ServerChunkCache: 462 Drop: 0 Level seed: 6846883569612939956 Level generator: ID 01 - flat, ver 0. Features enabled: true Level generator options: Level spawn location: World: (313,4,779), Chunk: (at 9,0,11 in 19,48; contains blocks 304,0,768 to 319,255,783), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023) Level time: 153546840 game time, 154042415 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 2943 (now: false), thunder time: 3677 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:572) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)@JTLethal
Hmm, strange. I am still unable to reproduce this email, does this happen every time this round appears? what happens if you complete it?
What CB build are you using?, how are you starting the round? (auto or through command?) and how many people are playing?
Thanks
@Craftiii4
So far, no.
@JTLethal
An no other round causes this?
@Craftiii4
This is the error It gives.
2013-02-11 06:50:21 [SEVERE] Encountered an unexpected exception ReportedException net.minecraft.server.v1_4_R1.ReportedException: Exception ticking world at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:576) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.IllegalStateException: TickNextTick list out of synch at net.minecraft.server.v1_4_R1.WorldServer.a(WorldServer.java:456) at net.minecraft.server.v1_4_R1.WorldServer.doTick(WorldServer.java:172) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:572) ... 4 more
@Teamades
Strange, I tried dying on that round with both lives and one life but in both cases the game ended and server continued to run?
Did it come with an error?
@Craftiii4
Yes it was the one with the water level and the red blocks come at you from the front. It's probably the best one but crashes the server. It might be if you die at that round. Try that out.
@JTLethal
@Teamades
I am unable to get this result at the moment?
@JTLethal
@Teamades
Is this on the water level in which red blocks come at you from the front? in a random order?
Was there any error that came with the crash? If yes can you please link me to it. Thank you.
Hey I like the update but there is a problem with it. When it does the water one (the best one) after it ends and if you die in that round then it crashes the server. Can you please fix that. Can you add the a config so you can choose if you want it to go easy to hard instead of randomly.
Sweet update. Found a problem. Got upto a water level and died on that round. The water didn't go away and the server crashed.
@Craftiii4
ok
@tecore
I will add a vote option for this ^^
Could you please make a way to skip the tutorial