RolePlaySpeciality Gameplay v.0.45
Details
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FilenameRolePlaySpecialityGameplay.jar
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Uploaded by
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UploadedAug 27, 2014
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Size116.26 KB
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Downloads566
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MD5f91a3013cb9582e11512ce3903e9e35e
Supported Bukkit Versions
- CB 1.7.2-R0.3
Changelog
- BETA v.0.45
[ADD] RPS Gameplay have now an API for develloping purposes! :)
[FIX] configuration values that doesn't works is now fixed, you no longer have a 0 stat instead of the determined value.
[FIX] Inversed items on stat GUI are now fixed!
[MOD] DEEP code optimization (note that EnumMap can be really usefull, devs! ;) ) - BETA v.0.4
[ADD] now every mob in minecraft is configurable and have it's own stats, you can specify them into monsterStats.yml
[ADD] now you can change player's default stats in config.yml and all stats are explained in!
[ADD] Bosses, epic and rare monsters have now special names to show their rank.
[MOD] ATK and DEF system is no longer with percentages and evasion stat(move speed) is now ok.
[FIX] stats system is now totally remade and the majority of bugs are fixed. - ALPHA v.0.3
[ADD] Added an graphic interface accessible with /rpg stats
[ADD] A Combo system with damage influence and bursts (sound effect)!
[ADD] REAL configurations. older weren't used and totally useless. A general configuration and monster types! (between rare,epic and boss classes)
[ADD] Players data database (which are automatically updated, so nothing can be lost because of disconnection or server/client bugs! :D )
[MOD] Some stats's default value
[FIX] Most of stats are now effective
- ALPHA v.0.2
[MOD] Enchantments separated from RPSG and placed in RPS E
[MOD] Principal command is now /rpg
[MOD] RPS G will now be an special part, a kind of centralised API in which you'll be able to plug RPS E, RPS P, and your own modifications! :)
[FIX] A lot of major bugs
- ALPHA v.0.1
Enchantments and stats effectives but not all appliables. (mana, coin gain and other that will be dependances-features for plugins who add thesse features. :D )
can see your own stats with /rpe stats
Mana system isn't created at the moment (it will depends from which plugins I'll must to work with)