Roleplay Essentials
News
February 5, 2014
It's been nearly a year since I began development on RP Essentials 3.0. During that time I found myself overwhelmed with work and now I've found myself a full-time job in animation. As I said in the comments, please let me know if you're willing to work on the project! Otherwise, I will definitely do my best to revisit this as much as I can, as the previous versions have always been unstable, horribly coded. Sorry guys! Again, I will come back to this as much as I can.
June 8, 2013
I've been gone for awhile, just checking in. I know I haven't been around awhile, but I'm here to say I haven't abandoned this project what-so-ever! ;)
April 16, 2013
The new Chat System feature will be next. I aim to making it as flexible as possible, as well as giving it the unique ability to hook into the rest of RP Essentials. Some of you may be familiar with Custom Chat Styles. That's exactly what is being implemented. I'm doing my best keeping up with this work and real life work, so bare with me. And thanks for your support and encouragement!
April 6, 2013
In case you guys didn't get the April Fools joke on the previous post, that was an entire joke. RP Essentials 2.0 is a complete rewrite. No one ever thinks about making an April Fools joke while stating they're pulling an April Fools joke. But Apparently it worked! RP Essentials 2.0 IS in the works, and is almost done! :)
April 1st, 2013
April Fools! RP Essentials 2.0 isn't coming! I just used an old buggy version from Lord of the Craft. This has been the longest April Fools joke I've ever pulled. Sorry if this was an inconvenience to anyone looking forward to RPE 2.0! :P
March 30, 2013
I've been hard at work. New features are in this 3rd dev build of RPE2.0. Check them out if you want! We're getting closer and closer to a finished plugin one step at a time. Please keep up those suggestions guys, I could really use more. I hope everyone's having a great Easter Weekend! :)
March 27, 2013
I've created an IRC channel for Roleplay Essentials: #rpessentials on irc.esper.net
The first development build has been uploaded! Please remember that these are all incomplete builds, and should only be used on Development servers. All feedback and bug reports are welcome!
March 25, 2013
I've added some new features, as well as an idea as to when these features will be done. The percetage is based off of how much configuration support I've added, as well as bug testing.
March 19, 2013
It's been awhile since I made my announcement about RP Essentials 2.0. I've been busy, and sometimes It's difficult to know if developing plugins will be worth my time or not. But I've finally gotten around to it, and I have a list of features that are currently in progress. Every feature is optional, and fully configurable. There are more to come as well. I can't wait to share with you this new plugin, and I hope it's what you're all looking for!
Roleplay Essentials 2.0 Progress
The configuration for RPE2 should be rather simple. Player data is saved under one file to allow for simple search and modification if needed. Every 'Feature' has it's own configuration file, and a Main configuration called "Features". Think of these features as miniature plugins. Keep in mind, these are always subject to additional features and configuration.
-Progress of Features-
- Death Storage Control
- 100% Complete
- Chairs
- 100% Complete
- Drop Planting
- 100% Complete
- Roll System
- 100% Complete
- Emotes
- 100% Complete
- Character Cards
- 100% Complete
- Custom Item Names
- 90% Complete
- Buddylist System
- 90% Complete
- Nametags (TagAPI)
- 80% Complete
- Weather and Biome Effects
- 75% Complete
- Chat System
- 25% Complete
- Consumables
- 0% Complete
-Undecided Features-
- Sound Events upon Player/World actions
- Soulstones and Warps
I'll do my best to reimplement all features from the current version of RP Essentials.
Usage
Some Plugins may not seem so straight forward. So for the ones that don't, I will give a brief rundown of how they work here:
Emotes
Emotes are pretty darn simple. When you open your chatbox, type * (or whatever text you have in your configuration) then type what you want to say. Example:
"*eats a muffin." ...Will result in... "Alec eats a muffin."
Try it with quotation marks and speech. This will color code anything within quotations to white.
Character Cards
Character cards display information about the player you're interacting with. Information they can either set, or admins can set. Thankfully, as a server admin, you have full control over what data values you put in, and the structure of the Cards. Here's how it works.
In the configuration, the Card Data List is the format in which the data appears in the game. For example: - Name - Age - Allegiance - Mood You'll need to also copy one of the data values and set it's name to the exact one the data has in the Data List. The values in this section can be configured to set restrictions. You can also setup a whitelist, following the same YML format as the one shown in Races.
Chairs
To create a chair, place down one of the materials in the configuration. You can add what kind of stairs are supported, or even add any block of your choice if you know it's Material Name. After that, place a painting or an item frame on the back of the stairs. You have then created a chair! Right click on the chair to sit down, and click on it again to stand up.
Drop Planting
The concept here is for natural items to not simply vanish when they despawn. Here, you can choose what block is placed when an item despawns, or when you choose it's time limit is. Best part is, you have full control over what blocks spawn from what item is dropped. The very basic example here is dropping a sappling, and watching it grow itself. Some other materials, such as seeds, require soil to plant themselves.
Biome Effects
This is one of the more larger scale features. It can affect the entire server in many ways depending on how you configure it. Generally, it freezes players in the cold biomes, and exhausts them in the hot biomes. The configuration is rather large. So be very careful when adding a new biome. There are many variables that affect how a player is treated in these biomes, such as sunlight, blocklight, their clothing, water, and weather status. Play around with it!
Death Storage
When a player dies, you have the option to choose where their stuff goes. You have three different modes: ENDER, CHEST, and SAVE. You can use those exact values in the configuration for Death Storage.
ENDER - Sends some of their dropped stuff to their ender chest. CHEST - Creates a chest where they die. SAVE - Saves their stuff in memory. It will be given back to them when they respawn.
RP Essentials 1.0
If you want information on the older, RP Essentials 1.0, check at this page.
Other Notes
Join the IRC Channel! #rpessentials on irc.esper.net
Please keep submitting bugs and providing suggestions. We can make this the best Roleplaying Utility out there!
Any donations to help further this project will be gladly accepted, and your contribution will be made known! It honestly keeps me doing this work. :) I want to thank one of my home servers, Lord of the Craft, for the experience of creating RP Essentials LotC Edition. It has definitely caused me to push harder in my development for Version 2.0.
Thanks to both Gustebeast and PieReviver for your awesome donations and suggestions!
It is working like a charm! I will keep a look out for any bugs... I would also like to extend an invitation for you to come on the server :) If you are interested we would love to have you.
Thanks again!
This is a step in the direction I was looking for. I would like to see this plugin hook into something like citizens so that the character card could show completed quests and even be rewarded marks on the character card.
i would love to see some spout features :) ! pretty please !
@PinkieStar
@Kenny29987654321
@AssRealm
Thank you all so much for your bug reports and ideas. Just to state, I'll do my best to rework the configuration. I'm not exactly sure what's make it freak out on me, so I'll get to work on that ASAP. My next update will most likely be beta. I'll be revamping most of the plugin and making it a lot easier. Also, races are going to stay tied in with this plugin as I have some ideas for racial traits. You can always disable the other features in the plugin if you want races only.
Thank you so much for all this testing an encouragement. It's very motivating!
Ok We tested it out! and it is sort of working, now I just can't add drinks lol, it always resets the drink-names.yml, but all the drinks you put in there are working fine. so the /brew and /brewlist are both working. I already tried just saving the .yml and starting up the server, but it still resets it.
As for the config.yml it is not resetting anymore hooray! That means all my races and any other things I put in it are working just fine.
I will keep you posted on any other bugs I find :)
Ah, I just looked at what the plague involved, its great but people arnt going to drink a drink that will give them the plague, if its possible can you make it so admins issue a command and it sets the plague off? so it will randomly effect a certain amount of players?
Regards Kenny.
Possible to make races a separate plugin?
@Alectriciti
So can you kind of describe in detail what happens? do you get it randomly? can admins release the plague?
Regards Kenny.
@Alectriciti
Great I am looking forward to testing it! Thank you :)
Count on my server giving you bug reports.
@PinkieStar
I'm uploading a new version. This should fix that.
@Kenny29987654321
I've finished programming the plague system. You can obtain, and get cured by potions with drinks. Enjoy! :)
Deleted the colors on both the config and the drink names files, still won't work. Was I supposed to do it in both? It says "Sorry, that doesn't exist." Also, does it work with any kind of potion?
So alectriciti, is what i said about plagues possible?
Regards Kenny.
@PinkieStar
I fixed the brew command bug. It only happens when you have a drink name with a color attached to it. Remove the color and it should work for now.
I'm working on tidying up the config as well. But for now, just edit and save the config then start up your server.
I won't be uploading a new version until probably tomorrow. I have a few more things I'd like to fix and add first.
@PinkieStar
Hang in there. I'm fixing this right now.
Hi!
People on my server loved the plugin, but we can't get the brew command to work... any hints on why this may be?
/brew whiskey says it doesn't exist. I already edited the config files and everything. Help?
I also noticed that everytime my server reloads the configs return to the default config, so I can't add races because they dissappear all the time.
ah cool those are good,
as for the plague thing i was thinking that admins could turn it on then random people would get infected, maybe their food bar is constantly poisoned so then they would need medical attention, and they could spread it to other players if they get too close without wearing a helmet or summin (like a mask) and just to identify the plague ridden people maybe the bubbles you get when you eat rotten flesh come off you?
This would be an amazing addition to your plugin and i would very much appreciate it if this was possible/came true :D I do kind of feel that this may be too much but if you could do this it would be amazing :D
Regards Kenny.
I am not roleplaying on any servers at the moment but as an outsider looking in, this could use a /roll command. :D
<<reply 727610="">>
Hey Alectriciti,
I am sitting on some notes for a plugin very similar to this one, and I have some great ideas I would like to run by you (privately, don't want anyone stealing them).
Send me a PM when you get the chance.
@Kenny29987654321
I should probably mention that it the /setname option does actually change the ingame nickname. But I believe The famous Essentials plugin has an option in it's configuration. It's under the "Essentials (Global)" section
# Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true
Just change that to false and it should work. This is assuming you have essentials. Other plugins may conflict.
I don't know if I want to add getting high off of mushrooms. However, I could make a little "effect system" where you can apply any item's usage to result in any chosen potion effect for a specified period of time with a specified message. :)
I think I could try to add the plague system.And that would be for new Players? Or whenever a player logs in?
@AssRealm
Yep! I took your advice.
Yayy you changed the .jar named woohoo.