Riffic's Heroes Skills
If your needing another set of fresh heroes skills, look no more. Below is a list of skills I've developed for servers to use. Basic descriptions are attached, but I highly recommend checking the wiki if you plan on implementing the skill into your existing set. If you need help with installing skills or in general use of the Heroes plugin checkout the [Heroes Page](http://dev.bukkit.org/server-mods/heroes/|Heroes Plugin page) (They are also at spout ) and see what they have to offer. Many of the following skills can be configured to scale with level, but if you prefer a flat damage that is also possible.
**Suggestions / Improvements **
If you wish to post an improvement or suggestion please visit the pages below and post on the thread/issue I have. BEFORE posting make sure I haven't already listed it as a work in progress and if it's an improvement, that it is not listed on the wiki under future ideas.
Wiki for detailed options and descriptions
Compatible Version: 1.4.9
Skills
** Damaging / Harmful **
Affliction: Periodic damage effect that jumps to nearby enemies a set amount of times. Damage scales with level.
Cleave: Attack multiple targets in front of the user (sword/axe based).
Dark Tether: Puts a damage over time effect on the target which deals damage based on distance. Damage Scales with level and distance can be set to how close mode instead of how far away.
Empower: The next physical attack will deal damage plus a percentage of the targets max health.
Ground Pound: Send surrounding enemies into the air, dealing damage.
Land Mine: Place a tnt mine at the users feet. Armed after set time.
Utility
Blizzard: Rapid fire snowballs. No damage is dealt. \ (Note: If you do want damage Heroes has built in config support for this using projectile damage in the skill config thanks @HavenofKairos) \ Entomb: Encapsulate the target player in glass. Optional damage over time. \ Fear: Forces the target to flee for a set time. \ Ice Block: Encapsulate the target player in ice. Optional damage over time. \ Life Tap: Converts health to mana. \ Frost Path: Walk on water by turning it to ice. \ Meditate: Heals the user overtime. Options for combat cancel and move cancel. \ Pass Through: Pass through a wall on use. \ Rocket Jump: Boost in the air one or more times. \ Shield Wall: Creates a temporary wall at targeted location. Configurable block type. \
@kahlilnc
It's called a DEV build for developing. I don't upload live content for development purposes as the majority (as it should be) use the recommended builds.
@darkcloud784
When ever / if they do so I will switch over. As of 1.4.6 everything is working good. I have a server as well currently that uses heroes, thus any updates required will generally be implemented.
Are you going to update these to the new packaging system heroes is using in newer builds?
I'm using DEV build 1310 could you please update your skills to that DEV build plz. :D
@riffic33
Thanks for the response. Our server simply doesn't use heroes because of how it doesn't play nice with any other plugin that deals with damage (mobs), but I completely understand. That's too bad though :(, keep up the good work!
@watdidyusaey
The Heroes framework has an excellent base to build off of. Creating these skills from scratch would be more time than I would want to spend. I actually develop a lot of these for my server, but I want to give others the opportunity to use them. Donations help keep it going, but I don't plan on releasing them as a stand alone mod as I want to build upon the Heroes skills.
Hey these abilities seem really awesome, but do you think you can make it possible to use these abilities via command, for those without heroes?
@Multitallented
Thanks. Your skills helped give me a boost in getting started a while back. Hopefully as the new Bukkit project and Heroes expands, more possibilities will arise.
Looking great! keep up the good work :)
@riffic33
I am using the compiled one...
@Sonorpearl
Please post issues in the tickets section. If you used the source to compile it is not yet up to date as of this posting.
ShieldWall is buggy for me: org.bukkit.command.CommandException: Unhandled exception executing command 'skill' in plugin Heroes v1.4.4-b1146 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:457) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:737) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:725) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:178) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:587) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) Caused by: java.lang.IllegalArgumentException: No enum const class org.bukkit.Material.87 at java.lang.Enum.valueOf(Enum.java:196) at org.bukkit.Material.valueOf(Material.java:18) at skills.SkillShieldWall.use(SkillShieldWall.java:52) at com.herocraftonline.dev.heroes.skill.ActiveSkill.execute(ActiveSkill.java:207) at com.herocraftonline.dev.heroes.command.CommandHandler.dispatch(CommandHandler.java:68) at com.herocraftonline.dev.heroes.Heroes.onCommand(Heroes.java:177) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 14 more
Can you updat to newest Version for Heroes, maybe?
@phatchico
Just remember it's current use is only for players. Glad to hear
Very nice! I was missing Ice Block for my Ice Mage class! I will be trying these out later on!