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What is the enhancement in mind? How should it look and feel?
Now exactly sure how things work right now, but this is how I envision players being able to set their own prices for items place in their shop(s).
Prices for wood (for example) could be one price at one chest shop, and different at another chest shop, so player should left-click the chest shop first to select it. Then, ... while holding the item in hand, user can type the following commands:
/rs price set #.## (example: /rs price set 1.00) to set the selling price of the item./rs price check (to check the current price)/rs price reset (to set the price to the market price - will automatically fluctuate if market prices fluctuate)
/rs price commands already exist. The price is fixed for all the shops owner by the player. Look at the documentation.
Setting the price of the item that is in hand is a good idea, but the player need the item.
Future enhancement : using of spoutcraft to get a cool price setting graphical user interface. I am waiting for craftbukkit and spoutcraft 1.0.0 updates to do this.
Then there will be 3 price settings :
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