ReActions v0.3.0

Details

  • Filename
    ReActions.jar
  • Uploaded by
  • Uploaded
    Aug 17, 2013
  • Size
    123.77 KB
  • Downloads
    671
  • MD5
    53e08a2958dd078c1cad2b62e976d817

Supported Bukkit Versions

  • CB 1.6.2-R0.1
  • CB 1.5.2-R1.0

Changelog

v0.3.0

  • New activator type - command. This activator is initiates when player typed a defined command. To create this activator use command: /react add command <activator> <command>. You can use this activator to add additional features for commands. For example you can player smoke effect when player types /help command, or remove some amount of money when player types /spawn command. You can use activator even you need to add totally new command. Just create activator and define actions for it.
  • New activator type - exec. This activator is not bounded to anything like button or regions. But it could be executed by command /react run <activator> [playername] [delay] and... by other activator
  • New action type - run (/react add <actviator> a run exec:<exec-activator> delay:<time> rgplayer:<region>. This action could run an exec-activator. You can execute any number of activator from one and use all possible delays. If rgplayer parameter is defined <exec-activator> will be executed for every player that located in <region>
  • Every actions and flags that use time now use advanced format for time.
  • New flag - region (region <region name>). This flag returns true when player is in defined region.
  • New flag - pose (pose <stand/sneak/sprint>). This flag checks current pose of player. For example pose sprint will return true only if player is sprinting.
  • New flag - rgplayer (rgplaer <region>/<count>). This flag returns true when amount of players in <region> is equal (or more) than <count>.
  • New format for item parameters. Now you can define color for leather armor and enchantments for items: <id>[:data][*amount[@<color>,<enchantment1:level>,<enchantment2:level>...<enchantmentN:level>]. Here amount could be defined as a range of values. For example STONE:5-10 will represent a random values (more than 5 but lesser than 10) of stone blocks.
  • New parameter added to action mob - equip. This parameter is alternative for parameters helm, chest, leg, boot and weapon. Now you can use: equip:<item-helm>;<item-chest>;<item-leggings>;<item-boots>;<item-weapon> to define equipment of Zombies and Skeletons.
  • New parameter added to action "mob" - dmg. This is a multiplier for damage value of spawned mob. For example if spawned mob is dealing a 5 damage multiplier 2 will increase damage value to 10, multiplier 0.2 will decrease damage value to 1.