qQuests
qQuests - The simplest yet most customizable questing plugin since uQuest!
I'm doing this beside school and spent hours of coding/testing and eliminating bugs.
I really appreciate a "thank you" in form of a donation.
Features:
- Quests!!!
- Insanely customizable
- Add Quests through a quest config file
- Currently 1 Quest included
- Optional auto-updating
- Realtime quest progress reports on most quests
- Multi-Task Quests
- Delays
- Chain Quests
- Sign support
- Colored messages
- Configurable primary /[q, qu, quest, quests, qquests] command
- Money, Health, Hunger, and Item Rewards
- Rewards/Fees configurable
- Support for all major economies
- Permissions
- Levels System
- Quest Stats
- Console Command Rewards
Base Commands:
/q
/quest
/qQuests
Commands:
/q give [questName] -
Gives you a random quest unless specified, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.give
Permission Node: qQuests.give.specific
/q info -
Gives you info on your current quest
Permission Node: qQuests.info
/q tasks -
Gives you the tasks of your current quest
Permission Node: qQuests.tasks
/q drop -
Drops your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.drop
/q done -
Attempts to turn in your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.done
Quest Types:
Collect - Collect X amount of a item specified, and give it up
Destroy - Destroy the block specified X amount of times
Damage - Punch the block X amount of times
Place - Place a block X amount of times
Kill - Kill the mob specified X amount of times
Kill_Player - Kill the player specified X amount of times
Enchant - Enchant X amount of the item specified (MUST BE ENCHANTABLE)
Tame - Tame X amount of the entity specified (MUST BE TAMABLE)
Feature Requirements:
Money Rewards/Fees:
- Vault
- A economy that is supported:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
- CurrencyCore
- CraftConomy
- AEco
- Gringotts
Bank support in CraftConomy, CurrencyCore, BOSE & iCo6 only iCo6/CurrencyCore use merged player/bank accounts. It's suggested to use BOSE for full featured banks.
Stuff People Have Built:
- Jojofr11 create a quest generator (Windows Version for #2016)
Stats Collection:
When you download this program, you are agreeing to have stats be collected about your server. This includes but is not limited to the amount of players on at a time, your computer operating system name, java version, and minecraft version. All stats are completely anonymous, and are not personally identifiable. If you wish to turn stats collection off open the file "YOURSERVER/plugins/PluginMetrics/config.yml" and change "opt-out" to true. I do encourage you to let me see these stats, but it is totally your choice.
Planned Features Suggest a Feature Report An Error
Source Download Beta Build
Documentation
If you want a feature, check the Planned Features, and vote on it if it is already there. Otherwise Suggest a Feature, and I will add it.
@Melonking
I got a build ready, if you still want qQuests. This build now enables you to put two commands on one sign, the first command on the 3rd line, and the next command on the 4th line.
/#2014 will be up in a few hours.
To any others who have requests, first check the planned features, and vote on the one you want: https://trello.com/b/WGu6hxlQ/qquests
@GameTubenet
I have added it to my ToDo board: https://trello.com/c/IbQ8AYhe/41-localization-support.
hey! Can you make a German Edition?
Awesome plugin, thanks. Quick issue, ever since 1.6, all the quest progress seem to 'roll back' on server reboot. Testing to confirm this. Is there a quick fix, am I doing something wrong?
EDIT: just ran some tests. Quest progress is not saved, but quests (level based) are recorded.
EDIT EDIT: Deleted the savedState file, a new one generated, everything seems fine for now...
It would also be cool if you could have quest initiators such as reading a certain book.
Could you add signs that both start and finish a quest? Its a lil pointless having 2 signs for the same quest all the time.
i dont understand this it says there is no permission things right? but when i use it it keeps saying i need permission to do the /q give [name] command i can do other commands just fine like /q give or other commands but /q give [name] i cant i tried with signs i tried without signs i did anything i even tried putting up "fake" permission node but stil nothing i cant use that one simple command why?
please update on 1.5.2
good Plugins!!
@poncjusz
Can you link to a pastebin of your config.yml?
Plugin does not allow players to take quests with signs - despite share permissions. Please, FIX IT.
@GhostThePro
it's working for me just fine on 1.5.1...
Can you please update it to 1.5.1? I really want it to use it on my server again!
Hey, could you add a feature for daily quests? ex. the quest is infinitely repeatable but only repeatable once a day, or after a given time. This is to discourage repeating the same quest over and over because it rewards higher than others, or it's easier etc.
Hi, i don't know if this it the way it sould be , but our users have the q done permission when i allow them q done sign in our permissions plugin. Had to rewrite some variables to fix it. Because i don't want them to "just" handle in their quest. I wan't them to find a place, and that works great when they have to fine a sign.
By the way nice plugin. But a way to repeate the quest text would be nice.
Hello there! I'm the author of EpicBossRecoded and i got some suggestions to implement your plugin. So you can have a quest to kill a boss :D Contact me if you are intressted ;)
-ThaH3lper
Hi im trying your plugins it works really fine but with enchants ive problem
the code:
http://pastebin.com/xHMBBJF1
I encant this items but when i go to quest done, tasks says im not finish yet
Add option to define Time for tasks. And formula for market money that depends of collected materials. Let say miner have to dig for 1 hour. and after 1 hour each diamond is 10 dollars.
@Quaz3l
But when, and can u add citizens support?
@siemaeniu500
Shortly.
@X_angelz_X
/q reload
(soon to be /q admin reload) does this.