qQuests
qQuests - The simplest yet most customizable questing plugin since uQuest!
I'm doing this beside school and spent hours of coding/testing and eliminating bugs.
I really appreciate a "thank you" in form of a donation.
Features:
- Quests!!!
- Insanely customizable
- Add Quests through a quest config file
- Currently 1 Quest included
- Optional auto-updating
- Realtime quest progress reports on most quests
- Multi-Task Quests
- Delays
- Chain Quests
- Sign support
- Colored messages
- Configurable primary /[q, qu, quest, quests, qquests] command
- Money, Health, Hunger, and Item Rewards
- Rewards/Fees configurable
- Support for all major economies
- Permissions
- Levels System
- Quest Stats
- Console Command Rewards
Base Commands:
/q
/quest
/qQuests
Commands:
/q give [questName] -
Gives you a random quest unless specified, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.give
Permission Node: qQuests.give.specific
/q info -
Gives you info on your current quest
Permission Node: qQuests.info
/q tasks -
Gives you the tasks of your current quest
Permission Node: qQuests.tasks
/q drop -
Drops your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.drop
/q done -
Attempts to turn in your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.done
Quest Types:
Collect - Collect X amount of a item specified, and give it up
Destroy - Destroy the block specified X amount of times
Damage - Punch the block X amount of times
Place - Place a block X amount of times
Kill - Kill the mob specified X amount of times
Kill_Player - Kill the player specified X amount of times
Enchant - Enchant X amount of the item specified (MUST BE ENCHANTABLE)
Tame - Tame X amount of the entity specified (MUST BE TAMABLE)
Feature Requirements:
Money Rewards/Fees:
- Vault
- A economy that is supported:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
- CurrencyCore
- CraftConomy
- AEco
- Gringotts
Bank support in CraftConomy, CurrencyCore, BOSE & iCo6 only iCo6/CurrencyCore use merged player/bank accounts. It's suggested to use BOSE for full featured banks.
Stuff People Have Built:
- Jojofr11 create a quest generator (Windows Version for #2016)
Stats Collection:
When you download this program, you are agreeing to have stats be collected about your server. This includes but is not limited to the amount of players on at a time, your computer operating system name, java version, and minecraft version. All stats are completely anonymous, and are not personally identifiable. If you wish to turn stats collection off open the file "YOURSERVER/plugins/PluginMetrics/config.yml" and change "opt-out" to true. I do encourage you to let me see these stats, but it is totally your choice.
Planned Features Suggest a Feature Report An Error
Source Download Beta Build
Documentation
If you want a feature, check the Planned Features, and vote on it if it is already there. Otherwise Suggest a Feature, and I will add it.
Hey did we get an update yet to the bugs?
We still need the "/q done" text when u finish a quest to be changed to "/quest done" and a message stating u got a # of money or item when u finish a quest.
Cheers
Hi, i wanna make a Farmer quest(when you destroy sertain amount of wheat u get a reward) but i'm having trouble with the id of wheat block. I'v got plans for making a gardiner quest aswell but i face the same issue. How do i make it so when you break a yellow flower/red flower u get a reward? how do i type in the durability index? Helpful link: http://www.minecraftwiki.net/wiki/Blocks Ps: How do you make it so players can join only 3 quests and complete them one by one every 30 minutes? Psevenmore: How to type in a colored wool for reward? Ty !
@juodas
I will write a list.
@thejedibob
@iExzib
I will put in a configurable primary quest command...
The alias /q dosent work, and people are mad because when they complete the quests it says that they need to type in /q done to turn in the quest. :(
@Quaz3l
Could you list supported names, because im not sure about pigzombie. How to call ir? pig_zombie, pigzombie, zombie_pigman o somehow else?... And how to set quest to kill some players? Please add samples.
At the end of the quest it says type
" /q done"
to complete a quest. This does not work and I believe it is because "q" conflict with mcmmo plugin which also uses q to switch party. Is it possible to have this plugin default to "/quest done"
@juodas
The name of the entity you want to kill.
How to set the id in kill quest?
@migsthegod
No dotation needed... Although it would be nice ;)
I can quick add that to the next version.
Thanks Quaz but I have looking the page that you have give me but it does not help me...
But in the page that you give me, there is a configuration for a quest of collect, but I want to create a quest for destroy, damage, place, kill, kill_player, enchant and tame.
Or then must let this configuration (This example) but just replace some fields, but so could you help me?
Thank you, StaliiX, The French.
If i donate could you add support for color codes to quests?
Or maybe at least point me to the right direction/what to add to your source/config.java? I'm new and unfamiliar to the bukkit API and would really want color in quests
@zerstreut
Try moving the actual file to your "real" server, instead of copying and pasting.
@StaliiX
Try going here if you still need help post again. http://dev.bukkit.org/server-mods/project-34294/pages/quests-yml/
Hello Quaz, I'm French therefore my English is not fabulous, it's normal.
Therefore I have install your plugin, but I don't now the configuration for create a quest with monster, kill player, etc...
Can you give me this please, thank you ^^
Cordially, StaliiX, The French :p
@Quaz3l
Wordpad, i may should consinder to Notepad++
On my Localhost Server the quests.yml works fine, but it doesnt work on my "real" Server
Thank you you have answered all my questions for the mobs so I supose it is necessary to note all upper case, good luck for the rest of this development that I am with great interest, thank you again!
@jajamic
@zerstreut
I don't know what the problem is, all I know is it is coming from your quests.yml. What text editor are you using?
Hello, thank you all before the creator of this plug in! I have some gray areas when its configuration has a few quests at once if you have the time to help me to find a solution thank you :)
I'm looking for the exact list of available mobs for "kill". We can draw off several items for a quest if it is not the case it would be interresting;) Can we receive a quest via a sign? How a given forexample demistable of stone because the ID is 44:0 as the "" are synonymous with quantity? Finally define how the enchantment of a given object of a quest reward?
Thank you for helping me and very very good plug in!
@zerstreut Now i have an other problem again. I have 7 Quests loaded on my localhost server. When i upload the qquest.jar and the quest folder on my "real" server it shows me a parsing error: http://pastebin.com/v8Z8t4Yn this is my quests.yml http://pastebin.com/aJWdUGcA
I already searched it for errors, but i cant find any. Sorry that i may annoy you.
Still doesnt work. I removed the ä,ü,ö etc.